package net.minecraft.world.gen.feature;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.world.World;
public class WorldGenDeadBush extends WorldGenerator
{
/** stores the ID for WorldGenDeadBush */
private int deadBushID;
public WorldGenDeadBush(int par1)
{
this.deadBushID = par1;
}
public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5)
{
int var11;
Block block = null;
do
{
block = Block.blocksList[par1World.getBlockId(par3, par4, par5)];
if (block != null && !block.isLeaves(par1World, par3, par4, par5))
{
break;
}
par4--;
} while (par4 > 0);
for (int var7 = 0; var7 < 4; ++var7)
{
int var8 = par3 + par2Random.nextInt(8) - par2Random.nextInt(8);
int var9 = par4 + par2Random.nextInt(4) - par2Random.nextInt(4);
int var10 = par5 + par2Random.nextInt(8) - par2Random.nextInt(8);
if (par1World.isAirBlock(var8, var9, var10) && Block.blocksList[this.deadBushID].canBlockStay(par1World, var8, var9, var10))
{
par1World.setBlock(var8, var9, var10, this.deadBushID);
}
}
return true;
}
}