package net.minecraft.block;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.common.ForgeDirection;
import static net.minecraftforge.common.ForgeDirection.*;
public class BlockLadder extends Block
{
protected BlockLadder(int par1, int par2)
{
super(par1, par2, Material.circuits);
this.setCreativeTab(CreativeTabs.tabDecorations);
}
/**
* Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
* cleared to be reused)
*/
public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
{
this.setBlockBoundsBasedOnState(par1World, par2, par3, par4);
return super.getCollisionBoundingBoxFromPool(par1World, par2, par3, par4);
}
@SideOnly(Side.CLIENT)
/**
* Returns the bounding box of the wired rectangular prism to render.
*/
public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
{
this.setBlockBoundsBasedOnState(par1World, par2, par3, par4);
return super.getSelectedBoundingBoxFromPool(par1World, par2, par3, par4);
}
/**
* Updates the blocks bounds based on its current state. Args: world, x, y, z
*/
public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
{
this.updateLadderBounds(par1IBlockAccess.getBlockMetadata(par2, par3, par4));
}
/**
* Update the ladder block bounds based on the given metadata value.
*/
public void updateLadderBounds(int par1)
{
float var3 = 0.125F;
if (par1 == 2)
{
this.setBlockBounds(0.0F, 0.0F, 1.0F - var3, 1.0F, 1.0F, 1.0F);
}
if (par1 == 3)
{
this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, var3);
}
if (par1 == 4)
{
this.setBlockBounds(1.0F - var3, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
}
if (par1 == 5)
{
this.setBlockBounds(0.0F, 0.0F, 0.0F, var3, 1.0F, 1.0F);
}
}
/**
* Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
* adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
*/
public boolean isOpaqueCube()
{
return false;
}
/**
* If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
*/
public boolean renderAsNormalBlock()
{
return false;
}
/**
* The type of render function that is called for this block
*/
public int getRenderType()
{
return 8;
}
/**
* Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
*/
public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
{
return par1World.isBlockSolidOnSide(par2 - 1, par3, par4, EAST ) ||
par1World.isBlockSolidOnSide(par2 + 1, par3, par4, WEST ) ||
par1World.isBlockSolidOnSide(par2, par3, par4 - 1, SOUTH) ||
par1World.isBlockSolidOnSide(par2, par3, par4 + 1, NORTH);
}
/**
* Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata
*/
public int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
{
int var10 = par9;
if ((var10 == 0 || par5 == 2) && par1World.isBlockSolidOnSide(par2, par3, par4 + 1, NORTH))
{
var10 = 2;
}
if ((var10 == 0 || par5 == 3) && par1World.isBlockSolidOnSide(par2, par3, par4 - 1, SOUTH))
{
var10 = 3;
}
if ((var10 == 0 || par5 == 4) && par1World.isBlockSolidOnSide(par2 + 1, par3, par4, WEST))
{
var10 = 4;
}
if ((var10 == 0 || par5 == 5) && par1World.isBlockSolidOnSide(par2 - 1, par3, par4, EAST))
{
var10 = 5;
}
return var10;
}
/**
* Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
* their own) Args: x, y, z, neighbor blockID
*/
public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
{
int var6 = par1World.getBlockMetadata(par2, par3, par4);
boolean var7 = false;
if (var6 == 2 && par1World.isBlockSolidOnSide(par2, par3, par4 + 1, NORTH))
{
var7 = true;
}
if (var6 == 3 && par1World.isBlockSolidOnSide(par2, par3, par4 - 1, SOUTH))
{
var7 = true;
}
if (var6 == 4 && par1World.isBlockSolidOnSide(par2 + 1, par3, par4, WEST))
{
var7 = true;
}
if (var6 == 5 && par1World.isBlockSolidOnSide(par2 - 1, par3, par4, EAST))
{
var7 = true;
}
if (!var7)
{
this.dropBlockAsItem(par1World, par2, par3, par4, var6, 0);
par1World.setBlockWithNotify(par2, par3, par4, 0);
}
super.onNeighborBlockChange(par1World, par2, par3, par4, par5);
}
/**
* Returns the quantity of items to drop on block destruction.
*/
public int quantityDropped(Random par1Random)
{
return 1;
}
@Override
public boolean isLadder(World world, int x, int y, int z)
{
return true;
}
}