package net.minecraft.block;
import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import net.minecraft.util.MathHelper;
public class BlockGlowStone extends Block
{
public BlockGlowStone(int par1, int par2, Material par3Material)
{
super(par1, par2, par3Material);
this.setCreativeTab(CreativeTabs.tabBlock);
}
/**
* Returns the usual quantity dropped by the block plus a bonus of 1 to 'i' (inclusive).
*/
public int quantityDroppedWithBonus(int par1, Random par2Random)
{
return MathHelper.clamp_int(this.quantityDropped(par2Random) + par2Random.nextInt(par1 + 1), 1, 4);
}
/**
* Returns the quantity of items to drop on block destruction.
*/
public int quantityDropped(Random par1Random)
{
return 2 + par1Random.nextInt(3);
}
/**
* Returns the ID of the items to drop on destruction.
*/
public int idDropped(int par1, Random par2Random, int par3)
{
return Item.lightStoneDust.itemID;
}
}