package net.minecraft.inventory;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.tileentity.TileEntityEnderChest;
public class InventoryEnderChest extends InventoryBasic
{
private TileEntityEnderChest associatedChest;
public InventoryEnderChest()
{
super("container.enderchest", 27);
}
public void setAssociatedChest(TileEntityEnderChest par1TileEntityEnderChest)
{
this.associatedChest = par1TileEntityEnderChest;
}
public void loadInventoryFromNBT(NBTTagList par1NBTTagList)
{
int var2;
for (var2 = 0; var2 < this.getSizeInventory(); ++var2)
{
this.setInventorySlotContents(var2, (ItemStack)null);
}
for (var2 = 0; var2 < par1NBTTagList.tagCount(); ++var2)
{
NBTTagCompound var3 = (NBTTagCompound)par1NBTTagList.tagAt(var2);
int var4 = var3.getByte("Slot") & 255;
if (var4 >= 0 && var4 < this.getSizeInventory())
{
this.setInventorySlotContents(var4, ItemStack.loadItemStackFromNBT(var3));
}
}
}
public NBTTagList saveInventoryToNBT()
{
NBTTagList var1 = new NBTTagList("EnderItems");
for (int var2 = 0; var2 < this.getSizeInventory(); ++var2)
{
ItemStack var3 = this.getStackInSlot(var2);
if (var3 != null)
{
NBTTagCompound var4 = new NBTTagCompound();
var4.setByte("Slot", (byte)var2);
var3.writeToNBT(var4);
var1.appendTag(var4);
}
}
return var1;
}
/**
* Do not make give this method the name canInteractWith because it clashes with Container
*/
public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)
{
return this.associatedChest != null && !this.associatedChest.isUseableByPlayer(par1EntityPlayer) ? false : super.isUseableByPlayer(par1EntityPlayer);
}
public void openChest()
{
if (this.associatedChest != null)
{
this.associatedChest.openChest();
}
super.openChest();
}
public void closeChest()
{
if (this.associatedChest != null)
{
this.associatedChest.closeChest();
}
super.closeChest();
this.associatedChest = null;
}
}