package net.minecraft.world.gen; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.util.MathHelper; import net.minecraft.world.World; public class MapGenRavine extends MapGenBase { private float[] field_75046_d = new float[1024]; protected void generateRavine(long par1, int par3, int par4, byte[] par5ArrayOfByte, double par6, double par8, double par10, float par12, float par13, float par14, int par15, int par16, double par17) { Random var19 = new Random(par1); double var20 = (double)(par3 * 16 + 8); double var22 = (double)(par4 * 16 + 8); float var24 = 0.0F; float var25 = 0.0F; if (par16 <= 0) { int var26 = this.range * 16 - 16; par16 = var26 - var19.nextInt(var26 / 4); } boolean var54 = false; if (par15 == -1) { par15 = par16 / 2; var54 = true; } float var27 = 1.0F; for (int var28 = 0; var28 < 128; ++var28) { if (var28 == 0 || var19.nextInt(3) == 0) { var27 = 1.0F + var19.nextFloat() * var19.nextFloat() * 1.0F; } this.field_75046_d[var28] = var27 * var27; } for (; par15 < par16; ++par15) { double var53 = 1.5D + (double)(MathHelper.sin((float)par15 * (float)Math.PI / (float)par16) * par12 * 1.0F); double var30 = var53 * par17; var53 *= (double)var19.nextFloat() * 0.25D + 0.75D; var30 *= (double)var19.nextFloat() * 0.25D + 0.75D; float var32 = MathHelper.cos(par14); float var33 = MathHelper.sin(par14); par6 += (double)(MathHelper.cos(par13) * var32); par8 += (double)var33; par10 += (double)(MathHelper.sin(par13) * var32); par14 *= 0.7F; par14 += var25 * 0.05F; par13 += var24 * 0.05F; var25 *= 0.8F; var24 *= 0.5F; var25 += (var19.nextFloat() - var19.nextFloat()) * var19.nextFloat() * 2.0F; var24 += (var19.nextFloat() - var19.nextFloat()) * var19.nextFloat() * 4.0F; if (var54 || var19.nextInt(4) != 0) { double var34 = par6 - var20; double var36 = par10 - var22; double var38 = (double)(par16 - par15); double var40 = (double)(par12 + 2.0F + 16.0F); if (var34 * var34 + var36 * var36 - var38 * var38 > var40 * var40) { return; } if (par6 >= var20 - 16.0D - var53 * 2.0D && par10 >= var22 - 16.0D - var53 * 2.0D && par6 <= var20 + 16.0D + var53 * 2.0D && par10 <= var22 + 16.0D + var53 * 2.0D) { int var56 = MathHelper.floor_double(par6 - var53) - par3 * 16 - 1; int var35 = MathHelper.floor_double(par6 + var53) - par3 * 16 + 1; int var55 = MathHelper.floor_double(par8 - var30) - 1; int var37 = MathHelper.floor_double(par8 + var30) + 1; int var57 = MathHelper.floor_double(par10 - var53) - par4 * 16 - 1; int var39 = MathHelper.floor_double(par10 + var53) - par4 * 16 + 1; if (var56 < 0) { var56 = 0; } if (var35 > 16) { var35 = 16; } if (var55 < 1) { var55 = 1; } if (var37 > 120) { var37 = 120; } if (var57 < 0) { var57 = 0; } if (var39 > 16) { var39 = 16; } boolean var58 = false; int var41; int var44; for (var41 = var56; !var58 && var41 < var35; ++var41) { for (int var42 = var57; !var58 && var42 < var39; ++var42) { for (int var43 = var37 + 1; !var58 && var43 >= var55 - 1; --var43) { var44 = (var41 * 16 + var42) * 128 + var43; if (var43 >= 0 && var43 < 128) { if (par5ArrayOfByte[var44] == Block.waterMoving.blockID || par5ArrayOfByte[var44] == Block.waterStill.blockID) { var58 = true; } if (var43 != var55 - 1 && var41 != var56 && var41 != var35 - 1 && var42 != var57 && var42 != var39 - 1) { var43 = var55; } } } } } if (!var58) { for (var41 = var56; var41 < var35; ++var41) { double var59 = ((double)(var41 + par3 * 16) + 0.5D - par6) / var53; for (var44 = var57; var44 < var39; ++var44) { double var45 = ((double)(var44 + par4 * 16) + 0.5D - par10) / var53; int var47 = (var41 * 16 + var44) * 128 + var37; boolean var48 = false; if (var59 * var59 + var45 * var45 < 1.0D) { for (int var49 = var37 - 1; var49 >= var55; --var49) { double var50 = ((double)var49 + 0.5D - par8) / var30; if ((var59 * var59 + var45 * var45) * (double)this.field_75046_d[var49] + var50 * var50 / 6.0D < 1.0D) { byte var52 = par5ArrayOfByte[var47]; if (var52 == Block.grass.blockID) { var48 = true; } if (var52 == Block.stone.blockID || var52 == Block.dirt.blockID || var52 == Block.grass.blockID) { if (var49 < 10) { par5ArrayOfByte[var47] = (byte)Block.lavaMoving.blockID; } else { par5ArrayOfByte[var47] = 0; if (var48 && par5ArrayOfByte[var47 - 1] == Block.dirt.blockID) { par5ArrayOfByte[var47 - 1] = this.worldObj.getBiomeGenForCoords(var41 + par3 * 16, var44 + par4 * 16).topBlock; } } } } --var47; } } } } if (var54) { break; } } } } } } /** * Recursively called by generate() (generate) and optionally by itself. */ protected void recursiveGenerate(World par1World, int par2, int par3, int par4, int par5, byte[] par6ArrayOfByte) { if (this.rand.nextInt(50) == 0) { double var7 = (double)(par2 * 16 + this.rand.nextInt(16)); double var9 = (double)(this.rand.nextInt(this.rand.nextInt(40) + 8) + 20); double var11 = (double)(par3 * 16 + this.rand.nextInt(16)); byte var13 = 1; for (int var14 = 0; var14 < var13; ++var14) { float var15 = this.rand.nextFloat() * (float)Math.PI * 2.0F; float var16 = (this.rand.nextFloat() - 0.5F) * 2.0F / 8.0F; float var17 = (this.rand.nextFloat() * 2.0F + this.rand.nextFloat()) * 2.0F; this.generateRavine(this.rand.nextLong(), par4, par5, par6ArrayOfByte, var7, var9, var11, var17, var15, var16, 0, 0, 3.0D); } } } }