package Oskar13.TheCharacters.ModelSystem; public interface IModelArmor { //armorSlot value meaning /* 0 = Helmet 1 = Chestplate 2 = Leggings 3 = Boots */ public abstract float setStrechLayer(int armorSlot); public abstract String texturePath(String armorPrefix, int armorSlot); public abstract void setVisibleBoxes(int armorSlot); }