package net.minecraft.client.renderer.entity; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.model.ModelBase; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.passive.EntityPig; @SideOnly(Side.CLIENT) public class RenderPig extends RenderLiving { public RenderPig(ModelBase par1ModelBase, ModelBase par2ModelBase, float par3) { super(par1ModelBase, par3); this.setRenderPassModel(par2ModelBase); } protected int renderSaddledPig(EntityPig par1EntityPig, int par2, float par3) { this.loadTexture("/mob/saddle.png"); return par2 == 0 && par1EntityPig.getSaddled() ? 1 : -1; } public void renderLivingPig(EntityPig par1EntityPig, double par2, double par4, double par6, float par8, float par9) { super.doRenderLiving(par1EntityPig, par2, par4, par6, par8, par9); } /** * Queries whether should render the specified pass or not. */ protected int shouldRenderPass(EntityLiving par1EntityLiving, int par2, float par3) { return this.renderSaddledPig((EntityPig)par1EntityLiving, par2, par3); } public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9) { this.renderLivingPig((EntityPig)par1EntityLiving, par2, par4, par6, par8, par9); } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) { this.renderLivingPig((EntityPig)par1Entity, par2, par4, par6, par8, par9); } }