package net.minecraft.block; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.Random; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.Entity; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.DamageSource; import net.minecraft.world.World; import net.minecraftforge.common.EnumPlantType; import net.minecraftforge.common.ForgeDirection; import net.minecraftforge.common.IPlantable; public class BlockCactus extends Block implements IPlantable { protected BlockCactus(int par1, int par2) { super(par1, par2, Material.cactus); this.setTickRandomly(true); this.setCreativeTab(CreativeTabs.tabDecorations); } /** * Ticks the block if it's been scheduled */ public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) { if (par1World.isAirBlock(par2, par3 + 1, par4)) { int var6; for (var6 = 1; par1World.getBlockId(par2, par3 - var6, par4) == this.blockID; ++var6) { ; } if (var6 < 3) { int var7 = par1World.getBlockMetadata(par2, par3, par4); if (var7 == 15) { par1World.setBlockWithNotify(par2, par3 + 1, par4, this.blockID); par1World.setBlockMetadataWithNotify(par2, par3, par4, 0); } else { par1World.setBlockMetadataWithNotify(par2, par3, par4, var7 + 1); } } } } /** * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been * cleared to be reused) */ public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4) { float var5 = 0.0625F; return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)((float)par2 + var5), (double)par3, (double)((float)par4 + var5), (double)((float)(par2 + 1) - var5), (double)((float)(par3 + 1) - var5), (double)((float)(par4 + 1) - var5)); } @SideOnly(Side.CLIENT) /** * Returns the bounding box of the wired rectangular prism to render. */ public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4) { float var5 = 0.0625F; return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)((float)par2 + var5), (double)par3, (double)((float)par4 + var5), (double)((float)(par2 + 1) - var5), (double)(par3 + 1), (double)((float)(par4 + 1) - var5)); } /** * Returns the block texture based on the side being looked at. Args: side */ public int getBlockTextureFromSide(int par1) { return par1 == 1 ? this.blockIndexInTexture - 1 : (par1 == 0 ? this.blockIndexInTexture + 1 : this.blockIndexInTexture); } /** * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) */ public boolean renderAsNormalBlock() { return false; } /** * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. */ public boolean isOpaqueCube() { return false; } /** * The type of render function that is called for this block */ public int getRenderType() { return 13; } /** * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z */ public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4) { return !super.canPlaceBlockAt(par1World, par2, par3, par4) ? false : this.canBlockStay(par1World, par2, par3, par4); } /** * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are * their own) Args: x, y, z, neighbor blockID */ public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) { if (!this.canBlockStay(par1World, par2, par3, par4)) { this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0); par1World.setBlockWithNotify(par2, par3, par4, 0); } } /** * Can this block stay at this position. Similar to canPlaceBlockAt except gets checked often with plants. */ public boolean canBlockStay(World par1World, int par2, int par3, int par4) { if (par1World.getBlockMaterial(par2 - 1, par3, par4).isSolid()) { return false; } else if (par1World.getBlockMaterial(par2 + 1, par3, par4).isSolid()) { return false; } else if (par1World.getBlockMaterial(par2, par3, par4 - 1).isSolid()) { return false; } else if (par1World.getBlockMaterial(par2, par3, par4 + 1).isSolid()) { return false; } else { int var5 = par1World.getBlockId(par2, par3 - 1, par4); return blocksList[var5] != null && blocksList[var5].canSustainPlant(par1World, par2, par3 - 1, par4, ForgeDirection.UP, this); } } /** * Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity */ public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity) { par5Entity.attackEntityFrom(DamageSource.cactus, 1); } @Override public EnumPlantType getPlantType(World world, int x, int y, int z) { return EnumPlantType.Desert; } @Override public int getPlantID(World world, int x, int y, int z) { return blockID; } @Override public int getPlantMetadata(World world, int x, int y, int z) { return -1; } }