package net.minecraft.world;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
public interface IWorldAccess
{
/**
* On the client, re-renders the block. On the server, sends the block to the client (which will re-render it),
* including the tile entity description packet if applicable. Args: x, y, z
*/
void markBlockForUpdate(int var1, int var2, int var3);
/**
* On the client, re-renders this block. On the server, does nothing. Used for lighting updates.
*/
void markBlockForRenderUpdate(int var1, int var2, int var3);
/**
* On the client, re-renders all blocks in this range, inclusive. On the server, does nothing. Args: min x, min y,
* min z, max x, max y, max z
*/
void markBlockRangeForRenderUpdate(int var1, int var2, int var3, int var4, int var5, int var6);
/**
* Plays the specified sound. Arg: soundName, x, y, z, volume, pitch
*/
void playSound(String var1, double var2, double var4, double var6, float var8, float var9);
/**
* Plays sound to all near players except the player reference given
*/
void playSoundToNearExcept(EntityPlayer var1, String var2, double var3, double var5, double var7, float var9, float var10);
/**
* Spawns a particle. Arg: particleType, x, y, z, velX, velY, velZ
*/
void spawnParticle(String var1, double var2, double var4, double var6, double var8, double var10, double var12);
/**
* Start the skin for this entity downloading, if necessary, and increment its reference counter
*/
void obtainEntitySkin(Entity var1);
/**
* Decrement the reference counter for this entity's skin image data
*/
void releaseEntitySkin(Entity var1);
/**
* Plays the specified record. Arg: recordName, x, y, z
*/
void playRecord(String var1, int var2, int var3, int var4);
void broadcastSound(int var1, int var2, int var3, int var4, int var5);
/**
* Plays a pre-canned sound effect along with potentially auxiliary data-driven one-shot behaviour (particles, etc).
*/
void playAuxSFX(EntityPlayer var1, int var2, int var3, int var4, int var5, int var6);
/**
* Starts (or continues) destroying a block with given ID at the given coordinates for the given partially destroyed
* value
*/
void destroyBlockPartially(int var1, int var2, int var3, int var4, int var5);
}