package net.minecraft.inventory;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.entity.IMerchant;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
public class ContainerMerchant extends Container
{
/** Instance of Merchant. */
private IMerchant theMerchant;
private InventoryMerchant merchantInventory;
/** Instance of World. */
private final World theWorld;
public ContainerMerchant(InventoryPlayer par1InventoryPlayer, IMerchant par2IMerchant, World par3World)
{
this.theMerchant = par2IMerchant;
this.theWorld = par3World;
this.merchantInventory = new InventoryMerchant(par1InventoryPlayer.player, par2IMerchant);
this.addSlotToContainer(new Slot(this.merchantInventory, 0, 36, 53));
this.addSlotToContainer(new Slot(this.merchantInventory, 1, 62, 53));
this.addSlotToContainer(new SlotMerchantResult(par1InventoryPlayer.player, par2IMerchant, this.merchantInventory, 2, 120, 53));
int var4;
for (var4 = 0; var4 < 3; ++var4)
{
for (int var5 = 0; var5 < 9; ++var5)
{
this.addSlotToContainer(new Slot(par1InventoryPlayer, var5 + var4 * 9 + 9, 8 + var5 * 18, 84 + var4 * 18));
}
}
for (var4 = 0; var4 < 9; ++var4)
{
this.addSlotToContainer(new Slot(par1InventoryPlayer, var4, 8 + var4 * 18, 142));
}
}
public InventoryMerchant getMerchantInventory()
{
return this.merchantInventory;
}
public void addCraftingToCrafters(ICrafting par1ICrafting)
{
super.addCraftingToCrafters(par1ICrafting);
}
/**
* Looks for changes made in the container, sends them to every listener.
*/
public void detectAndSendChanges()
{
super.detectAndSendChanges();
}
/**
* Callback for when the crafting matrix is changed.
*/
public void onCraftMatrixChanged(IInventory par1IInventory)
{
this.merchantInventory.resetRecipeAndSlots();
super.onCraftMatrixChanged(par1IInventory);
}
public void setCurrentRecipeIndex(int par1)
{
this.merchantInventory.setCurrentRecipeIndex(par1);
}
@SideOnly(Side.CLIENT)
public void updateProgressBar(int par1, int par2) {}
public boolean canInteractWith(EntityPlayer par1EntityPlayer)
{
return this.theMerchant.getCustomer() == par1EntityPlayer;
}
/**
* Called when a player shift-clicks on a slot. You must override this or you will crash when someone does that.
*/
public ItemStack transferStackInSlot(EntityPlayer par1EntityPlayer, int par2)
{
ItemStack var3 = null;
Slot var4 = (Slot)this.inventorySlots.get(par2);
if (var4 != null && var4.getHasStack())
{
ItemStack var5 = var4.getStack();
var3 = var5.copy();
if (par2 == 2)
{
if (!this.mergeItemStack(var5, 3, 39, true))
{
return null;
}
var4.onSlotChange(var5, var3);
}
else if (par2 != 0 && par2 != 1)
{
if (par2 >= 3 && par2 < 30)
{
if (!this.mergeItemStack(var5, 30, 39, false))
{
return null;
}
}
else if (par2 >= 30 && par2 < 39 && !this.mergeItemStack(var5, 3, 30, false))
{
return null;
}
}
else if (!this.mergeItemStack(var5, 3, 39, false))
{
return null;
}
if (var5.stackSize == 0)
{
var4.putStack((ItemStack)null);
}
else
{
var4.onSlotChanged();
}
if (var5.stackSize == var3.stackSize)
{
return null;
}
var4.onPickupFromSlot(par1EntityPlayer, var5);
}
return var3;
}
/**
* Callback for when the crafting gui is closed.
*/
public void onCraftGuiClosed(EntityPlayer par1EntityPlayer)
{
super.onCraftGuiClosed(par1EntityPlayer);
this.theMerchant.setCustomer((EntityPlayer)null);
super.onCraftGuiClosed(par1EntityPlayer);
if (!this.theWorld.isRemote)
{
ItemStack var2 = this.merchantInventory.getStackInSlotOnClosing(0);
if (var2 != null)
{
par1EntityPlayer.dropPlayerItem(var2);
}
var2 = this.merchantInventory.getStackInSlotOnClosing(1);
if (var2 != null)
{
par1EntityPlayer.dropPlayerItem(var2);
}
}
}
}