package net.minecraft.world; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; public interface IWorldAccess { /** * On the client, re-renders the block. On the server, sends the block to the client (which will re-render it), * including the tile entity description packet if applicable. Args: x, y, z */ void markBlockForUpdate(int var1, int var2, int var3); /** * On the client, re-renders this block. On the server, does nothing. Used for lighting updates. */ void markBlockForRenderUpdate(int var1, int var2, int var3); /** * On the client, re-renders all blocks in this range, inclusive. On the server, does nothing. Args: min x, min y, * min z, max x, max y, max z */ void markBlockRangeForRenderUpdate(int var1, int var2, int var3, int var4, int var5, int var6); /** * Plays the specified sound. Arg: soundName, x, y, z, volume, pitch */ void playSound(String var1, double var2, double var4, double var6, float var8, float var9); /** * Plays sound to all near players except the player reference given */ void playSoundToNearExcept(EntityPlayer var1, String var2, double var3, double var5, double var7, float var9, float var10); /** * Spawns a particle. Arg: particleType, x, y, z, velX, velY, velZ */ void spawnParticle(String var1, double var2, double var4, double var6, double var8, double var10, double var12); /** * Start the skin for this entity downloading, if necessary, and increment its reference counter */ void obtainEntitySkin(Entity var1); /** * Decrement the reference counter for this entity's skin image data */ void releaseEntitySkin(Entity var1); /** * Plays the specified record. Arg: recordName, x, y, z */ void playRecord(String var1, int var2, int var3, int var4); void broadcastSound(int var1, int var2, int var3, int var4, int var5); /** * Plays a pre-canned sound effect along with potentially auxiliary data-driven one-shot behaviour (particles, etc). */ void playAuxSFX(EntityPlayer var1, int var2, int var3, int var4, int var5, int var6); /** * Starts (or continues) destroying a block with given ID at the given coordinates for the given partially destroyed * value */ void destroyBlockPartially(int var1, int var2, int var3, int var4, int var5); }