package net.minecraft.client.renderer.entity;
import Oskar13.OskarStart;
import Oskar13.TheCharacters.Characters;
import Oskar13.TheCharacters.ModelSystem.IModelArmor;
import Oskar13.TheCharacters.ModelSystem.ModelPlayerBase;
import Oskar13.TheCharacters.ModelSystem.PlayerModel;
import cpw.mods.fml.client.FMLClientHandler;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.model.ModelBiped;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.tileentity.TileEntitySkullRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.EnumAction;
import net.minecraft.item.EnumArmorMaterial;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemStack;
import net.minecraft.util.MathHelper;
import org.lwjgl.opengl.GL11;
import static net.minecraftforge.client.IItemRenderer.ItemRenderType.*;
import static net.minecraftforge.client.IItemRenderer.ItemRendererHelper.*;
import net.minecraftforge.client.IItemRenderer;
import net.minecraftforge.client.MinecraftForgeClient;
import net.minecraftforge.client.ForgeHooksClient;
@SideOnly(Side.CLIENT)
public class RenderPlayer extends RenderLiving
{
//IModelPlayerArmor IModelPlayerArmor;
private static ModelPlayerBase baseModel;
private static ModelPlayerBase armorModel;
private static String lastPM = null;
public static String armorFilenamePrefix[] =
{
"cloth", "chain", "iron", "diamond", "gold"
};
public RenderPlayer()
{
super(Characters.getModel(FMLClientHandler.instance().getClient().session.username).base, Characters.getModel(FMLClientHandler.instance().getClient().session.username).shadowSize);
baseModel = (ModelPlayerBase)mainModel;
armorModel = Characters.getModel(FMLClientHandler.instance().getClient().session.username).armor;
}
/**
* Set the specified armor model as the player model. Args: player, armorSlot, partialTick
*/
protected int setArmorModel(EntityPlayer entityplayer, int i, float f)
{
ItemStack itemstack = entityplayer.inventory.armorItemInSlot(3 - i);
if (itemstack != null)
{
Item item = itemstack.getItem();
if (item instanceof ItemArmor)
{
String s = armorModel.textureUrl;
if (s != null)
{
s = s.replaceAll("%NAME%", entityplayer.username);
}
loadDownloadableImageTexture(s, ((IModelArmor)armorModel).texturePath(armorFilenamePrefix[((ItemArmor)item).renderIndex], i));
armorModel.init(((IModelArmor)armorModel).setStrechLayer(i));
((IModelArmor)armorModel).setVisibleBoxes(i);
armorModel.isSneak = baseModel.isSneak;
armorModel.armorSlowdown = baseModel.armorSlowdown;
armorModel.hasBow = baseModel.hasBow;
setRenderPassModel(armorModel);
return itemstack.isItemEnchanted() ? 15 : 1;
}
}
return -1;
}
protected void func_82439_b(EntityPlayer par1EntityPlayer, int par2, float par3)
{
ItemStack var4 = par1EntityPlayer.inventory.armorItemInSlot(3 - par2);
if (var4 != null)
{
Item var5 = var4.getItem();
if (var5 instanceof ItemArmor)
{
ItemArmor var6 = (ItemArmor)var5;
this.loadTexture(ForgeHooksClient.getArmorTexture(var4, "/armor/" + armorFilenamePrefix[var6.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + "_b.png"));
float var7 = 1.0F;
GL11.glColor3f(var7, var7, var7);
}
}
}
private void updateModel(EntityPlayer entityplayer)
{
PlayerModel playermodel = Characters.OtherPlayerModel(entityplayer);
if (lastPM != playermodel.name)
{
playermodel.base.init(0.0F);
mainModel = baseModel = playermodel.base;
armorModel = playermodel.armor;
shadowSize = playermodel.shadowSize;
lastPM = playermodel.name;
}
}
public void renderPlayer(EntityPlayer par1EntityPlayer, double par2, double par4, double par6, float par8, float par9)
{
updateModel(par1EntityPlayer);
float var10 = 1.0F;
GL11.glColor3f(var10, var10, var10);
ItemStack var11 = par1EntityPlayer.inventory.getCurrentItem();
if (var11 != null && par1EntityPlayer.getItemInUseCount() > 0)
{
EnumAction var12 = var11.getItemUseAction();
if (var12 == EnumAction.block)
{
this.armorModel.heldItemRight = this.armorModel.heldItemRight = this.baseModel.heldItemRight = 3;
}
else if (var12 == EnumAction.bow)
{
this.armorModel.aimedBow = this.armorModel.aimedBow = this.baseModel.aimedBow = true;
}
}
double var14 = par4 - (double)par1EntityPlayer.yOffset;
if (par1EntityPlayer.isSneaking() && !(par1EntityPlayer instanceof EntityPlayerSP))
{
var14 -= 0.125D;
}
super.doRenderLiving(par1EntityPlayer, par2, var14, par6, par8, par9);
}
/**
* Used to render a player's name above their head
*/
protected void renderName(EntityPlayer par1EntityPlayer, double par2, double par4, double par6)
{
if (Minecraft.isGuiEnabled() && par1EntityPlayer != this.renderManager.livingPlayer && !par1EntityPlayer.getHasActivePotion())
{
float var8 = 1.6F;
float var9 = 0.016666668F * var8;
double var10 = par1EntityPlayer.getDistanceSqToEntity(this.renderManager.livingPlayer);
float var12 = 1F;
if (var10 < (double)(var12 * var12))
{
String var13 = par1EntityPlayer.username;
if (par1EntityPlayer.isSneaking())
{
FontRenderer var14 = this.getFontRendererFromRenderManager();
GL11.glPushMatrix();
GL11.glTranslatef((float)par2 + 0.0F, (float)par4 + 2.3F, (float)par6);
GL11.glNormal3f(0.0F, 1.0F, 0.0F);
GL11.glRotatef(-this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
GL11.glScalef(-var9, -var9, var9);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glTranslatef(0.0F, 0.25F / var9, 0.0F);
GL11.glDepthMask(false);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
Tessellator var15 = Tessellator.instance;
GL11.glDisable(GL11.GL_TEXTURE_2D);
var15.startDrawingQuads();
int var16 = var14.getStringWidth(var13) / 2;
var15.setColorRGBA_F(0.0F, 0.0F, 0.0F, 0.25F);
var15.addVertex((double)(-var16 - 1), -1.0D, 0.0D);
var15.addVertex((double)(-var16 - 1), 8.0D, 0.0D);
var15.addVertex((double)(var16 + 1), 8.0D, 0.0D);
var15.addVertex((double)(var16 + 1), -1.0D, 0.0D);
var15.draw();
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glDepthMask(true);
var14.drawString(var13, -var14.getStringWidth(var13) / 2, 0, 553648127);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_BLEND);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glPopMatrix();
}
else if (par1EntityPlayer.isPlayerSleeping())
{
this.renderLivingLabel(par1EntityPlayer, var13, par2, par4 - 1.5D, par6, 64);
}
else
{
this.renderLivingLabel(par1EntityPlayer, var13, par2, par4, par6, 64);
}
}
}
}
/**
* Method for adding special render rules
*/
protected void renderSpecials(EntityPlayer par1EntityPlayer, float par2)
{
float var3 = 1.0F;
GL11.glColor3f(var3, var3, var3);
super.renderEquippedItems(par1EntityPlayer, par2);
super.renderArrowsStuckInEntity(par1EntityPlayer, par2);
ItemStack var4 = par1EntityPlayer.inventory.armorItemInSlot(3);
if (var4 != null)
{
GL11.glPushMatrix();
//this.baseModel.bipedHead.postRender(0.0625F);
float var5;
if (var4 != null && var4.getItem() instanceof ItemBlock)
{
IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(var4, EQUIPPED);
boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, var4, BLOCK_3D));
if (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[var4.itemID].getRenderType()))
{
var5 = 0.625F;
GL11.glTranslatef(0.0F, -0.25F, 0.0F);
GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
GL11.glScalef(var5, -var5, -var5);
}
this.renderManager.itemRenderer.renderItem(par1EntityPlayer, var4, 0);
}
else if (var4.getItem().itemID == Item.skull.itemID)
{
var5 = 1.0625F;
GL11.glScalef(var5, -var5, -var5);
String var6 = "";
if (var4.hasTagCompound() && var4.getTagCompound().hasKey("SkullOwner"))
{
var6 = var4.getTagCompound().getString("SkullOwner");
}
TileEntitySkullRenderer.skullRenderer.func_82393_a(-0.5F, 0.0F, -0.5F, 1, 180.0F, var4.getItemDamage(), var6);
}
GL11.glPopMatrix();
}
float var7;
float var8;
if (par1EntityPlayer.username.equals("deadmau5") && this.loadDownloadableImageTexture(par1EntityPlayer.skinUrl, (String)null))
{
for (int var20 = 0; var20 < 2; ++var20)
{
float var25 = par1EntityPlayer.prevRotationYaw + (par1EntityPlayer.rotationYaw - par1EntityPlayer.prevRotationYaw) * par2 - (par1EntityPlayer.prevRenderYawOffset + (par1EntityPlayer.renderYawOffset - par1EntityPlayer.prevRenderYawOffset) * par2);
var7 = par1EntityPlayer.prevRotationPitch + (par1EntityPlayer.rotationPitch - par1EntityPlayer.prevRotationPitch) * par2;
GL11.glPushMatrix();
GL11.glRotatef(var25, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(var7, 1.0F, 0.0F, 0.0F);
GL11.glTranslatef(0.375F * (float)(var20 * 2 - 1), 0.0F, 0.0F);
GL11.glTranslatef(0.0F, -0.375F, 0.0F);
GL11.glRotatef(-var7, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(-var25, 0.0F, 1.0F, 0.0F);
var8 = 1.3333334F;
GL11.glScalef(var8, var8, var8);
this.baseModel.renderEars(0.0625F);
GL11.glPopMatrix();
}
}
float var11;
if (this.loadDownloadableImageTexture(par1EntityPlayer.playerCloakUrl, (String)null) && !par1EntityPlayer.getHasActivePotion() && !par1EntityPlayer.getHideCape())
{
GL11.glPushMatrix();
GL11.glTranslatef(0.0F, 0.0F, 0.125F);
double var22 = par1EntityPlayer.field_71091_bM + (par1EntityPlayer.field_71094_bP - par1EntityPlayer.field_71091_bM) * (double)par2 - (par1EntityPlayer.prevPosX + (par1EntityPlayer.posX - par1EntityPlayer.prevPosX) * (double)par2);
double var24 = par1EntityPlayer.field_71096_bN + (par1EntityPlayer.field_71095_bQ - par1EntityPlayer.field_71096_bN) * (double)par2 - (par1EntityPlayer.prevPosY + (par1EntityPlayer.posY - par1EntityPlayer.prevPosY) * (double)par2);
double var9 = par1EntityPlayer.field_71097_bO + (par1EntityPlayer.field_71085_bR - par1EntityPlayer.field_71097_bO) * (double)par2 - (par1EntityPlayer.prevPosZ + (par1EntityPlayer.posZ - par1EntityPlayer.prevPosZ) * (double)par2);
var11 = par1EntityPlayer.prevRenderYawOffset + (par1EntityPlayer.renderYawOffset - par1EntityPlayer.prevRenderYawOffset) * par2;
double var12 = (double)MathHelper.sin(var11 * (float)Math.PI / 180.0F);
double var14 = (double)(-MathHelper.cos(var11 * (float)Math.PI / 180.0F));
float var16 = (float)var24 * 10.0F;
if (var16 < -6.0F)
{
var16 = -6.0F;
}
if (var16 > 32.0F)
{
var16 = 32.0F;
}
float var17 = (float)(var22 * var12 + var9 * var14) * 100.0F;
float var18 = (float)(var22 * var14 - var9 * var12) * 100.0F;
if (var17 < 0.0F)
{
var17 = 0.0F;
}
float var19 = par1EntityPlayer.prevCameraYaw + (par1EntityPlayer.cameraYaw - par1EntityPlayer.prevCameraYaw) * par2;
var16 += MathHelper.sin((par1EntityPlayer.prevDistanceWalkedModified + (par1EntityPlayer.distanceWalkedModified - par1EntityPlayer.prevDistanceWalkedModified) * par2) * 6.0F) * 32.0F * var19;
if (par1EntityPlayer.isSneaking())
{
var16 += 25.0F;
}
GL11.glRotatef(6.0F + var17 / 2.0F + var16, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(var18 / 2.0F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(-var18 / 2.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
// this.baseModel.renderCloak(0.0625F);
GL11.glPopMatrix();
}
ItemStack var21 = par1EntityPlayer.inventory.getCurrentItem();
if (var21 != null)
{
GL11.glPushMatrix();
// this.baseModel.bipedRightArm.postRender(0.0625F);
GL11.glTranslatef(-0.0625F, 0.4375F, 0.0625F);
if (par1EntityPlayer.fishEntity != null)
{
var21 = new ItemStack(Item.stick);
}
EnumAction var23 = null;
if (par1EntityPlayer.getItemInUseCount() > 0)
{
var23 = var21.getItemUseAction();
}
IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(var21, EQUIPPED);
boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, var21, BLOCK_3D));
if (var21.getItem() instanceof ItemBlock && (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[var21.itemID].getRenderType())))
{
var7 = 0.5F;
GL11.glTranslatef(0.0F, 0.1875F, -0.3125F);
var7 *= 0.75F;
GL11.glRotatef(20.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
GL11.glScalef(-var7, -var7, var7);
}
else if (var21.itemID == Item.bow.itemID)
{
var7 = 0.625F;
GL11.glTranslatef(0.0F, 0.125F, 0.3125F);
GL11.glRotatef(-20.0F, 0.0F, 1.0F, 0.0F);
GL11.glScalef(var7, -var7, var7);
GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
}
else if (Item.itemsList[var21.itemID].isFull3D())
{
var7 = 0.625F;
if (Item.itemsList[var21.itemID].shouldRotateAroundWhenRendering())
{
GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
GL11.glTranslatef(0.0F, -0.125F, 0.0F);
}
if (par1EntityPlayer.getItemInUseCount() > 0 && var23 == EnumAction.block)
{
GL11.glTranslatef(0.05F, 0.0F, -0.1F);
GL11.glRotatef(-50.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(-10.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(-60.0F, 0.0F, 0.0F, 1.0F);
}
GL11.glTranslatef(0.0F, 0.1875F, 0.0F);
GL11.glScalef(var7, -var7, var7);
GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
}
else
{
var7 = 0.375F;
GL11.glTranslatef(0.25F, 0.1875F, -0.1875F);
GL11.glScalef(var7, var7, var7);
GL11.glRotatef(60.0F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(20.0F, 0.0F, 0.0F, 1.0F);
}
float var10;
int var27;
float var28;
if (var21.getItem().requiresMultipleRenderPasses())
{
for (var27 = 0; var27 < var21.getItem().getRenderPasses(var21.getItemDamage()); ++var27)
{
int var26 = var21.getItem().getColorFromItemStack(var21, var27);
var28 = (float)(var26 >> 16 & 255) / 255.0F;
var10 = (float)(var26 >> 8 & 255) / 255.0F;
var11 = (float)(var26 & 255) / 255.0F;
GL11.glColor4f(var28, var10, var11, 1.0F);
this.renderManager.itemRenderer.renderItem(par1EntityPlayer, var21, var27);
}
}
else
{
var27 = var21.getItem().getColorFromItemStack(var21, 0);
var8 = (float)(var27 >> 16 & 255) / 255.0F;
var28 = (float)(var27 >> 8 & 255) / 255.0F;
var10 = (float)(var27 & 255) / 255.0F;
GL11.glColor4f(var8, var28, var10, 1.0F);
this.renderManager.itemRenderer.renderItem(par1EntityPlayer, var21, 0);
}
GL11.glPopMatrix();
}
}
protected void renderPlayerScale(EntityPlayer par1EntityPlayer, float par2)
{
float var3 = 0.9375F;
GL11.glScalef(var3, var3, var3);
}
public void func_82441_a(EntityPlayer par1EntityPlayer)
{
float var2 = 1.0F;
GL11.glColor3f(var2, var2, var2);
this.baseModel.onGround = 0.0F;
this.baseModel.setRotationAngles(0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, par1EntityPlayer);
//this.baseModel.bipedRightArm.render(0.0625F);
}
/**
* Renders player with sleeping offset if sleeping
*/
protected void renderPlayerSleep(EntityPlayer par1EntityPlayer, double par2, double par4, double par6)
{
if (par1EntityPlayer.isEntityAlive() && par1EntityPlayer.isPlayerSleeping())
{
super.renderLivingAt(par1EntityPlayer, par2 + (double)par1EntityPlayer.field_71079_bU, par4 + (double)par1EntityPlayer.field_71082_cx, par6 + (double)par1EntityPlayer.field_71089_bV);
}
else
{
super.renderLivingAt(par1EntityPlayer, par2, par4, par6);
}
}
/**
* Rotates the player if the player is sleeping. This method is called in rotateCorpse.
*/
protected void rotatePlayer(EntityPlayer par1EntityPlayer, float par2, float par3, float par4)
{
if (par1EntityPlayer.isEntityAlive() && par1EntityPlayer.isPlayerSleeping())
{
GL11.glRotatef(par1EntityPlayer.getBedOrientationInDegrees(), 0.0F, 1.0F, 0.0F);
GL11.glRotatef(this.getDeathMaxRotation(par1EntityPlayer), 0.0F, 0.0F, 1.0F);
GL11.glRotatef(270.0F, 0.0F, 1.0F, 0.0F);
}
else
{
super.rotateCorpse(par1EntityPlayer, par2, par3, par4);
}
}
/**
* Passes the specialRender and renders it
*/
protected void passSpecialRender(EntityLiving par1EntityLiving, double par2, double par4, double par6)
{
this.renderName((EntityPlayer)par1EntityLiving, par2, par4, par6);
}
/**
* Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
* entityLiving, partialTickTime
*/
protected void preRenderCallback(EntityLiving par1EntityLiving, float par2)
{
this.renderPlayerScale((EntityPlayer)par1EntityLiving, par2);
}
protected void func_82408_c(EntityLiving par1EntityLiving, int par2, float par3)
{
this.func_82439_b((EntityPlayer)par1EntityLiving, par2, par3);
}
/**
* Queries whether should render the specified pass or not.
*/
protected int shouldRenderPass(EntityLiving par1EntityLiving, int par2, float par3)
{
return this.setArmorModel((EntityPlayer)par1EntityLiving, par2, par3);
}
protected void renderEquippedItems(EntityLiving par1EntityLiving, float par2)
{
this.renderSpecials((EntityPlayer)par1EntityLiving, par2);
}
protected void rotateCorpse(EntityLiving par1EntityLiving, float par2, float par3, float par4)
{
this.rotatePlayer((EntityPlayer)par1EntityLiving, par2, par3, par4);
}
/**
* Sets a simple glTranslate on a LivingEntity.
*/
protected void renderLivingAt(EntityLiving par1EntityLiving, double par2, double par4, double par6)
{
this.renderPlayerSleep((EntityPlayer)par1EntityLiving, par2, par4, par6);
}
public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
{
this.renderPlayer((EntityPlayer)par1EntityLiving, par2, par4, par6, par8, par9);
}
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
*/
public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
{
this.renderPlayer((EntityPlayer)par1Entity, par2, par4, par6, par8, par9);
}
}