package net.minecraft.block;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.client.particle.EffectRenderer;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EnumCreatureType;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.item.EntityXPOrb;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemAnvilBlock;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemCloth;
import net.minecraft.item.ItemColored;
import net.minecraft.item.ItemLeaves;
import net.minecraft.item.ItemLilyPad;
import net.minecraft.item.ItemMultiTextureTile;
import net.minecraft.item.ItemPiston;
import net.minecraft.item.ItemSlab;
import net.minecraft.item.ItemStack;
import net.minecraft.stats.StatList;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntitySign;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.ChunkCoordinates;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.StatCollector;
import net.minecraft.util.Vec3;
import net.minecraft.world.Explosion;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraft.world.WorldProviderEnd;
import net.minecraftforge.common.*;
import static net.minecraftforge.common.ForgeDirection.*;
public class Block
{
protected static int[] blockFireSpreadSpeed = new int[4096];
protected static int[] blockFlammability = new int[4096];
protected String currentTexture = "/terrain.png";
public boolean isDefaultTexture = true;
/**
* used as foreach item, if item.tab = current tab, display it on the screen
*/
private CreativeTabs displayOnCreativeTab;
public static final StepSound soundPowderFootstep = new StepSound("stone", 1.0F, 1.0F);
public static final StepSound soundWoodFootstep = new StepSound("wood", 1.0F, 1.0F);
public static final StepSound soundGravelFootstep = new StepSound("gravel", 1.0F, 1.0F);
public static final StepSound soundGrassFootstep = new StepSound("grass", 1.0F, 1.0F);
public static final StepSound soundStoneFootstep = new StepSound("stone", 1.0F, 1.0F);
public static final StepSound soundMetalFootstep = new StepSound("stone", 1.0F, 1.5F);
public static final StepSound soundGlassFootstep = new StepSoundStone("stone", 1.0F, 1.0F);
public static final StepSound soundClothFootstep = new StepSound("cloth", 1.0F, 1.0F);
public static final StepSound soundSandFootstep = new StepSound("sand", 1.0F, 1.0F);
public static final StepSound soundSnowFootstep = new StepSound("snow", 1.0F, 1.0F);
public static final StepSound soundLadderFootstep = new StepSoundSand("ladder", 1.0F, 1.0F);
public static final StepSound soundAnvilFootstep = new StepSoundAnvil("anvil", 0.3F, 1.0F);
/** List of ly/ff (BlockType) containing the already registered blocks. */
public static final Block[] blocksList = new Block[4096];
/**
* An array of 4096 booleans corresponding to the result of the isOpaqueCube() method for each block ID
*/
public static final boolean[] opaqueCubeLookup = new boolean[4096];
/** How much light is subtracted for going through this block */
public static final int[] lightOpacity = new int[4096];
/** Array of booleans that tells if a block can grass */
public static final boolean[] canBlockGrass = new boolean[4096];
/** Amount of light emitted */
public static final int[] lightValue = new int[4096];
public static final boolean[] requiresSelfNotify = new boolean[4096];
/**
* Flag if block ID should use the brightest neighbor light value as its own
*/
public static boolean[] useNeighborBrightness = new boolean[4096];
public static final Block stone = (new BlockStone(1, 1)).setHardness(1.5F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stone");
public static final BlockGrass grass = (BlockGrass)(new BlockGrass(2)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("grass");
public static final Block dirt = (new BlockDirt(3, 2)).setHardness(0.5F).setStepSound(soundGravelFootstep).setBlockName("dirt");
public static final Block cobblestone = (new Block(4, 16, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stonebrick").setCreativeTab(CreativeTabs.tabBlock);
public static final Block planks = (new BlockWood(5)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("wood").setRequiresSelfNotify();
public static final Block sapling = (new BlockSapling(6, 15)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("sapling").setRequiresSelfNotify();
public static final Block bedrock = (new Block(7, 17, Material.rock)).setBlockUnbreakable().setResistance(6000000.0F).setStepSound(soundStoneFootstep).setBlockName("bedrock").disableStats().setCreativeTab(CreativeTabs.tabBlock);
public static final Block waterMoving = (new BlockFlowing(8, Material.water)).setHardness(100.0F).setLightOpacity(3).setBlockName("water").disableStats().setRequiresSelfNotify();
public static final Block waterStill = (new BlockStationary(9, Material.water)).setHardness(100.0F).setLightOpacity(3).setBlockName("water").disableStats().setRequiresSelfNotify();
public static final Block lavaMoving = (new BlockFlowing(10, Material.lava)).setHardness(0.0F).setLightValue(1.0F).setLightOpacity(255).setBlockName("lava").disableStats().setRequiresSelfNotify();
/** Stationary lava source block */
public static final Block lavaStill = (new BlockStationary(11, Material.lava)).setHardness(100.0F).setLightValue(1.0F).setLightOpacity(255).setBlockName("lava").disableStats().setRequiresSelfNotify();
public static final Block sand = (new BlockSand(12, 18)).setHardness(0.5F).setStepSound(soundSandFootstep).setBlockName("sand");
public static final Block gravel = (new BlockGravel(13, 19)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("gravel");
public static final Block oreGold = (new BlockOre(14, 32)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreGold");
public static final Block oreIron = (new BlockOre(15, 33)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreIron");
public static final Block oreCoal = (new BlockOre(16, 34)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreCoal");
public static final Block wood = (new BlockLog(17)).setHardness(2.0F).setStepSound(soundWoodFootstep).setBlockName("log").setRequiresSelfNotify();
public static final BlockLeaves leaves = (BlockLeaves)(new BlockLeaves(18, 52)).setHardness(0.2F).setLightOpacity(1).setStepSound(soundGrassFootstep).setBlockName("leaves").setRequiresSelfNotify();
public static final Block sponge = (new BlockSponge(19)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("sponge");
public static final Block glass = (new BlockGlass(20, 49, Material.glass, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("glass");
public static final Block oreLapis = (new BlockOre(21, 160)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreLapis");
public static final Block blockLapis = (new Block(22, 144, Material.rock)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("blockLapis").setCreativeTab(CreativeTabs.tabBlock);
public static final Block dispenser = (new BlockDispenser(23)).setHardness(3.5F).setStepSound(soundStoneFootstep).setBlockName("dispenser").setRequiresSelfNotify();
public static final Block sandStone = (new BlockSandStone(24)).setStepSound(soundStoneFootstep).setHardness(0.8F).setBlockName("sandStone").setRequiresSelfNotify();
public static final Block music = (new BlockNote(25)).setHardness(0.8F).setBlockName("musicBlock").setRequiresSelfNotify();
public static final Block bed = (new BlockBed(26)).setHardness(0.2F).setBlockName("bed").disableStats().setRequiresSelfNotify();
public static final Block railPowered = (new BlockRail(27, 179, true)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("goldenRail").setRequiresSelfNotify();
public static final Block railDetector = (new BlockDetectorRail(28, 195)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("detectorRail").setRequiresSelfNotify();
public static final Block pistonStickyBase = (new BlockPistonBase(29, 106, true)).setBlockName("pistonStickyBase").setRequiresSelfNotify();
public static final Block web = (new BlockWeb(30, 11)).setLightOpacity(1).setHardness(4.0F).setBlockName("web");
public static final BlockTallGrass tallGrass = (BlockTallGrass)(new BlockTallGrass(31, 39)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("tallgrass");
public static final BlockDeadBush deadBush = (BlockDeadBush)(new BlockDeadBush(32, 55)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("deadbush");
public static final Block pistonBase = (new BlockPistonBase(33, 107, false)).setBlockName("pistonBase").setRequiresSelfNotify();
public static final BlockPistonExtension pistonExtension = (BlockPistonExtension)(new BlockPistonExtension(34, 107)).setRequiresSelfNotify();
public static final Block cloth = (new BlockCloth()).setHardness(0.8F).setStepSound(soundClothFootstep).setBlockName("cloth").setRequiresSelfNotify();
public static final BlockPistonMoving pistonMoving = new BlockPistonMoving(36);
public static final BlockFlower plantYellow = (BlockFlower)(new BlockFlower(37, 13)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("flower");
public static final BlockFlower plantRed = (BlockFlower)(new BlockFlower(38, 12)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("rose");
public static final BlockFlower mushroomBrown = (BlockFlower)(new BlockMushroom(39, 29)).setHardness(0.0F).setStepSound(soundGrassFootstep).setLightValue(0.125F).setBlockName("mushroom");
public static final BlockFlower mushroomRed = (BlockFlower)(new BlockMushroom(40, 28)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("mushroom");
public static final Block blockGold = (new BlockOreStorage(41, 23)).setHardness(3.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockGold");
public static final Block blockSteel = (new BlockOreStorage(42, 22)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockIron");
/** stoneDoubleSlab */
public static final BlockHalfSlab stoneDoubleSlab = (BlockHalfSlab)(new BlockStep(43, true)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneSlab");
/** stoneSingleSlab */
public static final BlockHalfSlab stoneSingleSlab = (BlockHalfSlab)(new BlockStep(44, false)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneSlab");
public static final Block brick = (new Block(45, 7, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("brick").setCreativeTab(CreativeTabs.tabBlock);
public static final Block tnt = (new BlockTNT(46, 8)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("tnt");
public static final Block bookShelf = (new BlockBookshelf(47, 35)).setHardness(1.5F).setStepSound(soundWoodFootstep).setBlockName("bookshelf");
public static final Block cobblestoneMossy = (new Block(48, 36, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneMoss").setCreativeTab(CreativeTabs.tabBlock);
public static final Block obsidian = (new BlockObsidian(49, 37)).setHardness(50.0F).setResistance(2000.0F).setStepSound(soundStoneFootstep).setBlockName("obsidian");
public static final Block torchWood = (new BlockTorch(50, 80)).setHardness(0.0F).setLightValue(0.9375F).setStepSound(soundWoodFootstep).setBlockName("torch").setRequiresSelfNotify();
public static final BlockFire fire = (BlockFire)(new BlockFire(51, 31)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep).setBlockName("fire").disableStats();
public static final Block mobSpawner = (new BlockMobSpawner(52, 65)).setHardness(5.0F).setStepSound(soundMetalFootstep).setBlockName("mobSpawner").disableStats();
public static final Block stairCompactPlanks = (new BlockStairs(53, planks, 0)).setBlockName("stairsWood").setRequiresSelfNotify();
public static final Block chest = (new BlockChest(54)).setHardness(2.5F).setStepSound(soundWoodFootstep).setBlockName("chest").setRequiresSelfNotify();
public static final Block redstoneWire = (new BlockRedstoneWire(55, 164)).setHardness(0.0F).setStepSound(soundPowderFootstep).setBlockName("redstoneDust").disableStats().setRequiresSelfNotify();
public static final Block oreDiamond = (new BlockOre(56, 50)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreDiamond");
public static final Block blockDiamond = (new BlockOreStorage(57, 24)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockDiamond");
public static final Block workbench = (new BlockWorkbench(58)).setHardness(2.5F).setStepSound(soundWoodFootstep).setBlockName("workbench");
public static final Block crops = (new BlockCrops(59, 88)).setBlockName("crops");
public static final Block tilledField = (new BlockFarmland(60)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("farmland").setRequiresSelfNotify();
public static final Block stoneOvenIdle = (new BlockFurnace(61, false)).setHardness(3.5F).setStepSound(soundStoneFootstep).setBlockName("furnace").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabDecorations);
public static final Block stoneOvenActive = (new BlockFurnace(62, true)).setHardness(3.5F).setStepSound(soundStoneFootstep).setLightValue(0.875F).setBlockName("furnace").setRequiresSelfNotify();
public static final Block signPost = (new BlockSign(63, TileEntitySign.class, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("sign").disableStats().setRequiresSelfNotify();
public static final Block doorWood = (new BlockDoor(64, Material.wood)).setHardness(3.0F).setStepSound(soundWoodFootstep).setBlockName("doorWood").disableStats().setRequiresSelfNotify();
public static final Block ladder = (new BlockLadder(65, 83)).setHardness(0.4F).setStepSound(soundLadderFootstep).setBlockName("ladder").setRequiresSelfNotify();
public static final Block rail = (new BlockRail(66, 128, false)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("rail").setRequiresSelfNotify();
public static final Block stairCompactCobblestone = (new BlockStairs(67, cobblestone, 0)).setBlockName("stairsStone").setRequiresSelfNotify();
public static final Block signWall = (new BlockSign(68, TileEntitySign.class, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("sign").disableStats().setRequiresSelfNotify();
public static final Block lever = (new BlockLever(69, 96)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("lever").setRequiresSelfNotify();
public static final Block pressurePlateStone = (new BlockPressurePlate(70, stone.blockIndexInTexture, EnumMobType.mobs, Material.rock)).setHardness(0.5F).setStepSound(soundStoneFootstep).setBlockName("pressurePlate").setRequiresSelfNotify();
public static final Block doorSteel = (new BlockDoor(71, Material.iron)).setHardness(5.0F).setStepSound(soundMetalFootstep).setBlockName("doorIron").disableStats().setRequiresSelfNotify();
public static final Block pressurePlatePlanks = (new BlockPressurePlate(72, planks.blockIndexInTexture, EnumMobType.everything, Material.wood)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("pressurePlate").setRequiresSelfNotify();
public static final Block oreRedstone = (new BlockRedstoneOre(73, 51, false)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreRedstone").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabBlock);
public static final Block oreRedstoneGlowing = (new BlockRedstoneOre(74, 51, true)).setLightValue(0.625F).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreRedstone").setRequiresSelfNotify();
public static final Block torchRedstoneIdle = (new BlockRedstoneTorch(75, 115, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("notGate").setRequiresSelfNotify();
public static final Block torchRedstoneActive = (new BlockRedstoneTorch(76, 99, true)).setHardness(0.0F).setLightValue(0.5F).setStepSound(soundWoodFootstep).setBlockName("notGate").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabRedstone);
public static final Block stoneButton = (new BlockButton(77, stone.blockIndexInTexture, false)).setHardness(0.5F).setStepSound(soundStoneFootstep).setBlockName("button").setRequiresSelfNotify();
public static final Block snow = (new BlockSnow(78, 66)).setHardness(0.1F).setStepSound(soundSnowFootstep).setBlockName("snow").setRequiresSelfNotify().setLightOpacity(0);
public static final Block ice = (new BlockIce(79, 67)).setHardness(0.5F).setLightOpacity(3).setStepSound(soundGlassFootstep).setBlockName("ice");
public static final Block blockSnow = (new BlockSnowBlock(80, 66)).setHardness(0.2F).setStepSound(soundSnowFootstep).setBlockName("snow");
public static final Block cactus = (new BlockCactus(81, 70)).setHardness(0.4F).setStepSound(soundClothFootstep).setBlockName("cactus");
public static final Block blockClay = (new BlockClay(82, 72)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("clay");
public static final Block reed = (new BlockReed(83, 73)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("reeds").disableStats();
public static final Block jukebox = (new BlockJukeBox(84, 74)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("jukebox").setRequiresSelfNotify();
public static final Block fence = (new BlockFence(85, 4)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("fence");
public static final Block pumpkin = (new BlockPumpkin(86, 102, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkin").setRequiresSelfNotify();
public static final Block netherrack = (new BlockNetherrack(87, 103)).setHardness(0.4F).setStepSound(soundStoneFootstep).setBlockName("hellrock");
public static final Block slowSand = (new BlockSoulSand(88, 104)).setHardness(0.5F).setStepSound(soundSandFootstep).setBlockName("hellsand");
public static final Block glowStone = (new BlockGlowStone(89, 105, Material.glass)).setHardness(0.3F).setStepSound(soundGlassFootstep).setLightValue(1.0F).setBlockName("lightgem");
/** The purple teleport blocks inside the obsidian circle */
public static final BlockPortal portal = (BlockPortal)(new BlockPortal(90, 14)).setHardness(-1.0F).setStepSound(soundGlassFootstep).setLightValue(0.75F).setBlockName("portal");
public static final Block pumpkinLantern = (new BlockPumpkin(91, 102, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setLightValue(1.0F).setBlockName("litpumpkin").setRequiresSelfNotify();
public static final Block cake = (new BlockCake(92, 121)).setHardness(0.5F).setStepSound(soundClothFootstep).setBlockName("cake").disableStats().setRequiresSelfNotify();
public static final Block redstoneRepeaterIdle = (new BlockRedstoneRepeater(93, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("diode").disableStats().setRequiresSelfNotify();
public static final Block redstoneRepeaterActive = (new BlockRedstoneRepeater(94, true)).setHardness(0.0F).setLightValue(0.625F).setStepSound(soundWoodFootstep).setBlockName("diode").disableStats().setRequiresSelfNotify();
/**
* April fools secret locked chest, only spawns on new chunks on 1st April.
*/
public static final Block lockedChest = (new BlockLockedChest(95)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep).setBlockName("lockedchest").setTickRandomly(true).setRequiresSelfNotify();
public static final Block trapdoor = (new BlockTrapDoor(96, Material.wood)).setHardness(3.0F).setStepSound(soundWoodFootstep).setBlockName("trapdoor").disableStats().setRequiresSelfNotify();
public static final Block silverfish = (new BlockSilverfish(97)).setHardness(0.75F).setBlockName("monsterStoneEgg");
public static final Block stoneBrick = (new BlockStoneBrick(98)).setHardness(1.5F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stonebricksmooth");
public static final Block mushroomCapBrown = (new BlockMushroomCap(99, Material.wood, 142, 0)).setHardness(0.2F).setStepSound(soundWoodFootstep).setBlockName("mushroom").setRequiresSelfNotify();
public static final Block mushroomCapRed = (new BlockMushroomCap(100, Material.wood, 142, 1)).setHardness(0.2F).setStepSound(soundWoodFootstep).setBlockName("mushroom").setRequiresSelfNotify();
public static final Block fenceIron = (new BlockPane(101, 85, 85, Material.iron, true)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("fenceIron");
public static final Block thinGlass = (new BlockPane(102, 49, 148, Material.glass, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("thinGlass");
public static final Block melon = (new BlockMelon(103)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("melon");
public static final Block pumpkinStem = (new BlockStem(104, pumpkin)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkinStem").setRequiresSelfNotify();
public static final Block melonStem = (new BlockStem(105, melon)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkinStem").setRequiresSelfNotify();
public static final Block vine = (new BlockVine(106)).setHardness(0.2F).setStepSound(soundGrassFootstep).setBlockName("vine").setRequiresSelfNotify();
public static final Block fenceGate = (new BlockFenceGate(107, 4)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("fenceGate").setRequiresSelfNotify();
public static final Block stairsBrick = (new BlockStairs(108, brick, 0)).setBlockName("stairsBrick").setRequiresSelfNotify();
public static final Block stairsStoneBrickSmooth = (new BlockStairs(109, stoneBrick, 0)).setBlockName("stairsStoneBrickSmooth").setRequiresSelfNotify();
public static final BlockMycelium mycelium = (BlockMycelium)(new BlockMycelium(110)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("mycel");
public static final Block waterlily = (new BlockLilyPad(111, 76)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("waterlily");
public static final Block netherBrick = (new Block(112, 224, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("netherBrick").setCreativeTab(CreativeTabs.tabBlock);
public static final Block netherFence = (new BlockFence(113, 224, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("netherFence");
public static final Block stairsNetherBrick = (new BlockStairs(114, netherBrick, 0)).setBlockName("stairsNetherBrick").setRequiresSelfNotify();
public static final Block netherStalk = (new BlockNetherStalk(115)).setBlockName("netherStalk").setRequiresSelfNotify();
public static final Block enchantmentTable = (new BlockEnchantmentTable(116)).setHardness(5.0F).setResistance(2000.0F).setBlockName("enchantmentTable");
public static final Block brewingStand = (new BlockBrewingStand(117)).setHardness(0.5F).setLightValue(0.125F).setBlockName("brewingStand").setRequiresSelfNotify();
public static final Block cauldron = (new BlockCauldron(118)).setHardness(2.0F).setBlockName("cauldron").setRequiresSelfNotify();
public static final Block endPortal = (new BlockEndPortal(119, Material.portal)).setHardness(-1.0F).setResistance(6000000.0F);
public static final Block endPortalFrame = (new BlockEndPortalFrame(120)).setStepSound(soundGlassFootstep).setLightValue(0.125F).setHardness(-1.0F).setBlockName("endPortalFrame").setRequiresSelfNotify().setResistance(6000000.0F).setCreativeTab(CreativeTabs.tabDecorations);
/** The rock found in The End. */
public static final Block whiteStone = (new Block(121, 175, Material.rock)).setHardness(3.0F).setResistance(15.0F).setStepSound(soundStoneFootstep).setBlockName("whiteStone").setCreativeTab(CreativeTabs.tabBlock);
public static final Block dragonEgg = (new BlockDragonEgg(122, 167)).setHardness(3.0F).setResistance(15.0F).setStepSound(soundStoneFootstep).setLightValue(0.125F).setBlockName("dragonEgg");
public static final Block redstoneLampIdle = (new BlockRedstoneLight(123, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("redstoneLight").setCreativeTab(CreativeTabs.tabRedstone);
public static final Block redstoneLampActive = (new BlockRedstoneLight(124, true)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("redstoneLight");
public static final BlockHalfSlab woodDoubleSlab = (BlockHalfSlab)(new BlockWoodSlab(125, true)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("woodSlab");
public static final BlockHalfSlab woodSingleSlab = (BlockHalfSlab)(new BlockWoodSlab(126, false)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("woodSlab");
public static final Block cocoaPlant = (new BlockCocoa(127)).setHardness(0.2F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("cocoa").setRequiresSelfNotify();
public static final Block stairsSandStone = (new BlockStairs(128, sandStone, 0)).setBlockName("stairsSandStone").setRequiresSelfNotify();
public static final Block oreEmerald = (new BlockOre(129, 171)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreEmerald");
public static final Block enderChest = (new BlockEnderChest(130)).setHardness(22.5F).setResistance(1000.0F).setStepSound(soundStoneFootstep).setBlockName("enderChest").setRequiresSelfNotify().setLightValue(0.5F);
public static final BlockTripWireSource tripWireSource = (BlockTripWireSource)(new BlockTripWireSource(131)).setBlockName("tripWireSource").setRequiresSelfNotify();
public static final Block tripWire = (new BlockTripWire(132)).setBlockName("tripWire").setRequiresSelfNotify();
public static final Block blockEmerald = (new BlockOreStorage(133, 25)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockEmerald");
public static final Block stairsWoodSpruce = (new BlockStairs(134, planks, 1)).setBlockName("stairsWoodSpruce").setRequiresSelfNotify();
public static final Block stairsWoodBirch = (new BlockStairs(135, planks, 2)).setBlockName("stairsWoodBirch").setRequiresSelfNotify();
public static final Block stairsWoodJungle = (new BlockStairs(136, planks, 3)).setBlockName("stairsWoodJungle").setRequiresSelfNotify();
public static final Block commandBlock = (new BlockCommandBlock(137)).setBlockName("commandBlock");
public static final Block beacon = (new BlockBeacon(138)).setBlockName("beacon").setLightValue(1.0F);
public static final Block cobblestoneWall = (new BlockWall(139, cobblestone)).setBlockName("cobbleWall");
public static final Block flowerPot = (new BlockFlowerPot(140)).setHardness(0.0F).setStepSound(soundPowderFootstep).setBlockName("flowerPot");
public static final Block carrot = (new BlockCarrot(141)).setBlockName("carrots");
public static final Block potato = (new BlockPotato(142)).setBlockName("potatoes");
public static final Block woodenButton = (new BlockButton(143, planks.blockIndexInTexture, true)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("button").setRequiresSelfNotify();
public static final Block skull = (new BlockSkull(144)).setHardness(1.0F).setStepSound(soundStoneFootstep).setBlockName("skull").setRequiresSelfNotify();
public static final Block anvil = (new BlockAnvil(145)).setHardness(5.0F).setStepSound(soundAnvilFootstep).setResistance(2000.0F).setBlockName("anvil").setRequiresSelfNotify();
/**
* The index of the texture to be displayed for this block. May vary based on graphics settings. Mostly seems to
* come from terrain.png, and the index is 0-based (grass is 0).
*/
public int blockIndexInTexture;
/** ID of the block. */
public final int blockID;
/** Indicates how many hits it takes to break a block. */
protected float blockHardness;
/** Indicates the blocks resistance to explosions. */
protected float blockResistance;
/**
* set to true when Block's constructor is called through the chain of super()'s. Note: Never used
*/
protected boolean blockConstructorCalled;
/**
* If this field is true, the block is counted for statistics (mined or placed)
*/
protected boolean enableStats;
/**
* Flags whether or not this block is of a type that needs random ticking. Ref-counted by ExtendedBlockStorage in
* order to broadly cull a chunk from the random chunk update list for efficiency's sake.
*/
protected boolean needsRandomTick;
/** true if the Block contains a Tile Entity */
protected boolean isBlockContainer;
/** minimum X for the block bounds (local coordinates) */
protected double minX;
/** minimum Y for the block bounds (local coordinates) */
protected double minY;
/** minimum Z for the block bounds (local coordinates) */
protected double minZ;
/** maximum X for the block bounds (local coordinates) */
protected double maxX;
/** maximum Y for the block bounds (local coordinates) */
protected double maxY;
/** maximum Z for the block bounds (local coordinates) */
protected double maxZ;
/** Sound of stepping on the block */
public StepSound stepSound;
public float blockParticleGravity;
/** Block material definition. */
public final Material blockMaterial;
/**
* Determines how much velocity is maintained while moving on top of this block
*/
public float slipperiness;
private String blockName;
public Block(int par1, Material par2Material)
{
this.blockConstructorCalled = true;
this.enableStats = true;
this.stepSound = soundPowderFootstep;
this.blockParticleGravity = 1.0F;
this.slipperiness = 0.6F;
if (blocksList[par1] != null)
{
throw new IllegalArgumentException("Slot " + par1 + " is already occupied by " + blocksList[par1] + " when adding " + this);
}
else
{
this.blockMaterial = par2Material;
blocksList[par1] = this;
this.blockID = par1;
this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
opaqueCubeLookup[par1] = this.isOpaqueCube();
lightOpacity[par1] = this.isOpaqueCube() ? 255 : 0;
canBlockGrass[par1] = !par2Material.getCanBlockGrass();
}
isDefaultTexture = (getTextureFile() != null && getTextureFile().equalsIgnoreCase("/terrain.png"));
}
/**
* Blocks with this attribute will not notify all near blocks when it's metadata change. The default behavior is
* always notify every neightbor block when anything changes.
*/
public Block setRequiresSelfNotify()
{
requiresSelfNotify[this.blockID] = true;
return this;
}
/**
* This method is called on a block after all other blocks gets already created. You can use it to reference and
* configure something on the block that needs the others ones.
*/
protected void initializeBlock() {}
public Block(int par1, int par2, Material par3Material)
{
this(par1, par3Material);
this.blockIndexInTexture = par2;
}
/**
* Sets the footstep sound for the block. Returns the object for convenience in constructing.
*/
public Block setStepSound(StepSound par1StepSound)
{
this.stepSound = par1StepSound;
return this;
}
/**
* Sets how much light is blocked going through this block. Returns the object for convenience in constructing.
*/
public Block setLightOpacity(int par1)
{
lightOpacity[this.blockID] = par1;
return this;
}
/**
* Sets the amount of light emitted by a block from 0.0f to 1.0f (converts internally to 0-15). Returns the object
* for convenience in constructing.
*/
public Block setLightValue(float par1)
{
lightValue[this.blockID] = (int)(15.0F * par1);
return this;
}
/**
* Sets the the blocks resistance to explosions. Returns the object for convenience in constructing.
*/
public Block setResistance(float par1)
{
this.blockResistance = par1 * 3.0F;
return this;
}
public static boolean isNormalCube(int par0)
{
Block var1 = blocksList[par0];
return var1 == null ? false : var1.blockMaterial.isOpaque() && var1.renderAsNormalBlock();
}
/**
* If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
*/
public boolean renderAsNormalBlock()
{
return true;
}
public boolean getBlocksMovement(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
{
return !this.blockMaterial.blocksMovement();
}
/**
* The type of render function that is called for this block
*/
public int getRenderType()
{
return 0;
}
/**
* Sets how many hits it takes to break a block.
*/
public Block setHardness(float par1)
{
this.blockHardness = par1;
if (this.blockResistance < par1 * 5.0F)
{
this.blockResistance = par1 * 5.0F;
}
return this;
}
/**
* This method will make the hardness of the block equals to -1, and the block is indestructible.
*/
public Block setBlockUnbreakable()
{
this.setHardness(-1.0F);
return this;
}
/**
* Returns the block hardness at a location. Args: world, x, y, z
*/
public float getBlockHardness(World par1World, int par2, int par3, int par4)
{
return this.blockHardness;
}
/**
* Sets whether this block type will receive random update ticks
*/
public Block setTickRandomly(boolean par1)
{
this.needsRandomTick = par1;
return this;
}
/**
* Returns whether or not this block is of a type that needs random ticking. Called for ref-counting purposes by
* ExtendedBlockStorage in order to broadly cull a chunk from the random chunk update list for efficiency's sake.
*/
public boolean getTickRandomly()
{
return this.needsRandomTick;
}
@Deprecated //Forge: New Metadata sensitive version.
public boolean hasTileEntity()
{
return hasTileEntity(0);
}
/**
* Sets the bounds of the block. minX, minY, minZ, maxX, maxY, maxZ
*/
public final void setBlockBounds(float par1, float par2, float par3, float par4, float par5, float par6)
{
this.minX = (double)par1;
this.minY = (double)par2;
this.minZ = (double)par3;
this.maxX = (double)par4;
this.maxY = (double)par5;
this.maxZ = (double)par6;
}
@SideOnly(Side.CLIENT)
/**
* How bright to render this block based on the light its receiving. Args: iBlockAccess, x, y, z
*/
public float getBlockBrightness(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
{
return par1IBlockAccess.getBrightness(par2, par3, par4, getLightValue(par1IBlockAccess, par2, par3, par4));
}
@SideOnly(Side.CLIENT)
/**
* Goes straight to getLightBrightnessForSkyBlocks for Blocks, does some fancy computing for Fluids
*/
public int getMixedBrightnessForBlock(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
{
return par1IBlockAccess.getLightBrightnessForSkyBlocks(par2, par3, par4, getLightValue(par1IBlockAccess, par2, par3, par4));
}
@SideOnly(Side.CLIENT)
/**
* Returns true if the given side of this block type should be rendered, if the adjacent block is at the given
* coordinates. Args: blockAccess, x, y, z, side
*/
public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
{
return par5 == 0 && this.minY > 0.0D ? true : (par5 == 1 && this.maxY < 1.0D ? true : (par5 == 2 && this.minZ > 0.0D ? true : (par5 == 3 && this.maxZ < 1.0D ? true : (par5 == 4 && this.minX > 0.0D ? true : (par5 == 5 && this.maxX < 1.0D ? true : !par1IBlockAccess.isBlockOpaqueCube(par2, par3, par4))))));
}
/**
* Returns Returns true if the given side of this block type should be rendered (if it's solid or not), if the
* adjacent block is at the given coordinates. Args: blockAccess, x, y, z, side
*/
public boolean isBlockSolid(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
{
return par1IBlockAccess.getBlockMaterial(par2, par3, par4).isSolid();
}
@SideOnly(Side.CLIENT)
/**
* Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side
*/
public int getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
{
return this.getBlockTextureFromSideAndMetadata(par5, par1IBlockAccess.getBlockMetadata(par2, par3, par4));
}
/**
* From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
*/
public int getBlockTextureFromSideAndMetadata(int par1, int par2)
{
return this.getBlockTextureFromSide(par1);
}
/**
* Returns the block texture based on the side being looked at. Args: side
*/
public int getBlockTextureFromSide(int par1)
{
return this.blockIndexInTexture;
}
/**
* if the specified block is in the given AABB, add its collision bounding box to the given list
*/
public void addCollidingBlockToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity)
{
AxisAlignedBB var8 = this.getCollisionBoundingBoxFromPool(par1World, par2, par3, par4);
if (var8 != null && par5AxisAlignedBB.intersectsWith(var8))
{
par6List.add(var8);
}
}
@SideOnly(Side.CLIENT)
/**
* Returns the bounding box of the wired rectangular prism to render.
*/
public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
{
return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ);
}
/**
* Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
* cleared to be reused)
*/
public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
{
return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ);
}
/**
* Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
* adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
*/
public boolean isOpaqueCube()
{
return true;
}
/**
* Returns whether this block is collideable based on the arguments passed in Args: blockMetaData, unknownFlag
*/
public boolean canCollideCheck(int par1, boolean par2)
{
return this.isCollidable();
}
/**
* Returns if this block is collidable (only used by Fire). Args: x, y, z
*/
public boolean isCollidable()
{
return true;
}
/**
* Ticks the block if it's been scheduled
*/
public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) {}
@SideOnly(Side.CLIENT)
/**
* A randomly called display update to be able to add particles or other items for display
*/
public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random) {}
/**
* Called right before the block is destroyed by a player. Args: world, x, y, z, metaData
*/
public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5) {}
/**
* Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
* their own) Args: x, y, z, neighbor blockID
*/
public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) {}
/**
* How many world ticks before ticking
*/
public int tickRate()
{
return 10;
}
/**
* Called whenever the block is added into the world. Args: world, x, y, z
*/
public void onBlockAdded(World par1World, int par2, int par3, int par4) {}
/**
* ejects contained items into the world, and notifies neighbours of an update, as appropriate
*/
public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
{
if (hasTileEntity(par6) && !(this instanceof BlockContainer))
{
par1World.removeBlockTileEntity(par2, par3, par4);
}
}
/**
* Returns the quantity of items to drop on block destruction.
*/
public int quantityDropped(Random par1Random)
{
return 1;
}
/**
* Returns the ID of the items to drop on destruction.
*/
public int idDropped(int par1, Random par2Random, int par3)
{
return this.blockID;
}
/**
* Gets the hardness of block at the given coordinates in the given world, relative to the ability of the given
* EntityPlayer.
*/
public float getPlayerRelativeBlockHardness(EntityPlayer par1EntityPlayer, World par2World, int par3, int par4, int par5)
{
return ForgeHooks.blockStrength(this, par1EntityPlayer, par2World, par3, par4, par5);
}
/**
* Drops the specified block items
*/
public final void dropBlockAsItem(World par1World, int par2, int par3, int par4, int par5, int par6)
{
this.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, 1.0F, par6);
}
/**
* Drops the block items with a specified chance of dropping the specified items
*/
public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
{
if (!par1World.isRemote)
{
ArrayList<ItemStack> items = getBlockDropped(par1World, par2, par3, par4, par5, par7);
for (ItemStack item : items)
{
if (par1World.rand.nextFloat() <= par6)
{
this.dropBlockAsItem_do(par1World, par2, par3, par4, item);
}
}
}
}
/**
* Spawns EntityItem in the world for the given ItemStack if the world is not remote.
*/
protected void dropBlockAsItem_do(World par1World, int par2, int par3, int par4, ItemStack par5ItemStack)
{
if (!par1World.isRemote && par1World.getGameRules().getGameRuleBooleanValue("doTileDrops"))
{
float var6 = 0.7F;
double var7 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D;
double var9 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D;
double var11 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D;
EntityItem var13 = new EntityItem(par1World, (double)par2 + var7, (double)par3 + var9, (double)par4 + var11, par5ItemStack);
var13.delayBeforeCanPickup = 10;
par1World.spawnEntityInWorld(var13);
}
}
/**
* called by spawner, ore, redstoneOre blocks
*/
protected void dropXpOnBlockBreak(World par1World, int par2, int par3, int par4, int par5)
{
if (!par1World.isRemote)
{
while (par5 > 0)
{
int var6 = EntityXPOrb.getXPSplit(par5);
par5 -= var6;
par1World.spawnEntityInWorld(new EntityXPOrb(par1World, (double)par2 + 0.5D, (double)par3 + 0.5D, (double)par4 + 0.5D, var6));
}
}
}
/**
* Determines the damage on the item the block drops. Used in cloth and wood.
*/
public int damageDropped(int par1)
{
return 0;
}
/**
* Returns how much this block can resist explosions from the passed in entity.
*/
public float getExplosionResistance(Entity par1Entity)
{
return this.blockResistance / 5.0F;
}
/**
* Ray traces through the blocks collision from start vector to end vector returning a ray trace hit. Args: world,
* x, y, z, startVec, endVec
*/
public MovingObjectPosition collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3)
{
this.setBlockBoundsBasedOnState(par1World, par2, par3, par4);
par5Vec3 = par5Vec3.addVector((double)(-par2), (double)(-par3), (double)(-par4));
par6Vec3 = par6Vec3.addVector((double)(-par2), (double)(-par3), (double)(-par4));
Vec3 var7 = par5Vec3.getIntermediateWithXValue(par6Vec3, this.minX);
Vec3 var8 = par5Vec3.getIntermediateWithXValue(par6Vec3, this.maxX);
Vec3 var9 = par5Vec3.getIntermediateWithYValue(par6Vec3, this.minY);
Vec3 var10 = par5Vec3.getIntermediateWithYValue(par6Vec3, this.maxY);
Vec3 var11 = par5Vec3.getIntermediateWithZValue(par6Vec3, this.minZ);
Vec3 var12 = par5Vec3.getIntermediateWithZValue(par6Vec3, this.maxZ);
if (!this.isVecInsideYZBounds(var7))
{
var7 = null;
}
if (!this.isVecInsideYZBounds(var8))
{
var8 = null;
}
if (!this.isVecInsideXZBounds(var9))
{
var9 = null;
}
if (!this.isVecInsideXZBounds(var10))
{
var10 = null;
}
if (!this.isVecInsideXYBounds(var11))
{
var11 = null;
}
if (!this.isVecInsideXYBounds(var12))
{
var12 = null;
}
Vec3 var13 = null;
if (var7 != null && (var13 == null || par5Vec3.squareDistanceTo(var7) < par5Vec3.squareDistanceTo(var13)))
{
var13 = var7;
}
if (var8 != null && (var13 == null || par5Vec3.squareDistanceTo(var8) < par5Vec3.squareDistanceTo(var13)))
{
var13 = var8;
}
if (var9 != null && (var13 == null || par5Vec3.squareDistanceTo(var9) < par5Vec3.squareDistanceTo(var13)))
{
var13 = var9;
}
if (var10 != null && (var13 == null || par5Vec3.squareDistanceTo(var10) < par5Vec3.squareDistanceTo(var13)))
{
var13 = var10;
}
if (var11 != null && (var13 == null || par5Vec3.squareDistanceTo(var11) < par5Vec3.squareDistanceTo(var13)))
{
var13 = var11;
}
if (var12 != null && (var13 == null || par5Vec3.squareDistanceTo(var12) < par5Vec3.squareDistanceTo(var13)))
{
var13 = var12;
}
if (var13 == null)
{
return null;
}
else
{
byte var14 = -1;
if (var13 == var7)
{
var14 = 4;
}
if (var13 == var8)
{
var14 = 5;
}
if (var13 == var9)
{
var14 = 0;
}
if (var13 == var10)
{
var14 = 1;
}
if (var13 == var11)
{
var14 = 2;
}
if (var13 == var12)
{
var14 = 3;
}
return new MovingObjectPosition(par2, par3, par4, var14, var13.addVector((double)par2, (double)par3, (double)par4));
}
}
/**
* Checks if a vector is within the Y and Z bounds of the block.
*/
private boolean isVecInsideYZBounds(Vec3 par1Vec3)
{
return par1Vec3 == null ? false : par1Vec3.yCoord >= this.minY && par1Vec3.yCoord <= this.maxY && par1Vec3.zCoord >= this.minZ && par1Vec3.zCoord <= this.maxZ;
}
/**
* Checks if a vector is within the X and Z bounds of the block.
*/
private boolean isVecInsideXZBounds(Vec3 par1Vec3)
{
return par1Vec3 == null ? false : par1Vec3.xCoord >= this.minX && par1Vec3.xCoord <= this.maxX && par1Vec3.zCoord >= this.minZ && par1Vec3.zCoord <= this.maxZ;
}
/**
* Checks if a vector is within the X and Y bounds of the block.
*/
private boolean isVecInsideXYBounds(Vec3 par1Vec3)
{
return par1Vec3 == null ? false : par1Vec3.xCoord >= this.minX && par1Vec3.xCoord <= this.maxX && par1Vec3.yCoord >= this.minY && par1Vec3.yCoord <= this.maxY;
}
/**
* Called upon the block being destroyed by an explosion
*/
public void onBlockDestroyedByExplosion(World par1World, int par2, int par3, int par4) {}
@SideOnly(Side.CLIENT)
/**
* Returns which pass should this block be rendered on. 0 for solids and 1 for alpha
*/
public int getRenderBlockPass()
{
return 0;
}
/**
* checks to see if you can place this block can be placed on that side of a block: BlockLever overrides
*/
public boolean canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5)
{
return this.canPlaceBlockAt(par1World, par2, par3, par4);
}
/**
* Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
*/
public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
{
int var5 = par1World.getBlockId(par2, par3, par4);
return var5 == 0 || blocksList[var5].blockMaterial.isReplaceable();
}
/**
* Called upon block activation (right click on the block.)
*/
public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
{
return false;
}
/**
* Called whenever an entity is walking on top of this block. Args: world, x, y, z, entity
*/
public void onEntityWalking(World par1World, int par2, int par3, int par4, Entity par5Entity) {}
/**
* Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata
*/
public int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
{
return par9;
}
/**
* Called when the block is clicked by a player. Args: x, y, z, entityPlayer
*/
public void onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer) {}
/**
* Can add to the passed in vector for a movement vector to be applied to the entity. Args: x, y, z, entity, vec3d
*/
public void velocityToAddToEntity(World par1World, int par2, int par3, int par4, Entity par5Entity, Vec3 par6Vec3) {}
/**
* Updates the blocks bounds based on its current state. Args: world, x, y, z
*/
public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) {}
/**
* returns the block bounderies minX value
*/
public final double getBlockBoundsMinX()
{
return this.minX;
}
/**
* returns the block bounderies maxX value
*/
public final double getBlockBoundsMaxX()
{
return this.maxX;
}
/**
* returns the block bounderies minY value
*/
public final double getBlockBoundsMinY()
{
return this.minY;
}
/**
* returns the block bounderies maxY value
*/
public final double getBlockBoundsMaxY()
{
return this.maxY;
}
/**
* returns the block bounderies minZ value
*/
public final double getBlockBoundsMinZ()
{
return this.minZ;
}
/**
* returns the block bounderies maxZ value
*/
public final double getBlockBoundsMaxZ()
{
return this.maxZ;
}
@SideOnly(Side.CLIENT)
public int getBlockColor()
{
return 16777215;
}
@SideOnly(Side.CLIENT)
/**
* Returns the color this block should be rendered. Used by leaves.
*/
public int getRenderColor(int par1)
{
return 16777215;
}
@SideOnly(Side.CLIENT)
/**
* Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called
* when first determining what to render.
*/
public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
{
return 16777215;
}
/**
* Returns true if the block is emitting indirect/weak redstone power on the specified side. If isBlockNormalCube
* returns true, standard redstone propagation rules will apply instead and this will not be called. Args: World, X,
* Y, Z, side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block.
*/
public boolean isProvidingWeakPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
{
return false;
}
/**
* Can this block provide power. Only wire currently seems to have this change based on its state.
*/
public boolean canProvidePower()
{
return false;
}
/**
* Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity
*/
public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity) {}
/**
* Returns true if the block is emitting direct/strong redstone power on the specified side. Args: World, X, Y, Z,
* side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block.
*/
public boolean isProvidingStrongPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
{
return false;
}
/**
* Sets the block's bounds for rendering it as an item
*/
public void setBlockBoundsForItemRender() {}
/**
* Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the
* block and l is the block's subtype/damage.
*/
public void harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6)
{
par2EntityPlayer.addStat(StatList.mineBlockStatArray[this.blockID], 1);
par2EntityPlayer.addExhaustion(0.025F);
if (this.canSilkHarvest(par1World, par2EntityPlayer, par3, par4, par5, par6) && EnchantmentHelper.getSilkTouchModifier(par2EntityPlayer))
{
ItemStack var8 = this.createStackedBlock(par6);
if (var8 != null)
{
this.dropBlockAsItem_do(par1World, par3, par4, par5, var8);
}
}
else
{
int var7 = EnchantmentHelper.getFortuneModifier(par2EntityPlayer);
this.dropBlockAsItem(par1World, par3, par4, par5, par6, var7);
}
}
/**
* Return true if a player with Silk Touch can harvest this block directly, and not its normal drops.
*/
protected boolean canSilkHarvest()
{
return this.renderAsNormalBlock() && !this.isBlockContainer;
}
/**
* Returns an item stack containing a single instance of the current block type. 'i' is the block's subtype/damage
* and is ignored for blocks which do not support subtypes. Blocks which cannot be harvested should return null.
*/
protected ItemStack createStackedBlock(int par1)
{
int var2 = 0;
if (this.blockID >= 0 && this.blockID < Item.itemsList.length && Item.itemsList[this.blockID].getHasSubtypes())
{
var2 = par1;
}
return new ItemStack(this.blockID, 1, var2);
}
/**
* Returns the usual quantity dropped by the block plus a bonus of 1 to 'i' (inclusive).
*/
public int quantityDroppedWithBonus(int par1, Random par2Random)
{
return this.quantityDropped(par2Random);
}
/**
* Can this block stay at this position. Similar to canPlaceBlockAt except gets checked often with plants.
*/
public boolean canBlockStay(World par1World, int par2, int par3, int par4)
{
return true;
}
/**
* Called when the block is placed in the world.
*/
public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving) {}
/**
* Called after a block is placed
*/
public void onPostBlockPlaced(World par1World, int par2, int par3, int par4, int par5) {}
/**
* set name of block from language file
*/
public Block setBlockName(String par1Str)
{
this.blockName = "tile." + par1Str;
return this;
}
/**
* gets the localized version of the name of this block using StatCollector.translateToLocal. Used for the statistic
* page.
*/
public String translateBlockName()
{
return StatCollector.translateToLocal(this.getBlockName() + ".name");
}
public String getBlockName()
{
return this.blockName;
}
/**
* Called when the block receives a BlockEvent - see World.addBlockEvent. By default, passes it on to the tile
* entity at this location. Args: world, x, y, z, blockID, EventID, event parameter
*/
public void onBlockEventReceived(World par1World, int par2, int par3, int par4, int par5, int par6) {}
/**
* Return the state of blocks statistics flags - if the block is counted for mined and placed.
*/
public boolean getEnableStats()
{
return this.enableStats;
}
/**
* Disable statistics for the block, the block will no count for mined or placed.
*/
protected Block disableStats()
{
this.enableStats = false;
return this;
}
/**
* Returns the mobility information of the block, 0 = free, 1 = can't push but can move over, 2 = total immobility
* and stop pistons
*/
public int getMobilityFlag()
{
return this.blockMaterial.getMaterialMobility();
}
@SideOnly(Side.CLIENT)
/**
* Returns the default ambient occlusion value based on block opacity
*/
public float getAmbientOcclusionLightValue(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
{
return par1IBlockAccess.isBlockNormalCube(par2, par3, par4) ? 0.2F : 1.0F;
}
/**
* Block's chance to react to an entity falling on it.
*/
public void onFallenUpon(World par1World, int par2, int par3, int par4, Entity par5Entity, float par6) {}
@SideOnly(Side.CLIENT)
/**
* only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
*/
public int idPicked(World par1World, int par2, int par3, int par4)
{
return this.blockID;
}
/**
* Get the block's damage value (for use with pick block).
*/
public int getDamageValue(World par1World, int par2, int par3, int par4)
{
return this.damageDropped(par1World.getBlockMetadata(par2, par3, par4));
}
@SideOnly(Side.CLIENT)
/**
* returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
*/
public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List)
{
par3List.add(new ItemStack(par1, 1, 0));
}
/**
* Sets the CreativeTab to display this block on.
*/
public Block setCreativeTab(CreativeTabs par1CreativeTabs)
{
this.displayOnCreativeTab = par1CreativeTabs;
return this;
}
/**
* Called when the block is attempted to be harvested
*/
public void onBlockHarvested(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer) {}
@SideOnly(Side.CLIENT)
/**
* Returns the CreativeTab to display the given block on.
*/
public CreativeTabs getCreativeTabToDisplayOn()
{
return this.displayOnCreativeTab;
}
/**
* Called when this block is set (with meta data).
*/
public void onSetBlockIDWithMetaData(World par1World, int par2, int par3, int par4, int par5) {}
/**
* currently only used by BlockCauldron to incrament meta-data during rain
*/
public void fillWithRain(World par1World, int par2, int par3, int par4) {}
@SideOnly(Side.CLIENT)
public boolean func_82505_u_()
{
return false;
}
public boolean func_82506_l()
{
return true;
}
/**
* Return whether this block can drop from an explosion.
*/
public boolean canDropFromExplosion(Explosion par1Explosion)
{
return true;
}
static
{
Item.itemsList[cloth.blockID] = (new ItemCloth(cloth.blockID - 256)).setItemName("cloth");
Item.itemsList[wood.blockID] = (new ItemMultiTextureTile(wood.blockID - 256, wood, BlockLog.woodType)).setItemName("log");
Item.itemsList[planks.blockID] = (new ItemMultiTextureTile(planks.blockID - 256, planks, BlockWood.woodType)).setItemName("wood");
Item.itemsList[silverfish.blockID] = (new ItemMultiTextureTile(silverfish.blockID - 256, silverfish, BlockSilverfish.silverfishStoneTypes)).setItemName("monsterStoneEgg");
Item.itemsList[stoneBrick.blockID] = (new ItemMultiTextureTile(stoneBrick.blockID - 256, stoneBrick, BlockStoneBrick.STONE_BRICK_TYPES)).setItemName("stonebricksmooth");
Item.itemsList[sandStone.blockID] = (new ItemMultiTextureTile(sandStone.blockID - 256, sandStone, BlockSandStone.SAND_STONE_TYPES)).setItemName("sandStone");
Item.itemsList[stoneSingleSlab.blockID] = (new ItemSlab(stoneSingleSlab.blockID - 256, stoneSingleSlab, stoneDoubleSlab, false)).setItemName("stoneSlab");
Item.itemsList[stoneDoubleSlab.blockID] = (new ItemSlab(stoneDoubleSlab.blockID - 256, stoneSingleSlab, stoneDoubleSlab, true)).setItemName("stoneSlab");
Item.itemsList[woodSingleSlab.blockID] = (new ItemSlab(woodSingleSlab.blockID - 256, woodSingleSlab, woodDoubleSlab, false)).setItemName("woodSlab");
Item.itemsList[woodDoubleSlab.blockID] = (new ItemSlab(woodDoubleSlab.blockID - 256, woodSingleSlab, woodDoubleSlab, true)).setItemName("woodSlab");
Item.itemsList[sapling.blockID] = (new ItemMultiTextureTile(sapling.blockID - 256, sapling, BlockSapling.WOOD_TYPES)).setItemName("sapling");
Item.itemsList[leaves.blockID] = (new ItemLeaves(leaves.blockID - 256)).setItemName("leaves");
Item.itemsList[vine.blockID] = new ItemColored(vine.blockID - 256, false);
Item.itemsList[tallGrass.blockID] = (new ItemColored(tallGrass.blockID - 256, true)).setBlockNames(new String[] {"shrub", "grass", "fern"});
Item.itemsList[waterlily.blockID] = new ItemLilyPad(waterlily.blockID - 256);
Item.itemsList[pistonBase.blockID] = new ItemPiston(pistonBase.blockID - 256);
Item.itemsList[pistonStickyBase.blockID] = new ItemPiston(pistonStickyBase.blockID - 256);
Item.itemsList[cobblestoneWall.blockID] = (new ItemMultiTextureTile(cobblestoneWall.blockID - 256, cobblestoneWall, BlockWall.types)).setItemName("cobbleWall");
Item.itemsList[anvil.blockID] = (new ItemAnvilBlock(anvil)).setItemName("anvil");
for (int var0 = 0; var0 < 256; ++var0)
{
if (blocksList[var0] != null)
{
if (Item.itemsList[var0] == null)
{
Item.itemsList[var0] = new ItemBlock(var0 - 256);
blocksList[var0].initializeBlock();
}
boolean var1 = false;
if (var0 > 0 && blocksList[var0].getRenderType() == 10)
{
var1 = true;
}
if (var0 > 0 && blocksList[var0] instanceof BlockHalfSlab)
{
var1 = true;
}
if (var0 == tilledField.blockID)
{
var1 = true;
}
if (canBlockGrass[var0])
{
var1 = true;
}
if (lightOpacity[var0] == 0)
{
var1 = true;
}
useNeighborBrightness[var0] = var1;
}
}
canBlockGrass[0] = true;
StatList.initBreakableStats();
}
/* =================================================== FORGE START =====================================*/
/**
* Get a light value for the block at the specified coordinates, normal ranges are between 0 and 15
*
* @param world The current world
* @param x X Position
* @param y Y position
* @param z Z position
* @return The light value
*/
public int getLightValue(IBlockAccess world, int x, int y, int z)
{
Block block = blocksList[world.getBlockId(x, y, z)];
if (block != null && block != this)
{
return block.getLightValue(world, x, y, z);
}
return lightValue[blockID];
}
/**
* Checks if a player or entity can use this block to 'climb' like a ladder.
*
* @param world The current world
* @param x X Position
* @param y Y position
* @param z Z position
* @return True if the block should act like a ladder
*/
public boolean isLadder(World world, int x, int y, int z)
{
return false;
}
/**
* Return true if the block is a normal, solid cube. This
* determines indirect power state, entity ejection from blocks, and a few
* others.
*
* @param world The current world
* @param x X Position
* @param y Y position
* @param z Z position
* @return True if the block is a full cube
*/
public boolean isBlockNormalCube(World world, int x, int y, int z)
{
return blockMaterial.isOpaque() && renderAsNormalBlock();
}
/**
* Checks if the block is a solid face on the given side, used by placement logic.
*
* @param world The current world
* @param x X Position
* @param y Y position
* @param z Z position
* @param side The side to check
* @return True if the block is solid on the specified side.
*/
public boolean isBlockSolidOnSide(World world, int x, int y, int z, ForgeDirection side)
{
int meta = world.getBlockMetadata(x, y, z);
if (this instanceof BlockHalfSlab)
{
return (((meta & 8) == 8 && (side == UP)) || isOpaqueCube());
}
else if (this instanceof BlockFarmland)
{
return (side != DOWN && side != UP);
}
else if (this instanceof BlockStairs)
{
boolean flipped = ((meta & 4) != 0);
return ((meta & 3) + side.ordinal() == 5) || (side == UP && flipped);
}
return isBlockNormalCube(world, x, y, z);
}
/**
* Determines if a new block can be replace the space occupied by this one,
* Used in the player's placement code to make the block act like water, and lava.
*
* @param world The current world
* @param x X Position
* @param y Y position
* @param z Z position
* @return True if the block is replaceable by another block
*/
public boolean isBlockReplaceable(World world, int x, int y, int z)
{
return false;
}
/**
* Determines if this block should set fire and deal fire damage
* to entities coming into contact with it.
*
* @param world The current world
* @param x X Position
* @param y Y position
* @param z Z position
* @return True if the block should deal damage
*/
public boolean isBlockBurning(World world, int x, int y, int z)
{
return false;
}
/**
* Determines this block should be treated as an air block
* by the rest of the code. This method is primarily
* useful for creating pure logic-blocks that will be invisible
* to the player and otherwise interact as air would.
*
* @param world The current world
* @param x X Position
* @param y Y position
* @param z Z position
* @return True if the block considered air
*/
public boolean isAirBlock(World world, int x, int y, int z)
{
return false;
}
/**
* Determines if the player can harvest this block, obtaining it's drops when the block is destroyed.
*
* @param player The player damaging the block, may be null
* @param meta The block's current metadata
* @return True to spawn the drops
*/
public boolean canHarvestBlock(EntityPlayer player, int meta)
{
return ForgeHooks.canHarvestBlock(this, player, meta);
}
/**
* Called when a player removes a block. This is responsible for
* actually destroying the block, and the block is intact at time of call.
* This is called regardless of whether the player can harvest the block or
* not.
*
* Return true if the block is actually destroyed.
*
* Note: When used in multiplayer, this is called on both client and
* server sides!
*
* @param world The current world
* @param player The player damaging the block, may be null
* @param x X Position
* @param y Y position
* @param z Z position
* @return True if the block is actually destroyed.
*/
public boolean removeBlockByPlayer(World world, EntityPlayer player, int x, int y, int z)
{
return world.setBlockWithNotify(x, y, z, 0);
}
/**
* Called when a new CreativeContainer is opened, populate the list
* with all of the items for this block you want a player in creative mode
* to have access to.
*
* @param itemList The list of items to display on the creative inventory.
*/
public void addCreativeItems(ArrayList itemList)
{
}
/**
* Chance that fire will spread and consume this block.
* 300 being a 100% chance, 0, being a 0% chance.
*
* @param world The current world
* @param x The blocks X position
* @param y The blocks Y position
* @param z The blocks Z position
* @param metadata The blocks current metadata
* @param face The face that the fire is coming from
* @return A number ranging from 0 to 300 relating used to determine if the block will be consumed by fire
*/
public int getFlammability(IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face)
{
return blockFlammability[blockID];
}
/**
* Called when fire is updating, checks if a block face can catch fire.
*
*
* @param world The current world
* @param x The blocks X position
* @param y The blocks Y position
* @param z The blocks Z position
* @param metadata The blocks current metadata
* @param face The face that the fire is coming from
* @return True if the face can be on fire, false otherwise.
*/
public boolean isFlammable(IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face)
{
return getFlammability(world, x, y, z, metadata, face) > 0;
}
/**
* Called when fire is updating on a neighbor block.
* The higher the number returned, the faster fire will spread around this block.
*
* @param world The current world
* @param x The blocks X position
* @param y The blocks Y position
* @param z The blocks Z position
* @param metadata The blocks current metadata
* @param face The face that the fire is coming from
* @return A number that is used to determine the speed of fire growth around the block
*/
public int getFireSpreadSpeed(World world, int x, int y, int z, int metadata, ForgeDirection face)
{
return blockFireSpreadSpeed[blockID];
}
/**
* Currently only called by fire when it is on top of this block.
* Returning true will prevent the fire from naturally dying during updating.
* Also prevents firing from dying from rain.
*
* @param world The current world
* @param x The blocks X position
* @param y The blocks Y position
* @param z The blocks Z position
* @param metadata The blocks current metadata
* @param side The face that the fire is coming from
* @return True if this block sustains fire, meaning it will never go out.
*/
public boolean isFireSource(World world, int x, int y, int z, int metadata, ForgeDirection side)
{
if (blockID == Block.netherrack.blockID && side == UP)
{
return true;
}
if ((world.provider instanceof WorldProviderEnd) && blockID == Block.bedrock.blockID && side == UP)
{
return true;
}
return false;
}
/**
* Called by BlockFire to setup the burn values of vanilla blocks.
* @param id The block id
* @param encouragement How much the block encourages fire to spread
* @param flammability how easy a block is to catch fire
*/
public static void setBurnProperties(int id, int encouragement, int flammability)
{
blockFireSpreadSpeed[id] = encouragement;
blockFlammability[id] = flammability;
}
/**
* Called throughout the code as a replacement for block instanceof BlockContainer
* Moving this to the Block base class allows for mods that wish to extend vinella
* blocks, and also want to have a tile entity on that block, may.
*
* Return true from this function to specify this block has a tile entity.
*
* @param metadata Metadata of the current block
* @return True if block has a tile entity, false otherwise
*/
public boolean hasTileEntity(int metadata)
{
return isBlockContainer;
}
/**
* Called throughout the code as a replacement for BlockContainer.getBlockEntity
* Return the same thing you would from that function.
* This will fall back to BlockContainer.getBlockEntity if this block is a BlockContainer.
*
* @param metadata The Metadata of the current block
* @return A instance of a class extending TileEntity
*/
public TileEntity createTileEntity(World world, int metadata)
{
if (this instanceof BlockContainer)
{
return ((BlockContainer)this).createNewTileEntity(world, metadata);
}
return null;
}
/**
* Metadata and fortune sensitive version, this replaces the old (int meta, Random rand)
* version in 1.1.
*
* @param meta Blocks Metadata
* @param fortune Current item fortune level
* @param random Random number generator
* @return The number of items to drop
*/
public int quantityDropped(int meta, int fortune, Random random)
{
return quantityDroppedWithBonus(fortune, random);
}
/**
* This returns a complete list of items dropped from this block.
*
* @param world The current world
* @param x X Position
* @param y Y Position
* @param z Z Position
* @param metadata Current metadata
* @param fortune Breakers fortune level
* @return A ArrayList containing all items this block drops
*/
public ArrayList<ItemStack> getBlockDropped(World world, int x, int y, int z, int metadata, int fortune)
{
ArrayList<ItemStack> ret = new ArrayList<ItemStack>();
int count = quantityDropped(metadata, fortune, world.rand);
for(int i = 0; i < count; i++)
{
int id = idDropped(metadata, world.rand, 0);
if (id > 0)
{
ret.add(new ItemStack(id, 1, damageDropped(metadata)));
}
}
return ret;
}
/**
* Return true from this function if the player with silk touch can harvest this block directly, and not it's normal drops.
*
* @param world The world
* @param player The player doing the harvesting
* @param x X Position
* @param y Y Position
* @param z Z Position
* @param metadata The metadata
* @return True if the block can be directly harvested using silk touch
*/
public boolean canSilkHarvest(World world, EntityPlayer player, int x, int y, int z, int metadata)
{
if (this instanceof BlockGlass || this instanceof BlockEnderChest)
{
return true;
}
return renderAsNormalBlock() && !hasTileEntity(metadata);
}
/**
* Determines if a specified mob type can spawn on this block, returning false will
* prevent any mob from spawning on the block.
*
* @param type The Mob Category Type
* @param world The current world
* @param x The X Position
* @param y The Y Position
* @param z The Z Position
* @return True to allow a mob of the specified category to spawn, false to prevent it.
*/
public boolean canCreatureSpawn(EnumCreatureType type, World world, int x, int y, int z)
{
int meta = world.getBlockMetadata(x, y, z);
if (this instanceof BlockStep)
{
return (((meta & 8) == 8) || isOpaqueCube());
}
else if (this instanceof BlockStairs)
{
return ((meta & 4) != 0);
}
return isBlockSolidOnSide(world, x, y, z, UP);
}
/**
* Determines if this block is classified as a Bed, Allowing
* players to sleep in it, though the block has to specifically
* perform the sleeping functionality in it's activated event.
*
* @param world The current world
* @param x X Position
* @param y Y Position
* @param z Z Position
* @param player The player or camera entity, null in some cases.
* @return True to treat this as a bed
*/
public boolean isBed(World world, int x, int y, int z, EntityLiving player)
{
return blockID == Block.bed.blockID;
}
/**
* Returns the position that the player is moved to upon
* waking up, or respawning at the bed.
*
* @param world The current world
* @param x X Position
* @param y Y Position
* @param z Z Position
* @param player The player or camera entity, null in some cases.
* @return The spawn position
*/
public ChunkCoordinates getBedSpawnPosition(World world, int x, int y, int z, EntityPlayer player)
{
return BlockBed.getNearestEmptyChunkCoordinates(world, x, y, z, 0);
}
/**
* Called when a user either starts or stops sleeping in the bed.
*
* @param world The current world
* @param x X Position
* @param y Y Position
* @param z Z Position
* @param player The player or camera entity, null in some cases.
* @param occupied True if we are occupying the bed, or false if they are stopping use of the bed
*/
public void setBedOccupied(World world, int x, int y, int z, EntityPlayer player, boolean occupied)
{
BlockBed.setBedOccupied(world, x, y, z, occupied);
}
/**
* Returns the direction of the block. Same values that
* are returned by BlockDirectional
*
* @param world The current world
* @param x X Position
* @param y Y Position
* @param z Z Position
* @return Bed direction
*/
public int getBedDirection(IBlockAccess world, int x, int y, int z)
{
return BlockBed.getDirection(world.getBlockMetadata(x, y, z));
}
/**
* Determines if the current block is the foot half of the bed.
*
* @param world The current world
* @param x X Position
* @param y Y Position
* @param z Z Position
* @return True if the current block is the foot side of a bed.
*/
public boolean isBedFoot(IBlockAccess world, int x, int y, int z)
{
return BlockBed.isBlockHeadOfBed(world.getBlockMetadata(x, y, z));
}
/**
* Called when a leaf should start its decay process.
*
* @param world The current world
* @param x X Position
* @param y Y Position
* @param z Z Position
*/
public void beginLeavesDecay(World world, int x, int y, int z){}
/**
* Determines if this block can prevent leaves connected to it from decaying.
*
* @param world The current world
* @param x X Position
* @param y Y Position
* @param z Z Position
* @return true if the presence this block can prevent leaves from decaying.
*/
public boolean canSustainLeaves(World world, int x, int y, int z)
{
return false;
}
/**
* Determines if this block is considered a leaf block, used to apply the leaf decay and generation system.
*
* @param world The current world
* @param x X Position
* @param y Y Position
* @param z Z Position
* @return true if this block is considered leaves.
*/
public boolean isLeaves(World world, int x, int y, int z)
{
return false;
}
/**
* Used during tree growth to determine if newly generated leaves can replace this block.
*
* @param world The current world
* @param x X Position
* @param y Y Position
* @param z Z Position
* @return true if this block can be replaced by growing leaves.
*/
public boolean canBeReplacedByLeaves(World world, int x, int y, int z)
{
return !Block.opaqueCubeLookup[this.blockID];
}
/**
*
* @param world The current world
* @param x X Position
* @param y Y Position
* @param z Z Position
* @return true if the block is wood (logs)
*/
public boolean isWood(World world, int x, int y, int z)
{
return false;
}
/**
* Determines if the current block is replaceable by Ore veins during world generation.
*
* @param world The current world
* @param x X Position
* @param y Y Position
* @param z Z Position
* @return True to allow this block to be replaced by a ore
*/
public boolean isGenMineableReplaceable(World world, int x, int y, int z)
{
return blockID == stone.blockID;
}
/**
* Grabs the current texture file used for this block
*/
public String getTextureFile()
{
return currentTexture;
}
/**
* Sets the current texture file for this block, used when rendering.
* Default is "/terrain.png"
*
* @param texture The texture file
*/
public Block setTextureFile(String texture)
{
currentTexture = texture;
isDefaultTexture = false;
return this;
}
/**
* Location sensitive version of getExplosionRestance
*
* @param par1Entity The entity that caused the explosion
* @param world The current world
* @param x X Position
* @param y Y Position
* @param z Z Position
* @param explosionX Explosion source X Position
* @param explosionY Explosion source X Position
* @param explosionZ Explosion source X Position
* @return The amount of the explosion absorbed.
*/
public float getExplosionResistance(Entity par1Entity, World world, int x, int y, int z, double explosionX, double explosionY, double explosionZ)
{
return getExplosionResistance(par1Entity);
}
/**
* Determine if this block can make a redstone connection on the side provided,
* Useful to control which sides are inputs and outputs for redstone wires.
*
* Side:
* -1: UP
* 0: NORTH
* 1: EAST
* 2: SOUTH
* 3: WEST
*
* @param world The current world
* @param x X Position
* @param y Y Position
* @param z Z Position
* @param side The side that is trying to make the connection
* @return True to make the connection
*/
public boolean canConnectRedstone(IBlockAccess world, int x, int y, int z, int side)
{
return Block.blocksList[blockID].canProvidePower() && side != -1;
}
/**
* Determines if a torch can be placed on the top surface of this block.
* Useful for creating your own block that torches can be on, such as fences.
*
* @param world The current world
* @param x X Position
* @param y Y Position
* @param z Z Position
* @return True to allow the torch to be placed
*/
public boolean canPlaceTorchOnTop(World world, int x, int y, int z)
{
if (world.doesBlockHaveSolidTopSurface(x, y, z))
{
return true;
}
else
{
int id = world.getBlockId(x, y, z);
return id == Block.fence.blockID || id == Block.netherFence.blockID || id == Block.glass.blockID || id == Block.cobblestoneWall.blockID;
}
}
/**
* Determines if this block should render in this pass.
*
* @param pass The pass in question
* @return True to render
*/
public boolean canRenderInPass(int pass)
{
return pass == getRenderBlockPass();
}
/**
* Called when a user uses the creative pick block button on this block
*
* @param target The full target the player is looking at
* @return A ItemStack to add to the player's inventory, Null if nothing should be added.
*/
public ItemStack getPickBlock(MovingObjectPosition target, World world, int x, int y, int z)
{
int id = idPicked(world, x, y, z);
if (id == 0)
{
return null;
}
Item item = Item.itemsList[id];
if (item == null)
{
return null;
}
return new ItemStack(id, 1, getDamageValue(world, x, y, z));
}
/**
* Used by getTopSolidOrLiquidBlock while placing biome decorations, villages, etc
* Also used to determine if the player can spawn on this block.
*
* @return False to disallow spawning
*/
public boolean isBlockFoliage(World world, int x, int y, int z)
{
return false;
}
/**
* Spawn a digging particle effect in the world, this is a wrapper
* around EffectRenderer.addBlockHitEffects to allow the block more
* control over the particles. Useful when you have entirely different
* texture sheets for different sides/locations in the world.
*
* @param world The current world
* @param target The target the player is looking at {x/y/z/side/sub}
* @param effectRenderer A reference to the current effect renderer.
* @return True to prevent vanilla digging particles form spawning.
*/
@SideOnly(Side.CLIENT)
public boolean addBlockHitEffects(World worldObj, MovingObjectPosition target, EffectRenderer effectRenderer)
{
return false;
}
/**
* Spawn particles for when the block is destroyed. Due to the nature
* of how this is invoked, the x/y/z locations are not always guaranteed
* to host your block. So be sure to do proper sanity checks before assuming
* that the location is this block.
*
* @param world The current world
* @param x X position to spawn the particle
* @param y Y position to spawn the particle
* @param z Z position to spawn the particle
* @param meta The metadata for the block before it was destroyed.
* @param effectRenderer A reference to the current effect renderer.
* @return True to prevent vanilla break particles from spawning.
*/
@SideOnly(Side.CLIENT)
public boolean addBlockDestroyEffects(World world, int x, int y, int z, int meta, EffectRenderer effectRenderer)
{
return false;
}
/**
* Determines if this block can support the passed in plant, allowing it to be planted and grow.
* Some examples:
* Reeds check if its a reed, or if its sand/dirt/grass and adjacent to water
* Cacti checks if its a cacti, or if its sand
* Nether types check for soul sand
* Crops check for tilled soil
* Caves check if it's a colid surface
* Plains check if its grass or dirt
* Water check if its still water
*
* @param world The current world
* @param x X Position
* @param y Y Position
* @param z Z position
* @param direction The direction relative to the given position the plant wants to be, typically its UP
* @param plant The plant that wants to check
* @return True to allow the plant to be planted/stay.
*/
public boolean canSustainPlant(World world, int x, int y, int z, ForgeDirection direction, IPlantable plant)
{
int plantID = plant.getPlantID(world, x, y + 1, z);
EnumPlantType plantType = plant.getPlantType(world, x, y + 1, z);
if (plantID == cactus.blockID && blockID == cactus.blockID)
{
return true;
}
if (plantID == reed.blockID && blockID == reed.blockID)
{
return true;
}
if (plant instanceof BlockFlower && ((BlockFlower)plant).canThisPlantGrowOnThisBlockID(blockID))
{
return true;
}
switch (plantType)
{
case Desert: return blockID == sand.blockID;
case Nether: return blockID == slowSand.blockID;
case Crop: return blockID == tilledField.blockID;
case Cave: return isBlockSolidOnSide(world, x, y, z, UP);
case Plains: return blockID == grass.blockID || blockID == dirt.blockID;
case Water: return world.getBlockMaterial(x, y, z) == Material.water && world.getBlockMetadata(x, y, z) == 0;
case Beach:
boolean isBeach = (blockID == Block.grass.blockID || blockID == Block.dirt.blockID || blockID == Block.sand.blockID);
boolean hasWater = (world.getBlockMaterial(x - 1, y, z ) == Material.water ||
world.getBlockMaterial(x + 1, y, z ) == Material.water ||
world.getBlockMaterial(x, y, z - 1) == Material.water ||
world.getBlockMaterial(x, y, z + 1) == Material.water);
return isBeach && hasWater;
}
return false;
}
/**
* Checks if this soil is fertile, typically this means that growth rates
* of plants on this soil will be slightly sped up.
* Only vanilla case is tilledField when it is within range of water.
*
* @param world The current world
* @param x X Position
* @param y Y Position
* @param z Z position
* @return True if the soil should be considered fertile.
*/
public boolean isFertile(World world, int x, int y, int z)
{
if (blockID == tilledField.blockID)
{
return world.getBlockMetadata(x, y, z) > 0;
}
return false;
}
/**
* Location aware and overrideable version of the lightOpacity array,
* return the number to subtract from the light value when it passes through this block.
*
* This is not guaranteed to have the tile entity in place before this is called, so it is
* Recommended that you have your tile entity call relight after being placed if you
* rely on it for light info.
*
* @param world The current world
* @param x X Position
* @param y Y Position
* @param z Z position
* @return The amount of light to block, 0 for air, 255 for fully opaque.
*/
public int getLightOpacity(World world, int x, int y, int z)
{
return lightOpacity[blockID];
}
/**
* Determines if this block is destroyed when a ender dragon tries to fly through it.
* The block will be set to 0, nothing will drop.
*
* @param world The current world
* @param x X Position
* @param y Y Position
* @param z Z position
* @return True to allow the ender dragon to destroy this block
*/
public boolean canDragonDestroy(World world, int x, int y, int z)
{
return blockID != obsidian.blockID && blockID != whiteStone.blockID && blockID != bedrock.blockID;
}
/**
* Determines if this block can be used as the base of a beacon.
*
* @param world The current world
* @param x X Position
* @param y Y Position
* @param z Z position
* @param beaconX Beacons X Position
* @param beaconY Beacons Y Position
* @param beaconZ Beacons Z Position
* @return True, to support the beacon, and make it active with this block.
*/
public boolean isBeaconBase(World worldObj, int x, int y, int z, int beaconX, int beaconY, int beaconZ)
{
return (blockID == blockEmerald.blockID || blockID == blockGold.blockID || blockID == blockDiamond.blockID || blockID == blockSteel.blockID);
}
}