package net.minecraft.client.renderer.entity; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.block.Block; import net.minecraft.client.model.ModelIronGolem; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.monster.EntityIronGolem; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL12; @SideOnly(Side.CLIENT) public class RenderIronGolem extends RenderLiving { /** Iron Golem's Model. */ private ModelIronGolem ironGolemModel; public RenderIronGolem() { super(new ModelIronGolem(), 0.5F); this.ironGolemModel = (ModelIronGolem)this.mainModel; } /** * Renders the Iron Golem. */ public void doRenderIronGolem(EntityIronGolem par1EntityIronGolem, double par2, double par4, double par6, float par8, float par9) { super.doRenderLiving(par1EntityIronGolem, par2, par4, par6, par8, par9); } /** * Rotates Iron Golem corpse. */ protected void rotateIronGolemCorpse(EntityIronGolem par1EntityIronGolem, float par2, float par3, float par4) { super.rotateCorpse(par1EntityIronGolem, par2, par3, par4); if ((double)par1EntityIronGolem.legYaw >= 0.01D) { float var5 = 13.0F; float var6 = par1EntityIronGolem.legSwing - par1EntityIronGolem.legYaw * (1.0F - par4) + 6.0F; float var7 = (Math.abs(var6 % var5 - var5 * 0.5F) - var5 * 0.25F) / (var5 * 0.25F); GL11.glRotatef(6.5F * var7, 0.0F, 0.0F, 1.0F); } } /** * Renders Iron Golem Equipped items. */ protected void renderIronGolemEquippedItems(EntityIronGolem par1EntityIronGolem, float par2) { super.renderEquippedItems(par1EntityIronGolem, par2); if (par1EntityIronGolem.getHoldRoseTick() != 0) { GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glPushMatrix(); GL11.glRotatef(5.0F + 180.0F * this.ironGolemModel.ironGolemRightArm.rotateAngleX / (float)Math.PI, 1.0F, 0.0F, 0.0F); GL11.glTranslatef(-0.6875F, 1.25F, -0.9375F); GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F); float var3 = 0.8F; GL11.glScalef(var3, -var3, var3); int var4 = par1EntityIronGolem.getBrightnessForRender(par2); int var5 = var4 % 65536; int var6 = var4 / 65536; OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)var5 / 1.0F, (float)var6 / 1.0F); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); this.loadTexture("/terrain.png"); this.renderBlocks.renderBlockAsItem(Block.plantRed, 0, 1.0F); GL11.glPopMatrix(); GL11.glDisable(GL12.GL_RESCALE_NORMAL); } } protected void renderEquippedItems(EntityLiving par1EntityLiving, float par2) { this.renderIronGolemEquippedItems((EntityIronGolem)par1EntityLiving, par2); } protected void rotateCorpse(EntityLiving par1EntityLiving, float par2, float par3, float par4) { this.rotateIronGolemCorpse((EntityIronGolem)par1EntityLiving, par2, par3, par4); } public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9) { this.doRenderIronGolem((EntityIronGolem)par1EntityLiving, par2, par4, par6, par8, par9); } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) { this.doRenderIronGolem((EntityIronGolem)par1Entity, par2, par4, par6, par8, par9); } }