package net.minecraft.world.gen.feature; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.world.World; public class WorldGenCactus extends WorldGenerator { public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5) { for (int var6 = 0; var6 < 10; ++var6) { int var7 = par3 + par2Random.nextInt(8) - par2Random.nextInt(8); int var8 = par4 + par2Random.nextInt(4) - par2Random.nextInt(4); int var9 = par5 + par2Random.nextInt(8) - par2Random.nextInt(8); if (par1World.isAirBlock(var7, var8, var9)) { int var10 = 1 + par2Random.nextInt(par2Random.nextInt(3) + 1); for (int var11 = 0; var11 < var10; ++var11) { if (Block.cactus.canBlockStay(par1World, var7, var8 + var11, var9)) { par1World.setBlock(var7, var8 + var11, var9, Block.cactus.blockID); } } } } return true; } }