package net.minecraft.block;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.MathHelper;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
public class BlockFenceGate extends BlockDirectional
{
public BlockFenceGate(int par1, int par2)
{
super(par1, par2, Material.wood);
this.setCreativeTab(CreativeTabs.tabRedstone);
}
/**
* Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
*/
public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
{
return !par1World.getBlockMaterial(par2, par3 - 1, par4).isSolid() ? false : super.canPlaceBlockAt(par1World, par2, par3, par4);
}
/**
* Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
* cleared to be reused)
*/
public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
{
int var5 = par1World.getBlockMetadata(par2, par3, par4);
return isFenceGateOpen(var5) ? null : (var5 != 2 && var5 != 0 ? AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)((float)par2 + 0.375F), (double)par3, (double)par4, (double)((float)par2 + 0.625F), (double)((float)par3 + 1.5F), (double)(par4 + 1)) : AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)par2, (double)par3, (double)((float)par4 + 0.375F), (double)(par2 + 1), (double)((float)par3 + 1.5F), (double)((float)par4 + 0.625F)));
}
/**
* Updates the blocks bounds based on its current state. Args: world, x, y, z
*/
public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
{
int var5 = getDirection(par1IBlockAccess.getBlockMetadata(par2, par3, par4));
if (var5 != 2 && var5 != 0)
{
this.setBlockBounds(0.375F, 0.0F, 0.0F, 0.625F, 1.0F, 1.0F);
}
else
{
this.setBlockBounds(0.0F, 0.0F, 0.375F, 1.0F, 1.0F, 0.625F);
}
}
/**
* Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
* adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
*/
public boolean isOpaqueCube()
{
return false;
}
/**
* If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
*/
public boolean renderAsNormalBlock()
{
return false;
}
public boolean getBlocksMovement(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
{
return isFenceGateOpen(par1IBlockAccess.getBlockMetadata(par2, par3, par4));
}
/**
* The type of render function that is called for this block
*/
public int getRenderType()
{
return 21;
}
/**
* Called when the block is placed in the world.
*/
public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)
{
int var6 = (MathHelper.floor_double((double)(par5EntityLiving.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3) % 4;
par1World.setBlockMetadataWithNotify(par2, par3, par4, var6);
}
/**
* Called upon block activation (right click on the block.)
*/
public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
{
int var10 = par1World.getBlockMetadata(par2, par3, par4);
if (isFenceGateOpen(var10))
{
par1World.setBlockMetadataWithNotify(par2, par3, par4, var10 & -5);
}
else
{
int var11 = (MathHelper.floor_double((double)(par5EntityPlayer.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3) % 4;
int var12 = getDirection(var10);
if (var12 == (var11 + 2) % 4)
{
var10 = var11;
}
par1World.setBlockMetadataWithNotify(par2, par3, par4, var10 | 4);
}
par1World.playAuxSFXAtEntity(par5EntityPlayer, 1003, par2, par3, par4, 0);
return true;
}
/**
* Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
* their own) Args: x, y, z, neighbor blockID
*/
public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
{
if (!par1World.isRemote)
{
int var6 = par1World.getBlockMetadata(par2, par3, par4);
boolean var7 = par1World.isBlockIndirectlyGettingPowered(par2, par3, par4);
if (var7 || par5 > 0 && Block.blocksList[par5].canProvidePower() || par5 == 0)
{
if (var7 && !isFenceGateOpen(var6))
{
par1World.setBlockMetadataWithNotify(par2, par3, par4, var6 | 4);
par1World.playAuxSFXAtEntity((EntityPlayer)null, 1003, par2, par3, par4, 0);
}
else if (!var7 && isFenceGateOpen(var6))
{
par1World.setBlockMetadataWithNotify(par2, par3, par4, var6 & -5);
par1World.playAuxSFXAtEntity((EntityPlayer)null, 1003, par2, par3, par4, 0);
}
}
}
}
/**
* Returns if the fence gate is open according to its metadata.
*/
public static boolean isFenceGateOpen(int par0)
{
return (par0 & 4) != 0;
}
@SideOnly(Side.CLIENT)
/**
* Returns true if the given side of this block type should be rendered, if the adjacent block is at the given
* coordinates. Args: blockAccess, x, y, z, side
*/
public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
{
return true;
}
}