package net.minecraft.world.gen.layer; import net.minecraft.world.biome.BiomeGenBase; public class GenLayerRiverMix extends GenLayer { private GenLayer biomePatternGeneratorChain; private GenLayer riverPatternGeneratorChain; public GenLayerRiverMix(long par1, GenLayer par3GenLayer, GenLayer par4GenLayer) { super(par1); this.biomePatternGeneratorChain = par3GenLayer; this.riverPatternGeneratorChain = par4GenLayer; } /** * Initialize layer's local worldGenSeed based on its own baseSeed and the world's global seed (passed in as an * argument). */ public void initWorldGenSeed(long par1) { this.biomePatternGeneratorChain.initWorldGenSeed(par1); this.riverPatternGeneratorChain.initWorldGenSeed(par1); super.initWorldGenSeed(par1); } /** * Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall * amounts, or biomeList[] indices based on the particular GenLayer subclass. */ public int[] getInts(int par1, int par2, int par3, int par4) { int[] var5 = this.biomePatternGeneratorChain.getInts(par1, par2, par3, par4); int[] var6 = this.riverPatternGeneratorChain.getInts(par1, par2, par3, par4); int[] var7 = IntCache.getIntCache(par3 * par4); for (int var8 = 0; var8 < par3 * par4; ++var8) { if (var5[var8] == BiomeGenBase.ocean.biomeID) { var7[var8] = var5[var8]; } else if (var6[var8] >= 0) { if (var5[var8] == BiomeGenBase.icePlains.biomeID) { var7[var8] = BiomeGenBase.frozenRiver.biomeID; } else if (var5[var8] != BiomeGenBase.mushroomIsland.biomeID && var5[var8] != BiomeGenBase.mushroomIslandShore.biomeID) { var7[var8] = var6[var8]; } else { var7[var8] = BiomeGenBase.mushroomIslandShore.biomeID; } } else { var7[var8] = var5[var8]; } } return var7; } }