package net.minecraft.client.renderer.entity; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelBoat; import net.minecraft.entity.Entity; import net.minecraft.entity.item.EntityBoat; import net.minecraft.util.MathHelper; import org.lwjgl.opengl.GL11; @SideOnly(Side.CLIENT) public class RenderBoat extends Render { /** instance of ModelBoat for rendering */ protected ModelBase modelBoat; public RenderBoat() { this.shadowSize = 0.5F; this.modelBoat = new ModelBoat(); } /** * The render method used in RenderBoat that renders the boat model. */ public void renderBoat(EntityBoat par1EntityBoat, double par2, double par4, double par6, float par8, float par9) { GL11.glPushMatrix(); GL11.glTranslatef((float)par2, (float)par4, (float)par6); GL11.glRotatef(180.0F - par8, 0.0F, 1.0F, 0.0F); float var10 = (float)par1EntityBoat.getTimeSinceHit() - par9; float var11 = (float)par1EntityBoat.getDamageTaken() - par9; if (var11 < 0.0F) { var11 = 0.0F; } if (var10 > 0.0F) { GL11.glRotatef(MathHelper.sin(var10) * var10 * var11 / 10.0F * (float)par1EntityBoat.getForwardDirection(), 1.0F, 0.0F, 0.0F); } this.loadTexture("/terrain.png"); float var12 = 0.75F; GL11.glScalef(var12, var12, var12); GL11.glScalef(1.0F / var12, 1.0F / var12, 1.0F / var12); this.loadTexture("/item/boat.png"); GL11.glScalef(-1.0F, -1.0F, 1.0F); this.modelBoat.render(par1EntityBoat, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F); GL11.glPopMatrix(); } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) { this.renderBoat((EntityBoat)par1Entity, par2, par4, par6, par8, par9); } }