package net.minecraft.client.renderer.tileentity; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelEnderCrystal; import net.minecraft.client.renderer.entity.Render; import net.minecraft.entity.Entity; import net.minecraft.entity.item.EntityEnderCrystal; import net.minecraft.util.MathHelper; import org.lwjgl.opengl.GL11; @SideOnly(Side.CLIENT) public class RenderEnderCrystal extends Render { private int field_76996_a = -1; private ModelBase field_76995_b; public RenderEnderCrystal() { this.shadowSize = 0.5F; } /** * Renders the Ender Crystal. */ public void doRenderEnderCrystal(EntityEnderCrystal par1EntityEnderCrystal, double par2, double par4, double par6, float par8, float par9) { if (this.field_76996_a != 1) { this.field_76995_b = new ModelEnderCrystal(0.0F, true); this.field_76996_a = 1; } float var10 = (float)par1EntityEnderCrystal.innerRotation + par9; GL11.glPushMatrix(); GL11.glTranslatef((float)par2, (float)par4, (float)par6); this.loadTexture("/mob/enderdragon/crystal.png"); float var11 = MathHelper.sin(var10 * 0.2F) / 2.0F + 0.5F; var11 += var11 * var11; this.field_76995_b.render(par1EntityEnderCrystal, 0.0F, var10 * 3.0F, var11 * 0.2F, 0.0F, 0.0F, 0.0625F); GL11.glPopMatrix(); } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) { this.doRenderEnderCrystal((EntityEnderCrystal)par1Entity, par2, par4, par6, par8, par9); } }