package net.minecraft.dispenser; import net.minecraft.block.BlockDispenser; import net.minecraft.entity.Entity; import net.minecraft.entity.IProjectile; import net.minecraft.item.ItemStack; import net.minecraft.util.EnumFacing; import net.minecraft.world.World; public abstract class BehaviorProjectileDispense extends BehaviorDefaultDispenseItem { /** * Dispense the specified stack, play the dispense sound and spawn particles. */ public ItemStack dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack) { World var3 = par1IBlockSource.getWorld(); IPosition var4 = BlockDispenser.func_82525_a(par1IBlockSource); EnumFacing var5 = EnumFacing.func_82600_a(par1IBlockSource.func_82620_h()); IProjectile var6 = this.getProjectileEntity(var3, var4); var6.setThrowableHeading((double)var5.func_82601_c(), 0.10000000149011612D, (double)var5.func_82599_e(), this.func_82500_b(), this.func_82498_a()); var3.spawnEntityInWorld((Entity)var6); par2ItemStack.splitStack(1); return par2ItemStack; } /** * Play the dispense sound from the specified block. */ protected void playDispenseSound(IBlockSource par1IBlockSource) { par1IBlockSource.getWorld().playAuxSFX(1002, par1IBlockSource.getXInt(), par1IBlockSource.getYInt(), par1IBlockSource.getZInt(), 0); } /** * Return the projectile entity spawned by this dispense behavior. */ protected abstract IProjectile getProjectileEntity(World var1, IPosition var2); protected float func_82498_a() { return 6.0F; } protected float func_82500_b() { return 1.1F; } }