package net.minecraft.block;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.List;
import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.ItemStack;
public class BlockWoodSlab extends BlockHalfSlab
{
/** The type of tree this slab came from. */
public static final String[] woodType = new String[] {"oak", "spruce", "birch", "jungle"};
public BlockWoodSlab(int par1, boolean par2)
{
super(par1, par2, Material.wood);
this.setCreativeTab(CreativeTabs.tabBlock);
}
/**
* From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
*/
public int getBlockTextureFromSideAndMetadata(int par1, int par2)
{
switch (par2 & 7)
{
case 1:
return 198;
case 2:
return 214;
case 3:
return 199;
default:
return 4;
}
}
/**
* Returns the block texture based on the side being looked at. Args: side
*/
public int getBlockTextureFromSide(int par1)
{
return this.getBlockTextureFromSideAndMetadata(par1, 0);
}
/**
* Returns the ID of the items to drop on destruction.
*/
public int idDropped(int par1, Random par2Random, int par3)
{
return Block.woodSingleSlab.blockID;
}
/**
* Returns an item stack containing a single instance of the current block type. 'i' is the block's subtype/damage
* and is ignored for blocks which do not support subtypes. Blocks which cannot be harvested should return null.
*/
protected ItemStack createStackedBlock(int par1)
{
return new ItemStack(Block.woodSingleSlab.blockID, 2, par1 & 7);
}
/**
* Returns the slab block name with step type.
*/
public String getFullSlabName(int par1)
{
if (par1 < 0 || par1 >= woodType.length)
{
par1 = 0;
}
return super.getBlockName() + "." + woodType[par1];
}
@SideOnly(Side.CLIENT)
/**
* returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
*/
public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List)
{
if (par1 != Block.woodDoubleSlab.blockID)
{
for (int var4 = 0; var4 < 4; ++var4)
{
par3List.add(new ItemStack(par1, 1, var4));
}
}
}
}