package net.minecraft.inventory; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.tileentity.TileEntityEnderChest; public class InventoryEnderChest extends InventoryBasic { private TileEntityEnderChest associatedChest; public InventoryEnderChest() { super("container.enderchest", 27); } public void setAssociatedChest(TileEntityEnderChest par1TileEntityEnderChest) { this.associatedChest = par1TileEntityEnderChest; } public void loadInventoryFromNBT(NBTTagList par1NBTTagList) { int var2; for (var2 = 0; var2 < this.getSizeInventory(); ++var2) { this.setInventorySlotContents(var2, (ItemStack)null); } for (var2 = 0; var2 < par1NBTTagList.tagCount(); ++var2) { NBTTagCompound var3 = (NBTTagCompound)par1NBTTagList.tagAt(var2); int var4 = var3.getByte("Slot") & 255; if (var4 >= 0 && var4 < this.getSizeInventory()) { this.setInventorySlotContents(var4, ItemStack.loadItemStackFromNBT(var3)); } } } public NBTTagList saveInventoryToNBT() { NBTTagList var1 = new NBTTagList("EnderItems"); for (int var2 = 0; var2 < this.getSizeInventory(); ++var2) { ItemStack var3 = this.getStackInSlot(var2); if (var3 != null) { NBTTagCompound var4 = new NBTTagCompound(); var4.setByte("Slot", (byte)var2); var3.writeToNBT(var4); var1.appendTag(var4); } } return var1; } /** * Do not make give this method the name canInteractWith because it clashes with Container */ public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer) { return this.associatedChest != null && !this.associatedChest.isUseableByPlayer(par1EntityPlayer) ? false : super.isUseableByPlayer(par1EntityPlayer); } public void openChest() { if (this.associatedChest != null) { this.associatedChest.openChest(); } super.openChest(); } public void closeChest() { if (this.associatedChest != null) { this.associatedChest.closeChest(); } super.closeChest(); this.associatedChest = null; } }