package net.minecraft.client.renderer.entity;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityPainting;
import net.minecraft.util.EnumArt;
import net.minecraft.util.MathHelper;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
@SideOnly(Side.CLIENT)
public class RenderPainting extends Render
{
public void renderThePainting(EntityPainting par1EntityPainting, double par2, double par4, double par6, float par8, float par9)
{
GL11.glPushMatrix();
GL11.glTranslatef((float)par2, (float)par4, (float)par6);
GL11.glRotatef(par8, 0.0F, 1.0F, 0.0F);
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
this.loadTexture("/art/kz.png");
EnumArt var10 = par1EntityPainting.art;
float var11 = 0.0625F;
GL11.glScalef(var11, var11, var11);
this.func_77010_a(par1EntityPainting, var10.sizeX, var10.sizeY, var10.offsetX, var10.offsetY);
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
GL11.glPopMatrix();
}
private void func_77010_a(EntityPainting par1EntityPainting, int par2, int par3, int par4, int par5)
{
float var6 = (float)(-par2) / 2.0F;
float var7 = (float)(-par3) / 2.0F;
float var8 = 0.5F;
float var9 = 0.75F;
float var10 = 0.8125F;
float var11 = 0.0F;
float var12 = 0.0625F;
float var13 = 0.75F;
float var14 = 0.8125F;
float var15 = 0.001953125F;
float var16 = 0.001953125F;
float var17 = 0.7519531F;
float var18 = 0.7519531F;
float var19 = 0.0F;
float var20 = 0.0625F;
for (int var21 = 0; var21 < par2 / 16; ++var21)
{
for (int var22 = 0; var22 < par3 / 16; ++var22)
{
float var23 = var6 + (float)((var21 + 1) * 16);
float var24 = var6 + (float)(var21 * 16);
float var25 = var7 + (float)((var22 + 1) * 16);
float var26 = var7 + (float)(var22 * 16);
this.func_77008_a(par1EntityPainting, (var23 + var24) / 2.0F, (var25 + var26) / 2.0F);
float var27 = (float)(par4 + par2 - var21 * 16) / 256.0F;
float var28 = (float)(par4 + par2 - (var21 + 1) * 16) / 256.0F;
float var29 = (float)(par5 + par3 - var22 * 16) / 256.0F;
float var30 = (float)(par5 + par3 - (var22 + 1) * 16) / 256.0F;
Tessellator var31 = Tessellator.instance;
var31.startDrawingQuads();
var31.setNormal(0.0F, 0.0F, -1.0F);
var31.addVertexWithUV((double)var23, (double)var26, (double)(-var8), (double)var28, (double)var29);
var31.addVertexWithUV((double)var24, (double)var26, (double)(-var8), (double)var27, (double)var29);
var31.addVertexWithUV((double)var24, (double)var25, (double)(-var8), (double)var27, (double)var30);
var31.addVertexWithUV((double)var23, (double)var25, (double)(-var8), (double)var28, (double)var30);
var31.setNormal(0.0F, 0.0F, 1.0F);
var31.addVertexWithUV((double)var23, (double)var25, (double)var8, (double)var9, (double)var11);
var31.addVertexWithUV((double)var24, (double)var25, (double)var8, (double)var10, (double)var11);
var31.addVertexWithUV((double)var24, (double)var26, (double)var8, (double)var10, (double)var12);
var31.addVertexWithUV((double)var23, (double)var26, (double)var8, (double)var9, (double)var12);
var31.setNormal(0.0F, 1.0F, 0.0F);
var31.addVertexWithUV((double)var23, (double)var25, (double)(-var8), (double)var13, (double)var15);
var31.addVertexWithUV((double)var24, (double)var25, (double)(-var8), (double)var14, (double)var15);
var31.addVertexWithUV((double)var24, (double)var25, (double)var8, (double)var14, (double)var16);
var31.addVertexWithUV((double)var23, (double)var25, (double)var8, (double)var13, (double)var16);
var31.setNormal(0.0F, -1.0F, 0.0F);
var31.addVertexWithUV((double)var23, (double)var26, (double)var8, (double)var13, (double)var15);
var31.addVertexWithUV((double)var24, (double)var26, (double)var8, (double)var14, (double)var15);
var31.addVertexWithUV((double)var24, (double)var26, (double)(-var8), (double)var14, (double)var16);
var31.addVertexWithUV((double)var23, (double)var26, (double)(-var8), (double)var13, (double)var16);
var31.setNormal(-1.0F, 0.0F, 0.0F);
var31.addVertexWithUV((double)var23, (double)var25, (double)var8, (double)var18, (double)var19);
var31.addVertexWithUV((double)var23, (double)var26, (double)var8, (double)var18, (double)var20);
var31.addVertexWithUV((double)var23, (double)var26, (double)(-var8), (double)var17, (double)var20);
var31.addVertexWithUV((double)var23, (double)var25, (double)(-var8), (double)var17, (double)var19);
var31.setNormal(1.0F, 0.0F, 0.0F);
var31.addVertexWithUV((double)var24, (double)var25, (double)(-var8), (double)var18, (double)var19);
var31.addVertexWithUV((double)var24, (double)var26, (double)(-var8), (double)var18, (double)var20);
var31.addVertexWithUV((double)var24, (double)var26, (double)var8, (double)var17, (double)var20);
var31.addVertexWithUV((double)var24, (double)var25, (double)var8, (double)var17, (double)var19);
var31.draw();
}
}
}
private void func_77008_a(EntityPainting par1EntityPainting, float par2, float par3)
{
int var4 = MathHelper.floor_double(par1EntityPainting.posX);
int var5 = MathHelper.floor_double(par1EntityPainting.posY + (double)(par3 / 16.0F));
int var6 = MathHelper.floor_double(par1EntityPainting.posZ);
if (par1EntityPainting.hangingDirection == 2)
{
var4 = MathHelper.floor_double(par1EntityPainting.posX + (double)(par2 / 16.0F));
}
if (par1EntityPainting.hangingDirection == 1)
{
var6 = MathHelper.floor_double(par1EntityPainting.posZ - (double)(par2 / 16.0F));
}
if (par1EntityPainting.hangingDirection == 0)
{
var4 = MathHelper.floor_double(par1EntityPainting.posX - (double)(par2 / 16.0F));
}
if (par1EntityPainting.hangingDirection == 3)
{
var6 = MathHelper.floor_double(par1EntityPainting.posZ + (double)(par2 / 16.0F));
}
int var7 = this.renderManager.worldObj.getLightBrightnessForSkyBlocks(var4, var5, var6, 0);
int var8 = var7 % 65536;
int var9 = var7 / 65536;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)var8, (float)var9);
GL11.glColor3f(1.0F, 1.0F, 1.0F);
}
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
*/
public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
{
this.renderThePainting((EntityPainting)par1Entity, par2, par4, par6, par8, par9);
}
}