package net.minecraft.client.gui; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.Random; import net.minecraft.client.gui.inventory.GuiContainer; import net.minecraft.client.model.ModelBook; import net.minecraft.client.renderer.RenderHelper; import net.minecraft.entity.Entity; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.ContainerEnchantment; import net.minecraft.item.ItemStack; import net.minecraft.util.EnchantmentNameParts; import net.minecraft.util.MathHelper; import net.minecraft.util.StatCollector; import net.minecraft.world.World; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL12; import org.lwjgl.util.glu.GLU; @SideOnly(Side.CLIENT) public class GuiEnchantment extends GuiContainer { /** The book model used on the GUI. */ private static ModelBook bookModel = new ModelBook(); private Random rand = new Random(); /** ContainerEnchantment object associated with this gui */ private ContainerEnchantment containerEnchantment; public int field_74214_o; public float field_74213_p; public float field_74212_q; public float field_74211_r; public float field_74210_s; public float field_74209_t; public float field_74208_u; ItemStack theItemStack; public GuiEnchantment(InventoryPlayer par1InventoryPlayer, World par2World, int par3, int par4, int par5) { super(new ContainerEnchantment(par1InventoryPlayer, par2World, par3, par4, par5)); this.containerEnchantment = (ContainerEnchantment)this.inventorySlots; } /** * Draw the foreground layer for the GuiContainer (everything in front of the items) */ protected void drawGuiContainerForegroundLayer(int par1, int par2) { this.fontRenderer.drawString(StatCollector.translateToLocal("container.enchant"), 12, 6, 4210752); this.fontRenderer.drawString(StatCollector.translateToLocal("container.inventory"), 8, this.ySize - 96 + 2, 4210752); } /** * Called from the main game loop to update the screen. */ public void updateScreen() { super.updateScreen(); this.func_74205_h(); } /** * Called when the mouse is clicked. */ protected void mouseClicked(int par1, int par2, int par3) { super.mouseClicked(par1, par2, par3); int var4 = (this.width - this.xSize) / 2; int var5 = (this.height - this.ySize) / 2; for (int var6 = 0; var6 < 3; ++var6) { int var7 = par1 - (var4 + 60); int var8 = par2 - (var5 + 14 + 19 * var6); if (var7 >= 0 && var8 >= 0 && var7 < 108 && var8 < 19 && this.containerEnchantment.enchantItem(this.mc.thePlayer, var6)) { this.mc.playerController.sendEnchantPacket(this.containerEnchantment.windowId, var6); } } } /** * Draw the background layer for the GuiContainer (everything behind the items) */ protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3) { int var4 = this.mc.renderEngine.getTexture("/gui/enchant.png"); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); this.mc.renderEngine.bindTexture(var4); int var5 = (this.width - this.xSize) / 2; int var6 = (this.height - this.ySize) / 2; this.drawTexturedModalRect(var5, var6, 0, 0, this.xSize, this.ySize); GL11.glPushMatrix(); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glPushMatrix(); GL11.glLoadIdentity(); ScaledResolution var7 = new ScaledResolution(this.mc.gameSettings, this.mc.displayWidth, this.mc.displayHeight); GL11.glViewport((var7.getScaledWidth() - 320) / 2 * var7.getScaleFactor(), (var7.getScaledHeight() - 240) / 2 * var7.getScaleFactor(), 320 * var7.getScaleFactor(), 240 * var7.getScaleFactor()); GL11.glTranslatef(-0.34F, 0.23F, 0.0F); GLU.gluPerspective(90.0F, 1.3333334F, 9.0F, 80.0F); float var8 = 1.0F; GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadIdentity(); RenderHelper.enableStandardItemLighting(); GL11.glTranslatef(0.0F, 3.3F, -16.0F); GL11.glScalef(var8, var8, var8); float var9 = 5.0F; GL11.glScalef(var9, var9, var9); GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F); this.mc.renderEngine.bindTexture(this.mc.renderEngine.getTexture("/item/book.png")); GL11.glRotatef(20.0F, 1.0F, 0.0F, 0.0F); float var10 = this.field_74208_u + (this.field_74209_t - this.field_74208_u) * par1; GL11.glTranslatef((1.0F - var10) * 0.2F, (1.0F - var10) * 0.1F, (1.0F - var10) * 0.25F); GL11.glRotatef(-(1.0F - var10) * 90.0F - 90.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(180.0F, 1.0F, 0.0F, 0.0F); float var11 = this.field_74212_q + (this.field_74213_p - this.field_74212_q) * par1 + 0.25F; float var12 = this.field_74212_q + (this.field_74213_p - this.field_74212_q) * par1 + 0.75F; var11 = (var11 - (float)MathHelper.truncateDoubleToInt((double)var11)) * 1.6F - 0.3F; var12 = (var12 - (float)MathHelper.truncateDoubleToInt((double)var12)) * 1.6F - 0.3F; if (var11 < 0.0F) { var11 = 0.0F; } if (var12 < 0.0F) { var12 = 0.0F; } if (var11 > 1.0F) { var11 = 1.0F; } if (var12 > 1.0F) { var12 = 1.0F; } GL11.glEnable(GL12.GL_RESCALE_NORMAL); bookModel.render((Entity)null, 0.0F, var11, var12, var10, 0.0F, 0.0625F); GL11.glDisable(GL12.GL_RESCALE_NORMAL); RenderHelper.disableStandardItemLighting(); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glViewport(0, 0, this.mc.displayWidth, this.mc.displayHeight); GL11.glPopMatrix(); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glPopMatrix(); RenderHelper.disableStandardItemLighting(); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); this.mc.renderEngine.bindTexture(var4); EnchantmentNameParts.instance.setRandSeed(this.containerEnchantment.nameSeed); for (int var13 = 0; var13 < 3; ++var13) { String var14 = EnchantmentNameParts.instance.generateRandomEnchantName(); this.zLevel = 0.0F; this.mc.renderEngine.bindTexture(var4); int var15 = this.containerEnchantment.enchantLevels[var13]; GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); if (var15 == 0) { this.drawTexturedModalRect(var5 + 60, var6 + 14 + 19 * var13, 0, 185, 108, 19); } else { String var16 = "" + var15; FontRenderer var17 = this.mc.standardGalacticFontRenderer; int var18 = 6839882; if (this.mc.thePlayer.experienceLevel < var15 && !this.mc.thePlayer.capabilities.isCreativeMode) { this.drawTexturedModalRect(var5 + 60, var6 + 14 + 19 * var13, 0, 185, 108, 19); var17.drawSplitString(var14, var5 + 62, var6 + 16 + 19 * var13, 104, (var18 & 16711422) >> 1); var17 = this.mc.fontRenderer; var18 = 4226832; var17.drawStringWithShadow(var16, var5 + 62 + 104 - var17.getStringWidth(var16), var6 + 16 + 19 * var13 + 7, var18); } else { int var19 = par2 - (var5 + 60); int var20 = par3 - (var6 + 14 + 19 * var13); if (var19 >= 0 && var20 >= 0 && var19 < 108 && var20 < 19) { this.drawTexturedModalRect(var5 + 60, var6 + 14 + 19 * var13, 0, 204, 108, 19); var18 = 16777088; } else { this.drawTexturedModalRect(var5 + 60, var6 + 14 + 19 * var13, 0, 166, 108, 19); } var17.drawSplitString(var14, var5 + 62, var6 + 16 + 19 * var13, 104, var18); var17 = this.mc.fontRenderer; var18 = 8453920; var17.drawStringWithShadow(var16, var5 + 62 + 104 - var17.getStringWidth(var16), var6 + 16 + 19 * var13 + 7, var18); } } } } public void func_74205_h() { ItemStack var1 = this.inventorySlots.getSlot(0).getStack(); if (!ItemStack.areItemStacksEqual(var1, this.theItemStack)) { this.theItemStack = var1; do { this.field_74211_r += (float)(this.rand.nextInt(4) - this.rand.nextInt(4)); } while (this.field_74213_p <= this.field_74211_r + 1.0F && this.field_74213_p >= this.field_74211_r - 1.0F); } ++this.field_74214_o; this.field_74212_q = this.field_74213_p; this.field_74208_u = this.field_74209_t; boolean var2 = false; for (int var3 = 0; var3 < 3; ++var3) { if (this.containerEnchantment.enchantLevels[var3] != 0) { var2 = true; } } if (var2) { this.field_74209_t += 0.2F; } else { this.field_74209_t -= 0.2F; } if (this.field_74209_t < 0.0F) { this.field_74209_t = 0.0F; } if (this.field_74209_t > 1.0F) { this.field_74209_t = 1.0F; } float var5 = (this.field_74211_r - this.field_74213_p) * 0.4F; float var4 = 0.2F; if (var5 < -var4) { var5 = -var4; } if (var5 > var4) { var5 = var4; } this.field_74210_s += (var5 - this.field_74210_s) * 0.9F; this.field_74213_p += this.field_74210_s; } }