package net.minecraft.entity.ai; import java.util.List; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityCreature; import net.minecraft.entity.passive.EntityTameable; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.pathfinding.PathEntity; import net.minecraft.pathfinding.PathNavigate; import net.minecraft.util.Vec3; public class EntityAIAvoidEntity extends EntityAIBase { /** The entity we are attached to */ private EntityCreature theEntity; private float farSpeed; private float nearSpeed; private Entity closestLivingEntity; private float distanceFromEntity; /** The PathEntity of our entity */ private PathEntity entityPathEntity; /** The PathNavigate of our entity */ private PathNavigate entityPathNavigate; /** The class of the entity we should avoid */ private Class targetEntityClass; public EntityAIAvoidEntity(EntityCreature par1EntityCreature, Class par2Class, float par3, float par4, float par5) { this.theEntity = par1EntityCreature; this.targetEntityClass = par2Class; this.distanceFromEntity = par3; this.farSpeed = par4; this.nearSpeed = par5; this.entityPathNavigate = par1EntityCreature.getNavigator(); this.setMutexBits(1); } /** * Returns whether the EntityAIBase should begin execution. */ public boolean shouldExecute() { if (this.targetEntityClass == EntityPlayer.class) { if (this.theEntity instanceof EntityTameable && ((EntityTameable)this.theEntity).isTamed()) { return false; } this.closestLivingEntity = this.theEntity.worldObj.getClosestPlayerToEntity(this.theEntity, (double)this.distanceFromEntity); if (this.closestLivingEntity == null) { return false; } } else { List var1 = this.theEntity.worldObj.getEntitiesWithinAABB(this.targetEntityClass, this.theEntity.boundingBox.expand((double)this.distanceFromEntity, 3.0D, (double)this.distanceFromEntity)); if (var1.isEmpty()) { return false; } this.closestLivingEntity = (Entity)var1.get(0); } if (!this.theEntity.getEntitySenses().canSee(this.closestLivingEntity)) { return false; } else { Vec3 var2 = RandomPositionGenerator.findRandomTargetBlockAwayFrom(this.theEntity, 16, 7, this.theEntity.worldObj.getWorldVec3Pool().getVecFromPool(this.closestLivingEntity.posX, this.closestLivingEntity.posY, this.closestLivingEntity.posZ)); if (var2 == null) { return false; } else if (this.closestLivingEntity.getDistanceSq(var2.xCoord, var2.yCoord, var2.zCoord) < this.closestLivingEntity.getDistanceSqToEntity(this.theEntity)) { return false; } else { this.entityPathEntity = this.entityPathNavigate.getPathToXYZ(var2.xCoord, var2.yCoord, var2.zCoord); return this.entityPathEntity == null ? false : this.entityPathEntity.isDestinationSame(var2); } } } /** * Returns whether an in-progress EntityAIBase should continue executing */ public boolean continueExecuting() { return !this.entityPathNavigate.noPath(); } /** * Execute a one shot task or start executing a continuous task */ public void startExecuting() { this.entityPathNavigate.setPath(this.entityPathEntity, this.farSpeed); } /** * Resets the task */ public void resetTask() { this.closestLivingEntity = null; } /** * Updates the task */ public void updateTask() { if (this.theEntity.getDistanceSqToEntity(this.closestLivingEntity) < 49.0D) { this.theEntity.getNavigator().setSpeed(this.nearSpeed); } else { this.theEntity.getNavigator().setSpeed(this.farSpeed); } } }