package net.minecraft.inventory; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.List; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.enchantment.EnchantmentData; import net.minecraft.enchantment.EnchantmentHelper; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.world.World; public class ContainerEnchantment extends Container { /** SlotEnchantmentTable object with ItemStack to be enchanted */ public IInventory tableInventory = new SlotEnchantmentTable(this, "Enchant", 1); /** current world (for bookshelf counting) */ private World worldPointer; private int posX; private int posY; private int posZ; private Random rand = new Random(); /** used as seed for EnchantmentNameParts (see GuiEnchantment) */ public long nameSeed; /** 3-member array storing the enchantment levels of each slot */ public int[] enchantLevels = new int[3]; public ContainerEnchantment(InventoryPlayer par1InventoryPlayer, World par2World, int par3, int par4, int par5) { this.worldPointer = par2World; this.posX = par3; this.posY = par4; this.posZ = par5; this.addSlotToContainer(new SlotEnchantment(this, this.tableInventory, 0, 25, 47)); int var6; for (var6 = 0; var6 < 3; ++var6) { for (int var7 = 0; var7 < 9; ++var7) { this.addSlotToContainer(new Slot(par1InventoryPlayer, var7 + var6 * 9 + 9, 8 + var7 * 18, 84 + var6 * 18)); } } for (var6 = 0; var6 < 9; ++var6) { this.addSlotToContainer(new Slot(par1InventoryPlayer, var6, 8 + var6 * 18, 142)); } } public void addCraftingToCrafters(ICrafting par1ICrafting) { super.addCraftingToCrafters(par1ICrafting); par1ICrafting.sendProgressBarUpdate(this, 0, this.enchantLevels[0]); par1ICrafting.sendProgressBarUpdate(this, 1, this.enchantLevels[1]); par1ICrafting.sendProgressBarUpdate(this, 2, this.enchantLevels[2]); } /** * Looks for changes made in the container, sends them to every listener. */ public void detectAndSendChanges() { super.detectAndSendChanges(); for (int var1 = 0; var1 < this.crafters.size(); ++var1) { ICrafting var2 = (ICrafting)this.crafters.get(var1); var2.sendProgressBarUpdate(this, 0, this.enchantLevels[0]); var2.sendProgressBarUpdate(this, 1, this.enchantLevels[1]); var2.sendProgressBarUpdate(this, 2, this.enchantLevels[2]); } } @SideOnly(Side.CLIENT) public void updateProgressBar(int par1, int par2) { if (par1 >= 0 && par1 <= 2) { this.enchantLevels[par1] = par2; } else { super.updateProgressBar(par1, par2); } } /** * Callback for when the crafting matrix is changed. */ public void onCraftMatrixChanged(IInventory par1IInventory) { if (par1IInventory == this.tableInventory) { ItemStack var2 = par1IInventory.getStackInSlot(0); int var3; if (var2 != null && var2.isItemEnchantable()) { this.nameSeed = this.rand.nextLong(); if (!this.worldPointer.isRemote) { var3 = 0; int var4; for (var4 = -1; var4 <= 1; ++var4) { for (int var5 = -1; var5 <= 1; ++var5) { if ((var4 != 0 || var5 != 0) && this.worldPointer.isAirBlock(this.posX + var5, this.posY, this.posZ + var4) && this.worldPointer.isAirBlock(this.posX + var5, this.posY + 1, this.posZ + var4)) { if (this.worldPointer.getBlockId(this.posX + var5 * 2, this.posY, this.posZ + var4 * 2) == Block.bookShelf.blockID) { ++var3; } if (this.worldPointer.getBlockId(this.posX + var5 * 2, this.posY + 1, this.posZ + var4 * 2) == Block.bookShelf.blockID) { ++var3; } if (var5 != 0 && var4 != 0) { if (this.worldPointer.getBlockId(this.posX + var5 * 2, this.posY, this.posZ + var4) == Block.bookShelf.blockID) { ++var3; } if (this.worldPointer.getBlockId(this.posX + var5 * 2, this.posY + 1, this.posZ + var4) == Block.bookShelf.blockID) { ++var3; } if (this.worldPointer.getBlockId(this.posX + var5, this.posY, this.posZ + var4 * 2) == Block.bookShelf.blockID) { ++var3; } if (this.worldPointer.getBlockId(this.posX + var5, this.posY + 1, this.posZ + var4 * 2) == Block.bookShelf.blockID) { ++var3; } } } } } for (var4 = 0; var4 < 3; ++var4) { this.enchantLevels[var4] = EnchantmentHelper.calcItemStackEnchantability(this.rand, var4, var3, var2); } this.detectAndSendChanges(); } } else { for (var3 = 0; var3 < 3; ++var3) { this.enchantLevels[var3] = 0; } } } } /** * enchants the item on the table using the specified slot; also deducts XP from player */ public boolean enchantItem(EntityPlayer par1EntityPlayer, int par2) { ItemStack var3 = this.tableInventory.getStackInSlot(0); if (this.enchantLevels[par2] > 0 && var3 != null && (par1EntityPlayer.experienceLevel >= this.enchantLevels[par2] || par1EntityPlayer.capabilities.isCreativeMode)) { if (!this.worldPointer.isRemote) { List var4 = EnchantmentHelper.buildEnchantmentList(this.rand, var3, this.enchantLevels[par2]); boolean var5 = var3.itemID == Item.book.itemID; if (var4 != null) { par1EntityPlayer.addExperienceLevel(-this.enchantLevels[par2]); if (var5) { var3.itemID = Item.field_92053_bW.itemID; } int var6 = var5 ? this.rand.nextInt(var4.size()) : -1; for (int var7 = 0; var7 < var4.size(); ++var7) { EnchantmentData var8 = (EnchantmentData)var4.get(var7); if (!var5 || var7 == var6) { if (var5) { Item.field_92053_bW.func_92060_a(var3, var8); } else { var3.addEnchantment(var8.enchantmentobj, var8.enchantmentLevel); } } } this.onCraftMatrixChanged(this.tableInventory); } } return true; } else { return false; } } /** * Callback for when the crafting gui is closed. */ public void onCraftGuiClosed(EntityPlayer par1EntityPlayer) { super.onCraftGuiClosed(par1EntityPlayer); if (!this.worldPointer.isRemote) { ItemStack var2 = this.tableInventory.getStackInSlotOnClosing(0); if (var2 != null) { par1EntityPlayer.dropPlayerItem(var2); } } } public boolean canInteractWith(EntityPlayer par1EntityPlayer) { return this.worldPointer.getBlockId(this.posX, this.posY, this.posZ) != Block.enchantmentTable.blockID ? false : par1EntityPlayer.getDistanceSq((double)this.posX + 0.5D, (double)this.posY + 0.5D, (double)this.posZ + 0.5D) <= 64.0D; } /** * Called when a player shift-clicks on a slot. You must override this or you will crash when someone does that. */ public ItemStack transferStackInSlot(EntityPlayer par1EntityPlayer, int par2) { ItemStack var3 = null; Slot var4 = (Slot)this.inventorySlots.get(par2); if (var4 != null && var4.getHasStack()) { ItemStack var5 = var4.getStack(); var3 = var5.copy(); if (par2 == 0) { if (!this.mergeItemStack(var5, 1, 37, true)) { return null; } } else { if (((Slot)this.inventorySlots.get(0)).getHasStack() || !((Slot)this.inventorySlots.get(0)).isItemValid(var5)) { return null; } if (var5.hasTagCompound() && var5.stackSize == 1) { ((Slot)this.inventorySlots.get(0)).putStack(var5.copy()); var5.stackSize = 0; } else if (var5.stackSize >= 1) { ((Slot)this.inventorySlots.get(0)).putStack(new ItemStack(var5.itemID, 1, var5.getItemDamage())); --var5.stackSize; } } if (var5.stackSize == 0) { var4.putStack((ItemStack)null); } else { var4.onSlotChanged(); } if (var5.stackSize == var3.stackSize) { return null; } var4.onPickupFromSlot(par1EntityPlayer, var5); } return var3; } }