package net.minecraft.inventory; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.entity.IMerchant; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.item.ItemStack; import net.minecraft.world.World; public class ContainerMerchant extends Container { /** Instance of Merchant. */ private IMerchant theMerchant; private InventoryMerchant merchantInventory; /** Instance of World. */ private final World theWorld; public ContainerMerchant(InventoryPlayer par1InventoryPlayer, IMerchant par2IMerchant, World par3World) { this.theMerchant = par2IMerchant; this.theWorld = par3World; this.merchantInventory = new InventoryMerchant(par1InventoryPlayer.player, par2IMerchant); this.addSlotToContainer(new Slot(this.merchantInventory, 0, 36, 53)); this.addSlotToContainer(new Slot(this.merchantInventory, 1, 62, 53)); this.addSlotToContainer(new SlotMerchantResult(par1InventoryPlayer.player, par2IMerchant, this.merchantInventory, 2, 120, 53)); int var4; for (var4 = 0; var4 < 3; ++var4) { for (int var5 = 0; var5 < 9; ++var5) { this.addSlotToContainer(new Slot(par1InventoryPlayer, var5 + var4 * 9 + 9, 8 + var5 * 18, 84 + var4 * 18)); } } for (var4 = 0; var4 < 9; ++var4) { this.addSlotToContainer(new Slot(par1InventoryPlayer, var4, 8 + var4 * 18, 142)); } } public InventoryMerchant getMerchantInventory() { return this.merchantInventory; } public void addCraftingToCrafters(ICrafting par1ICrafting) { super.addCraftingToCrafters(par1ICrafting); } /** * Looks for changes made in the container, sends them to every listener. */ public void detectAndSendChanges() { super.detectAndSendChanges(); } /** * Callback for when the crafting matrix is changed. */ public void onCraftMatrixChanged(IInventory par1IInventory) { this.merchantInventory.resetRecipeAndSlots(); super.onCraftMatrixChanged(par1IInventory); } public void setCurrentRecipeIndex(int par1) { this.merchantInventory.setCurrentRecipeIndex(par1); } @SideOnly(Side.CLIENT) public void updateProgressBar(int par1, int par2) {} public boolean canInteractWith(EntityPlayer par1EntityPlayer) { return this.theMerchant.getCustomer() == par1EntityPlayer; } /** * Called when a player shift-clicks on a slot. You must override this or you will crash when someone does that. */ public ItemStack transferStackInSlot(EntityPlayer par1EntityPlayer, int par2) { ItemStack var3 = null; Slot var4 = (Slot)this.inventorySlots.get(par2); if (var4 != null && var4.getHasStack()) { ItemStack var5 = var4.getStack(); var3 = var5.copy(); if (par2 == 2) { if (!this.mergeItemStack(var5, 3, 39, true)) { return null; } var4.onSlotChange(var5, var3); } else if (par2 != 0 && par2 != 1) { if (par2 >= 3 && par2 < 30) { if (!this.mergeItemStack(var5, 30, 39, false)) { return null; } } else if (par2 >= 30 && par2 < 39 && !this.mergeItemStack(var5, 3, 30, false)) { return null; } } else if (!this.mergeItemStack(var5, 3, 39, false)) { return null; } if (var5.stackSize == 0) { var4.putStack((ItemStack)null); } else { var4.onSlotChanged(); } if (var5.stackSize == var3.stackSize) { return null; } var4.onPickupFromSlot(par1EntityPlayer, var5); } return var3; } /** * Callback for when the crafting gui is closed. */ public void onCraftGuiClosed(EntityPlayer par1EntityPlayer) { super.onCraftGuiClosed(par1EntityPlayer); this.theMerchant.setCustomer((EntityPlayer)null); super.onCraftGuiClosed(par1EntityPlayer); if (!this.theWorld.isRemote) { ItemStack var2 = this.merchantInventory.getStackInSlotOnClosing(0); if (var2 != null) { par1EntityPlayer.dropPlayerItem(var2); } var2 = this.merchantInventory.getStackInSlotOnClosing(1); if (var2 != null) { par1EntityPlayer.dropPlayerItem(var2); } } } }