package net.minecraft.dispenser;
import net.minecraft.block.BlockDispenser;
import net.minecraft.entity.Entity;
import net.minecraft.entity.IProjectile;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import net.minecraft.world.World;
public abstract class BehaviorProjectileDispense extends BehaviorDefaultDispenseItem
{
/**
* Dispense the specified stack, play the dispense sound and spawn particles.
*/
public ItemStack dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)
{
World var3 = par1IBlockSource.getWorld();
IPosition var4 = BlockDispenser.func_82525_a(par1IBlockSource);
EnumFacing var5 = EnumFacing.func_82600_a(par1IBlockSource.func_82620_h());
IProjectile var6 = this.getProjectileEntity(var3, var4);
var6.setThrowableHeading((double)var5.func_82601_c(), 0.10000000149011612D, (double)var5.func_82599_e(), this.func_82500_b(), this.func_82498_a());
var3.spawnEntityInWorld((Entity)var6);
par2ItemStack.splitStack(1);
return par2ItemStack;
}
/**
* Play the dispense sound from the specified block.
*/
protected void playDispenseSound(IBlockSource par1IBlockSource)
{
par1IBlockSource.getWorld().playAuxSFX(1002, par1IBlockSource.getXInt(), par1IBlockSource.getYInt(), par1IBlockSource.getZInt(), 0);
}
/**
* Return the projectile entity spawned by this dispense behavior.
*/
protected abstract IProjectile getProjectileEntity(World var1, IPosition var2);
protected float func_82498_a()
{
return 6.0F;
}
protected float func_82500_b()
{
return 1.1F;
}
}