package net.minecraft.world.gen.layer;
import net.minecraft.world.biome.BiomeGenBase;
public class GenLayerRiver extends GenLayer
{
public GenLayerRiver(long par1, GenLayer par3GenLayer)
{
super(par1);
super.parent = par3GenLayer;
}
/**
* Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall
* amounts, or biomeList[] indices based on the particular GenLayer subclass.
*/
public int[] getInts(int par1, int par2, int par3, int par4)
{
int var5 = par1 - 1;
int var6 = par2 - 1;
int var7 = par3 + 2;
int var8 = par4 + 2;
int[] var9 = this.parent.getInts(var5, var6, var7, var8);
int[] var10 = IntCache.getIntCache(par3 * par4);
for (int var11 = 0; var11 < par4; ++var11)
{
for (int var12 = 0; var12 < par3; ++var12)
{
int var13 = var9[var12 + 0 + (var11 + 1) * var7];
int var14 = var9[var12 + 2 + (var11 + 1) * var7];
int var15 = var9[var12 + 1 + (var11 + 0) * var7];
int var16 = var9[var12 + 1 + (var11 + 2) * var7];
int var17 = var9[var12 + 1 + (var11 + 1) * var7];
if (var17 != 0 && var13 != 0 && var14 != 0 && var15 != 0 && var16 != 0 && var17 == var13 && var17 == var15 && var17 == var14 && var17 == var16)
{
var10[var12 + var11 * par3] = -1;
}
else
{
var10[var12 + var11 * par3] = BiomeGenBase.river.biomeID;
}
}
}
return var10;
}
}