package net.minecraft.block; import java.util.Random; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; import net.minecraft.util.MathHelper; public class BlockGlowStone extends Block { public BlockGlowStone(int par1, int par2, Material par3Material) { super(par1, par2, par3Material); this.setCreativeTab(CreativeTabs.tabBlock); } /** * Returns the usual quantity dropped by the block plus a bonus of 1 to 'i' (inclusive). */ public int quantityDroppedWithBonus(int par1, Random par2Random) { return MathHelper.clamp_int(this.quantityDropped(par2Random) + par2Random.nextInt(par1 + 1), 1, 4); } /** * Returns the quantity of items to drop on block destruction. */ public int quantityDropped(Random par1Random) { return 2 + par1Random.nextInt(3); } /** * Returns the ID of the items to drop on destruction. */ public int idDropped(int par1, Random par2Random, int par3) { return Item.lightStoneDust.itemID; } }