package net.minecraft.world.gen.structure;
import java.util.List;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.item.Item;
import net.minecraft.util.WeightedRandomChestContent;
import net.minecraft.world.World;
import net.minecraftforge.common.ChestGenHooks;
import static net.minecraftforge.common.ChestGenHooks.*;
public class ComponentStrongholdLibrary extends ComponentStronghold
{
/** List of items that Stronghold Library chests can contain. */
public static final WeightedRandomChestContent[] strongholdLibraryChestContents = new WeightedRandomChestContent[] {new WeightedRandomChestContent(Item.book.itemID, 0, 1, 3, 20), new WeightedRandomChestContent(Item.paper.itemID, 0, 2, 7, 20), new WeightedRandomChestContent(Item.emptyMap.itemID, 0, 1, 1, 1), new WeightedRandomChestContent(Item.compass.itemID, 0, 1, 1, 1)};
protected final EnumDoor doorType;
private final boolean isLargeRoom;
public ComponentStrongholdLibrary(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
{
super(par1);
this.coordBaseMode = par4;
this.doorType = this.getRandomDoor(par2Random);
this.boundingBox = par3StructureBoundingBox;
this.isLargeRoom = par3StructureBoundingBox.getYSize() > 6;
}
public static ComponentStrongholdLibrary findValidPlacement(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
{
StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -4, -1, 0, 14, 11, 15, par5);
if (!canStrongholdGoDeeper(var7) || StructureComponent.findIntersecting(par0List, var7) != null)
{
var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -4, -1, 0, 14, 6, 15, par5);
if (!canStrongholdGoDeeper(var7) || StructureComponent.findIntersecting(par0List, var7) != null)
{
return null;
}
}
return new ComponentStrongholdLibrary(par6, par1Random, var7, par5);
}
/**
* second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
* the end, it adds Fences...
*/
public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
{
if (this.isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox))
{
return false;
}
else
{
byte var4 = 11;
if (!this.isLargeRoom)
{
var4 = 6;
}
this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 13, var4 - 1, 14, true, par2Random, StructureStrongholdPieces.getStrongholdStones());
this.placeDoor(par1World, par2Random, par3StructureBoundingBox, this.doorType, 4, 1, 0);
this.randomlyFillWithBlocks(par1World, par3StructureBoundingBox, par2Random, 0.07F, 2, 1, 1, 11, 4, 13, Block.web.blockID, Block.web.blockID, false);
int var7;
for (var7 = 1; var7 <= 13; ++var7)
{
if ((var7 - 1) % 4 == 0)
{
this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 1, var7, 1, 4, var7, Block.planks.blockID, Block.planks.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 12, 1, var7, 12, 4, var7, Block.planks.blockID, Block.planks.blockID, false);
this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, 2, 3, var7, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, 11, 3, var7, par3StructureBoundingBox);
if (this.isLargeRoom)
{
this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 6, var7, 1, 9, var7, Block.planks.blockID, Block.planks.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 12, 6, var7, 12, 9, var7, Block.planks.blockID, Block.planks.blockID, false);
}
}
else
{
this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 1, var7, 1, 4, var7, Block.bookShelf.blockID, Block.bookShelf.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 12, 1, var7, 12, 4, var7, Block.bookShelf.blockID, Block.bookShelf.blockID, false);
if (this.isLargeRoom)
{
this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 6, var7, 1, 9, var7, Block.bookShelf.blockID, Block.bookShelf.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 12, 6, var7, 12, 9, var7, Block.bookShelf.blockID, Block.bookShelf.blockID, false);
}
}
}
for (var7 = 3; var7 < 12; var7 += 2)
{
this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 1, var7, 4, 3, var7, Block.bookShelf.blockID, Block.bookShelf.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 1, var7, 7, 3, var7, Block.bookShelf.blockID, Block.bookShelf.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 1, var7, 10, 3, var7, Block.bookShelf.blockID, Block.bookShelf.blockID, false);
}
if (this.isLargeRoom)
{
this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 5, 1, 3, 5, 13, Block.planks.blockID, Block.planks.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 10, 5, 1, 12, 5, 13, Block.planks.blockID, Block.planks.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 5, 1, 9, 5, 2, Block.planks.blockID, Block.planks.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 5, 12, 9, 5, 13, Block.planks.blockID, Block.planks.blockID, false);
this.placeBlockAtCurrentPosition(par1World, Block.planks.blockID, 0, 9, 5, 11, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.planks.blockID, 0, 8, 5, 11, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.planks.blockID, 0, 9, 5, 10, par3StructureBoundingBox);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 6, 2, 3, 6, 12, Block.fence.blockID, Block.fence.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 10, 6, 2, 10, 6, 10, Block.fence.blockID, Block.fence.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 6, 2, 9, 6, 2, Block.fence.blockID, Block.fence.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 6, 12, 8, 6, 12, Block.fence.blockID, Block.fence.blockID, false);
this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 9, 6, 11, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 8, 6, 11, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 9, 6, 10, par3StructureBoundingBox);
var7 = this.getMetadataWithOffset(Block.ladder.blockID, 3);
this.placeBlockAtCurrentPosition(par1World, Block.ladder.blockID, var7, 10, 1, 13, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.ladder.blockID, var7, 10, 2, 13, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.ladder.blockID, var7, 10, 3, 13, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.ladder.blockID, var7, 10, 4, 13, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.ladder.blockID, var7, 10, 5, 13, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.ladder.blockID, var7, 10, 6, 13, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.ladder.blockID, var7, 10, 7, 13, par3StructureBoundingBox);
byte var8 = 7;
byte var9 = 7;
this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, var8 - 1, 9, var9, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, var8, 9, var9, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, var8 - 1, 8, var9, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, var8, 8, var9, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, var8 - 1, 7, var9, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, var8, 7, var9, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, var8 - 2, 7, var9, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, var8 + 1, 7, var9, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, var8 - 1, 7, var9 - 1, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, var8 - 1, 7, var9 + 1, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, var8, 7, var9 - 1, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, var8, 7, var9 + 1, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, var8 - 2, 8, var9, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, var8 + 1, 8, var9, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, var8 - 1, 8, var9 - 1, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, var8 - 1, 8, var9 + 1, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, var8, 8, var9 - 1, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, var8, 8, var9 + 1, par3StructureBoundingBox);
}
ChestGenHooks info = ChestGenHooks.getInfo(STRONGHOLD_LIBRARY);
this.generateStructureChestContents(par1World, par3StructureBoundingBox, par2Random, 3, 3, 5, info.getItems(par2Random), info.getCount(par2Random));
if (this.isLargeRoom)
{
this.placeBlockAtCurrentPosition(par1World, 0, 0, 12, 9, 1, par3StructureBoundingBox);
this.generateStructureChestContents(par1World, par3StructureBoundingBox, par2Random, 12, 8, 1, info.getItems(par2Random), info.getCount(par2Random));
}
return true;
}
}
}