package net.minecraft.block; import java.util.Random; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.Entity; import net.minecraft.item.Item; import net.minecraft.util.AxisAlignedBB; import net.minecraft.world.World; public class BlockWeb extends Block { public BlockWeb(int par1, int par2) { super(par1, par2, Material.web); this.setCreativeTab(CreativeTabs.tabDecorations); } /** * Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity */ public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity) { par5Entity.setInWeb(); } /** * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. */ public boolean isOpaqueCube() { return false; } /** * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been * cleared to be reused) */ public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4) { return null; } /** * The type of render function that is called for this block */ public int getRenderType() { return 1; } /** * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) */ public boolean renderAsNormalBlock() { return false; } /** * Returns the ID of the items to drop on destruction. */ public int idDropped(int par1, Random par2Random, int par3) { return Item.silk.itemID; } /** * Return true if a player with Silk Touch can harvest this block directly, and not its normal drops. */ protected boolean canSilkHarvest() { return true; } }