package net.minecraft.item.crafting; import net.minecraft.block.Block; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; public class RecipesWeapons { private String[][] recipePatterns = new String[][] {{"X", "X", "#"}}; private Object[][] recipeItems; public RecipesWeapons() { this.recipeItems = new Object[][] {{Block.planks, Block.cobblestone, Item.ingotIron, Item.diamond, Item.ingotGold}, {Item.swordWood, Item.swordStone, Item.swordSteel, Item.swordDiamond, Item.swordGold}}; } /** * Adds the weapon recipes to the CraftingManager. */ public void addRecipes(CraftingManager par1CraftingManager) { for (int var2 = 0; var2 < this.recipeItems[0].length; ++var2) { Object var3 = this.recipeItems[0][var2]; for (int var4 = 0; var4 < this.recipeItems.length - 1; ++var4) { Item var5 = (Item)this.recipeItems[var4 + 1][var2]; par1CraftingManager.func_92051_a(new ItemStack(var5), new Object[] {this.recipePatterns[var4], '#', Item.stick, 'X', var3}); } } par1CraftingManager.func_92051_a(new ItemStack(Item.bow, 1), new Object[] {" #X", "# X", " #X", 'X', Item.silk, '#', Item.stick}); par1CraftingManager.func_92051_a(new ItemStack(Item.arrow, 4), new Object[] {"X", "#", "Y", 'Y', Item.feather, 'X', Item.flint, '#', Item.stick}); } }