package net.minecraft.client.gui;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.Random;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.client.model.ModelBook;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.ContainerEnchantment;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnchantmentNameParts;
import net.minecraft.util.MathHelper;
import net.minecraft.util.StatCollector;
import net.minecraft.world.World;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import org.lwjgl.util.glu.GLU;
@SideOnly(Side.CLIENT)
public class GuiEnchantment extends GuiContainer
{
/** The book model used on the GUI. */
private static ModelBook bookModel = new ModelBook();
private Random rand = new Random();
/** ContainerEnchantment object associated with this gui */
private ContainerEnchantment containerEnchantment;
public int field_74214_o;
public float field_74213_p;
public float field_74212_q;
public float field_74211_r;
public float field_74210_s;
public float field_74209_t;
public float field_74208_u;
ItemStack theItemStack;
public GuiEnchantment(InventoryPlayer par1InventoryPlayer, World par2World, int par3, int par4, int par5)
{
super(new ContainerEnchantment(par1InventoryPlayer, par2World, par3, par4, par5));
this.containerEnchantment = (ContainerEnchantment)this.inventorySlots;
}
/**
* Draw the foreground layer for the GuiContainer (everything in front of the items)
*/
protected void drawGuiContainerForegroundLayer(int par1, int par2)
{
this.fontRenderer.drawString(StatCollector.translateToLocal("container.enchant"), 12, 6, 4210752);
this.fontRenderer.drawString(StatCollector.translateToLocal("container.inventory"), 8, this.ySize - 96 + 2, 4210752);
}
/**
* Called from the main game loop to update the screen.
*/
public void updateScreen()
{
super.updateScreen();
this.func_74205_h();
}
/**
* Called when the mouse is clicked.
*/
protected void mouseClicked(int par1, int par2, int par3)
{
super.mouseClicked(par1, par2, par3);
int var4 = (this.width - this.xSize) / 2;
int var5 = (this.height - this.ySize) / 2;
for (int var6 = 0; var6 < 3; ++var6)
{
int var7 = par1 - (var4 + 60);
int var8 = par2 - (var5 + 14 + 19 * var6);
if (var7 >= 0 && var8 >= 0 && var7 < 108 && var8 < 19 && this.containerEnchantment.enchantItem(this.mc.thePlayer, var6))
{
this.mc.playerController.sendEnchantPacket(this.containerEnchantment.windowId, var6);
}
}
}
/**
* Draw the background layer for the GuiContainer (everything behind the items)
*/
protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3)
{
int var4 = this.mc.renderEngine.getTexture("/gui/enchant.png");
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
this.mc.renderEngine.bindTexture(var4);
int var5 = (this.width - this.xSize) / 2;
int var6 = (this.height - this.ySize) / 2;
this.drawTexturedModalRect(var5, var6, 0, 0, this.xSize, this.ySize);
GL11.glPushMatrix();
GL11.glMatrixMode(GL11.GL_PROJECTION);
GL11.glPushMatrix();
GL11.glLoadIdentity();
ScaledResolution var7 = new ScaledResolution(this.mc.gameSettings, this.mc.displayWidth, this.mc.displayHeight);
GL11.glViewport((var7.getScaledWidth() - 320) / 2 * var7.getScaleFactor(), (var7.getScaledHeight() - 240) / 2 * var7.getScaleFactor(), 320 * var7.getScaleFactor(), 240 * var7.getScaleFactor());
GL11.glTranslatef(-0.34F, 0.23F, 0.0F);
GLU.gluPerspective(90.0F, 1.3333334F, 9.0F, 80.0F);
float var8 = 1.0F;
GL11.glMatrixMode(GL11.GL_MODELVIEW);
GL11.glLoadIdentity();
RenderHelper.enableStandardItemLighting();
GL11.glTranslatef(0.0F, 3.3F, -16.0F);
GL11.glScalef(var8, var8, var8);
float var9 = 5.0F;
GL11.glScalef(var9, var9, var9);
GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
this.mc.renderEngine.bindTexture(this.mc.renderEngine.getTexture("/item/book.png"));
GL11.glRotatef(20.0F, 1.0F, 0.0F, 0.0F);
float var10 = this.field_74208_u + (this.field_74209_t - this.field_74208_u) * par1;
GL11.glTranslatef((1.0F - var10) * 0.2F, (1.0F - var10) * 0.1F, (1.0F - var10) * 0.25F);
GL11.glRotatef(-(1.0F - var10) * 90.0F - 90.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(180.0F, 1.0F, 0.0F, 0.0F);
float var11 = this.field_74212_q + (this.field_74213_p - this.field_74212_q) * par1 + 0.25F;
float var12 = this.field_74212_q + (this.field_74213_p - this.field_74212_q) * par1 + 0.75F;
var11 = (var11 - (float)MathHelper.truncateDoubleToInt((double)var11)) * 1.6F - 0.3F;
var12 = (var12 - (float)MathHelper.truncateDoubleToInt((double)var12)) * 1.6F - 0.3F;
if (var11 < 0.0F)
{
var11 = 0.0F;
}
if (var12 < 0.0F)
{
var12 = 0.0F;
}
if (var11 > 1.0F)
{
var11 = 1.0F;
}
if (var12 > 1.0F)
{
var12 = 1.0F;
}
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
bookModel.render((Entity)null, 0.0F, var11, var12, var10, 0.0F, 0.0625F);
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
RenderHelper.disableStandardItemLighting();
GL11.glMatrixMode(GL11.GL_PROJECTION);
GL11.glViewport(0, 0, this.mc.displayWidth, this.mc.displayHeight);
GL11.glPopMatrix();
GL11.glMatrixMode(GL11.GL_MODELVIEW);
GL11.glPopMatrix();
RenderHelper.disableStandardItemLighting();
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
this.mc.renderEngine.bindTexture(var4);
EnchantmentNameParts.instance.setRandSeed(this.containerEnchantment.nameSeed);
for (int var13 = 0; var13 < 3; ++var13)
{
String var14 = EnchantmentNameParts.instance.generateRandomEnchantName();
this.zLevel = 0.0F;
this.mc.renderEngine.bindTexture(var4);
int var15 = this.containerEnchantment.enchantLevels[var13];
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
if (var15 == 0)
{
this.drawTexturedModalRect(var5 + 60, var6 + 14 + 19 * var13, 0, 185, 108, 19);
}
else
{
String var16 = "" + var15;
FontRenderer var17 = this.mc.standardGalacticFontRenderer;
int var18 = 6839882;
if (this.mc.thePlayer.experienceLevel < var15 && !this.mc.thePlayer.capabilities.isCreativeMode)
{
this.drawTexturedModalRect(var5 + 60, var6 + 14 + 19 * var13, 0, 185, 108, 19);
var17.drawSplitString(var14, var5 + 62, var6 + 16 + 19 * var13, 104, (var18 & 16711422) >> 1);
var17 = this.mc.fontRenderer;
var18 = 4226832;
var17.drawStringWithShadow(var16, var5 + 62 + 104 - var17.getStringWidth(var16), var6 + 16 + 19 * var13 + 7, var18);
}
else
{
int var19 = par2 - (var5 + 60);
int var20 = par3 - (var6 + 14 + 19 * var13);
if (var19 >= 0 && var20 >= 0 && var19 < 108 && var20 < 19)
{
this.drawTexturedModalRect(var5 + 60, var6 + 14 + 19 * var13, 0, 204, 108, 19);
var18 = 16777088;
}
else
{
this.drawTexturedModalRect(var5 + 60, var6 + 14 + 19 * var13, 0, 166, 108, 19);
}
var17.drawSplitString(var14, var5 + 62, var6 + 16 + 19 * var13, 104, var18);
var17 = this.mc.fontRenderer;
var18 = 8453920;
var17.drawStringWithShadow(var16, var5 + 62 + 104 - var17.getStringWidth(var16), var6 + 16 + 19 * var13 + 7, var18);
}
}
}
}
public void func_74205_h()
{
ItemStack var1 = this.inventorySlots.getSlot(0).getStack();
if (!ItemStack.areItemStacksEqual(var1, this.theItemStack))
{
this.theItemStack = var1;
do
{
this.field_74211_r += (float)(this.rand.nextInt(4) - this.rand.nextInt(4));
}
while (this.field_74213_p <= this.field_74211_r + 1.0F && this.field_74213_p >= this.field_74211_r - 1.0F);
}
++this.field_74214_o;
this.field_74212_q = this.field_74213_p;
this.field_74208_u = this.field_74209_t;
boolean var2 = false;
for (int var3 = 0; var3 < 3; ++var3)
{
if (this.containerEnchantment.enchantLevels[var3] != 0)
{
var2 = true;
}
}
if (var2)
{
this.field_74209_t += 0.2F;
}
else
{
this.field_74209_t -= 0.2F;
}
if (this.field_74209_t < 0.0F)
{
this.field_74209_t = 0.0F;
}
if (this.field_74209_t > 1.0F)
{
this.field_74209_t = 1.0F;
}
float var5 = (this.field_74211_r - this.field_74213_p) * 0.4F;
float var4 = 0.2F;
if (var5 < -var4)
{
var5 = -var4;
}
if (var5 > var4)
{
var5 = var4;
}
this.field_74210_s += (var5 - this.field_74210_s) * 0.9F;
this.field_74213_p += this.field_74210_s;
}
}