package net.minecraft.client.renderer.entity; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.Tessellator; import net.minecraft.entity.Entity; import net.minecraft.entity.item.EntityPainting; import net.minecraft.util.EnumArt; import net.minecraft.util.MathHelper; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL12; @SideOnly(Side.CLIENT) public class RenderPainting extends Render { public void renderThePainting(EntityPainting par1EntityPainting, double par2, double par4, double par6, float par8, float par9) { GL11.glPushMatrix(); GL11.glTranslatef((float)par2, (float)par4, (float)par6); GL11.glRotatef(par8, 0.0F, 1.0F, 0.0F); GL11.glEnable(GL12.GL_RESCALE_NORMAL); this.loadTexture("/art/kz.png"); EnumArt var10 = par1EntityPainting.art; float var11 = 0.0625F; GL11.glScalef(var11, var11, var11); this.func_77010_a(par1EntityPainting, var10.sizeX, var10.sizeY, var10.offsetX, var10.offsetY); GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glPopMatrix(); } private void func_77010_a(EntityPainting par1EntityPainting, int par2, int par3, int par4, int par5) { float var6 = (float)(-par2) / 2.0F; float var7 = (float)(-par3) / 2.0F; float var8 = 0.5F; float var9 = 0.75F; float var10 = 0.8125F; float var11 = 0.0F; float var12 = 0.0625F; float var13 = 0.75F; float var14 = 0.8125F; float var15 = 0.001953125F; float var16 = 0.001953125F; float var17 = 0.7519531F; float var18 = 0.7519531F; float var19 = 0.0F; float var20 = 0.0625F; for (int var21 = 0; var21 < par2 / 16; ++var21) { for (int var22 = 0; var22 < par3 / 16; ++var22) { float var23 = var6 + (float)((var21 + 1) * 16); float var24 = var6 + (float)(var21 * 16); float var25 = var7 + (float)((var22 + 1) * 16); float var26 = var7 + (float)(var22 * 16); this.func_77008_a(par1EntityPainting, (var23 + var24) / 2.0F, (var25 + var26) / 2.0F); float var27 = (float)(par4 + par2 - var21 * 16) / 256.0F; float var28 = (float)(par4 + par2 - (var21 + 1) * 16) / 256.0F; float var29 = (float)(par5 + par3 - var22 * 16) / 256.0F; float var30 = (float)(par5 + par3 - (var22 + 1) * 16) / 256.0F; Tessellator var31 = Tessellator.instance; var31.startDrawingQuads(); var31.setNormal(0.0F, 0.0F, -1.0F); var31.addVertexWithUV((double)var23, (double)var26, (double)(-var8), (double)var28, (double)var29); var31.addVertexWithUV((double)var24, (double)var26, (double)(-var8), (double)var27, (double)var29); var31.addVertexWithUV((double)var24, (double)var25, (double)(-var8), (double)var27, (double)var30); var31.addVertexWithUV((double)var23, (double)var25, (double)(-var8), (double)var28, (double)var30); var31.setNormal(0.0F, 0.0F, 1.0F); var31.addVertexWithUV((double)var23, (double)var25, (double)var8, (double)var9, (double)var11); var31.addVertexWithUV((double)var24, (double)var25, (double)var8, (double)var10, (double)var11); var31.addVertexWithUV((double)var24, (double)var26, (double)var8, (double)var10, (double)var12); var31.addVertexWithUV((double)var23, (double)var26, (double)var8, (double)var9, (double)var12); var31.setNormal(0.0F, 1.0F, 0.0F); var31.addVertexWithUV((double)var23, (double)var25, (double)(-var8), (double)var13, (double)var15); var31.addVertexWithUV((double)var24, (double)var25, (double)(-var8), (double)var14, (double)var15); var31.addVertexWithUV((double)var24, (double)var25, (double)var8, (double)var14, (double)var16); var31.addVertexWithUV((double)var23, (double)var25, (double)var8, (double)var13, (double)var16); var31.setNormal(0.0F, -1.0F, 0.0F); var31.addVertexWithUV((double)var23, (double)var26, (double)var8, (double)var13, (double)var15); var31.addVertexWithUV((double)var24, (double)var26, (double)var8, (double)var14, (double)var15); var31.addVertexWithUV((double)var24, (double)var26, (double)(-var8), (double)var14, (double)var16); var31.addVertexWithUV((double)var23, (double)var26, (double)(-var8), (double)var13, (double)var16); var31.setNormal(-1.0F, 0.0F, 0.0F); var31.addVertexWithUV((double)var23, (double)var25, (double)var8, (double)var18, (double)var19); var31.addVertexWithUV((double)var23, (double)var26, (double)var8, (double)var18, (double)var20); var31.addVertexWithUV((double)var23, (double)var26, (double)(-var8), (double)var17, (double)var20); var31.addVertexWithUV((double)var23, (double)var25, (double)(-var8), (double)var17, (double)var19); var31.setNormal(1.0F, 0.0F, 0.0F); var31.addVertexWithUV((double)var24, (double)var25, (double)(-var8), (double)var18, (double)var19); var31.addVertexWithUV((double)var24, (double)var26, (double)(-var8), (double)var18, (double)var20); var31.addVertexWithUV((double)var24, (double)var26, (double)var8, (double)var17, (double)var20); var31.addVertexWithUV((double)var24, (double)var25, (double)var8, (double)var17, (double)var19); var31.draw(); } } } private void func_77008_a(EntityPainting par1EntityPainting, float par2, float par3) { int var4 = MathHelper.floor_double(par1EntityPainting.posX); int var5 = MathHelper.floor_double(par1EntityPainting.posY + (double)(par3 / 16.0F)); int var6 = MathHelper.floor_double(par1EntityPainting.posZ); if (par1EntityPainting.hangingDirection == 2) { var4 = MathHelper.floor_double(par1EntityPainting.posX + (double)(par2 / 16.0F)); } if (par1EntityPainting.hangingDirection == 1) { var6 = MathHelper.floor_double(par1EntityPainting.posZ - (double)(par2 / 16.0F)); } if (par1EntityPainting.hangingDirection == 0) { var4 = MathHelper.floor_double(par1EntityPainting.posX - (double)(par2 / 16.0F)); } if (par1EntityPainting.hangingDirection == 3) { var6 = MathHelper.floor_double(par1EntityPainting.posZ + (double)(par2 / 16.0F)); } int var7 = this.renderManager.worldObj.getLightBrightnessForSkyBlocks(var4, var5, var6, 0); int var8 = var7 % 65536; int var9 = var7 / 65536; OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)var8, (float)var9); GL11.glColor3f(1.0F, 1.0F, 1.0F); } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) { this.renderThePainting((EntityPainting)par1Entity, par2, par4, par6, par8, par9); } }