package net.minecraft.block; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.Random; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.tileentity.TileEntity; import net.minecraft.tileentity.TileEntityEnchantmentTable; import net.minecraft.world.World; public class BlockEnchantmentTable extends BlockContainer { protected BlockEnchantmentTable(int par1) { super(par1, 166, Material.rock); this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.75F, 1.0F); this.setLightOpacity(0); this.setCreativeTab(CreativeTabs.tabDecorations); } /** * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) */ public boolean renderAsNormalBlock() { return false; } @SideOnly(Side.CLIENT) /** * A randomly called display update to be able to add particles or other items for display */ public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random) { super.randomDisplayTick(par1World, par2, par3, par4, par5Random); for (int var6 = par2 - 2; var6 <= par2 + 2; ++var6) { for (int var7 = par4 - 2; var7 <= par4 + 2; ++var7) { if (var6 > par2 - 2 && var6 < par2 + 2 && var7 == par4 - 1) { var7 = par4 + 2; } if (par5Random.nextInt(16) == 0) { for (int var8 = par3; var8 <= par3 + 1; ++var8) { if (par1World.getBlockId(var6, var8, var7) == Block.bookShelf.blockID) { if (!par1World.isAirBlock((var6 - par2) / 2 + par2, var8, (var7 - par4) / 2 + par4)) { break; } par1World.spawnParticle("enchantmenttable", (double)par2 + 0.5D, (double)par3 + 2.0D, (double)par4 + 0.5D, (double)((float)(var6 - par2) + par5Random.nextFloat()) - 0.5D, (double)((float)(var8 - par3) - par5Random.nextFloat() - 1.0F), (double)((float)(var7 - par4) + par5Random.nextFloat()) - 0.5D); } } } } } } /** * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. */ public boolean isOpaqueCube() { return false; } /** * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata */ public int getBlockTextureFromSideAndMetadata(int par1, int par2) { return this.getBlockTextureFromSide(par1); } /** * Returns the block texture based on the side being looked at. Args: side */ public int getBlockTextureFromSide(int par1) { return par1 == 0 ? this.blockIndexInTexture + 17 : (par1 == 1 ? this.blockIndexInTexture : this.blockIndexInTexture + 16); } /** * Returns a new instance of a block's tile entity class. Called on placing the block. */ public TileEntity createNewTileEntity(World par1World) { return new TileEntityEnchantmentTable(); } /** * Called upon block activation (right click on the block.) */ public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9) { if (par1World.isRemote) { return true; } else { par5EntityPlayer.displayGUIEnchantment(par2, par3, par4); return true; } } }