package net.minecraft.block;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityEnchantmentTable;
import net.minecraft.world.World;
public class BlockEnchantmentTable extends BlockContainer
{
protected BlockEnchantmentTable(int par1)
{
super(par1, 166, Material.rock);
this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.75F, 1.0F);
this.setLightOpacity(0);
this.setCreativeTab(CreativeTabs.tabDecorations);
}
/**
* If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
*/
public boolean renderAsNormalBlock()
{
return false;
}
@SideOnly(Side.CLIENT)
/**
* A randomly called display update to be able to add particles or other items for display
*/
public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
{
super.randomDisplayTick(par1World, par2, par3, par4, par5Random);
for (int var6 = par2 - 2; var6 <= par2 + 2; ++var6)
{
for (int var7 = par4 - 2; var7 <= par4 + 2; ++var7)
{
if (var6 > par2 - 2 && var6 < par2 + 2 && var7 == par4 - 1)
{
var7 = par4 + 2;
}
if (par5Random.nextInt(16) == 0)
{
for (int var8 = par3; var8 <= par3 + 1; ++var8)
{
if (par1World.getBlockId(var6, var8, var7) == Block.bookShelf.blockID)
{
if (!par1World.isAirBlock((var6 - par2) / 2 + par2, var8, (var7 - par4) / 2 + par4))
{
break;
}
par1World.spawnParticle("enchantmenttable", (double)par2 + 0.5D, (double)par3 + 2.0D, (double)par4 + 0.5D, (double)((float)(var6 - par2) + par5Random.nextFloat()) - 0.5D, (double)((float)(var8 - par3) - par5Random.nextFloat() - 1.0F), (double)((float)(var7 - par4) + par5Random.nextFloat()) - 0.5D);
}
}
}
}
}
}
/**
* Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
* adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
*/
public boolean isOpaqueCube()
{
return false;
}
/**
* From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
*/
public int getBlockTextureFromSideAndMetadata(int par1, int par2)
{
return this.getBlockTextureFromSide(par1);
}
/**
* Returns the block texture based on the side being looked at. Args: side
*/
public int getBlockTextureFromSide(int par1)
{
return par1 == 0 ? this.blockIndexInTexture + 17 : (par1 == 1 ? this.blockIndexInTexture : this.blockIndexInTexture + 16);
}
/**
* Returns a new instance of a block's tile entity class. Called on placing the block.
*/
public TileEntity createNewTileEntity(World par1World)
{
return new TileEntityEnchantmentTable();
}
/**
* Called upon block activation (right click on the block.)
*/
public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
{
if (par1World.isRemote)
{
return true;
}
else
{
par5EntityPlayer.displayGUIEnchantment(par2, par3, par4);
return true;
}
}
}