package net.minecraft.world.gen.layer; import net.minecraft.world.biome.BiomeGenBase; public class GenLayerRiver extends GenLayer { public GenLayerRiver(long par1, GenLayer par3GenLayer) { super(par1); super.parent = par3GenLayer; } /** * Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall * amounts, or biomeList[] indices based on the particular GenLayer subclass. */ public int[] getInts(int par1, int par2, int par3, int par4) { int var5 = par1 - 1; int var6 = par2 - 1; int var7 = par3 + 2; int var8 = par4 + 2; int[] var9 = this.parent.getInts(var5, var6, var7, var8); int[] var10 = IntCache.getIntCache(par3 * par4); for (int var11 = 0; var11 < par4; ++var11) { for (int var12 = 0; var12 < par3; ++var12) { int var13 = var9[var12 + 0 + (var11 + 1) * var7]; int var14 = var9[var12 + 2 + (var11 + 1) * var7]; int var15 = var9[var12 + 1 + (var11 + 0) * var7]; int var16 = var9[var12 + 1 + (var11 + 2) * var7]; int var17 = var9[var12 + 1 + (var11 + 1) * var7]; if (var17 != 0 && var13 != 0 && var14 != 0 && var15 != 0 && var16 != 0 && var17 == var13 && var17 == var15 && var17 == var14 && var17 == var16) { var10[var12 + var11 * par3] = -1; } else { var10[var12 + var11 * par3] = BiomeGenBase.river.biomeID; } } } return var10; } }