package net.minecraft.item.crafting; import net.minecraft.block.Block; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; public class RecipesArmor { private String[][] recipePatterns = new String[][] {{"XXX", "X X"}, {"X X", "XXX", "XXX"}, {"XXX", "X X", "X X"}, {"X X", "X X"}}; private Object[][] recipeItems; public RecipesArmor() { this.recipeItems = new Object[][] {{Item.leather, Block.fire, Item.ingotIron, Item.diamond, Item.ingotGold}, {Item.helmetLeather, Item.helmetChain, Item.helmetSteel, Item.helmetDiamond, Item.helmetGold}, {Item.plateLeather, Item.plateChain, Item.plateSteel, Item.plateDiamond, Item.plateGold}, {Item.legsLeather, Item.legsChain, Item.legsSteel, Item.legsDiamond, Item.legsGold}, {Item.bootsLeather, Item.bootsChain, Item.bootsSteel, Item.bootsDiamond, Item.bootsGold}}; } /** * Adds the armor recipes to the CraftingManager. */ public void addRecipes(CraftingManager par1CraftingManager) { for (int var2 = 0; var2 < this.recipeItems[0].length; ++var2) { Object var3 = this.recipeItems[0][var2]; for (int var4 = 0; var4 < this.recipeItems.length - 1; ++var4) { Item var5 = (Item)this.recipeItems[var4 + 1][var2]; par1CraftingManager.func_92051_a(new ItemStack(var5), new Object[] {this.recipePatterns[var4], 'X', var3}); } } } }