package Oskar13.TheCharacters.ModelSystem;
public interface IModelArmor
{
//armorSlot value meaning
/*
0 = Helmet
1 = Chestplate
2 = Leggings
3 = Boots
*/
public abstract float setStrechLayer(int armorSlot);
public abstract String texturePath(String armorPrefix, int armorSlot);
public abstract void setVisibleBoxes(int armorSlot);
}