package net.minecraft.world.gen.layer;
import net.minecraft.world.biome.BiomeGenBase;
public class GenLayerRiverMix extends GenLayer
{
private GenLayer biomePatternGeneratorChain;
private GenLayer riverPatternGeneratorChain;
public GenLayerRiverMix(long par1, GenLayer par3GenLayer, GenLayer par4GenLayer)
{
super(par1);
this.biomePatternGeneratorChain = par3GenLayer;
this.riverPatternGeneratorChain = par4GenLayer;
}
/**
* Initialize layer's local worldGenSeed based on its own baseSeed and the world's global seed (passed in as an
* argument).
*/
public void initWorldGenSeed(long par1)
{
this.biomePatternGeneratorChain.initWorldGenSeed(par1);
this.riverPatternGeneratorChain.initWorldGenSeed(par1);
super.initWorldGenSeed(par1);
}
/**
* Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall
* amounts, or biomeList[] indices based on the particular GenLayer subclass.
*/
public int[] getInts(int par1, int par2, int par3, int par4)
{
int[] var5 = this.biomePatternGeneratorChain.getInts(par1, par2, par3, par4);
int[] var6 = this.riverPatternGeneratorChain.getInts(par1, par2, par3, par4);
int[] var7 = IntCache.getIntCache(par3 * par4);
for (int var8 = 0; var8 < par3 * par4; ++var8)
{
if (var5[var8] == BiomeGenBase.ocean.biomeID)
{
var7[var8] = var5[var8];
}
else if (var6[var8] >= 0)
{
if (var5[var8] == BiomeGenBase.icePlains.biomeID)
{
var7[var8] = BiomeGenBase.frozenRiver.biomeID;
}
else if (var5[var8] != BiomeGenBase.mushroomIsland.biomeID && var5[var8] != BiomeGenBase.mushroomIslandShore.biomeID)
{
var7[var8] = var6[var8];
}
else
{
var7[var8] = BiomeGenBase.mushroomIslandShore.biomeID;
}
}
else
{
var7[var8] = var5[var8];
}
}
return var7;
}
}