package net.minecraft.command; import java.util.List; import net.minecraft.server.MinecraftServer; import net.minecraft.world.GameRules; public class CommandGameRule extends CommandBase { public String getCommandName() { return "gamerule"; } /** * Return the required permission level for this command. */ public int getRequiredPermissionLevel() { return 2; } public String getCommandUsage(ICommandSender par1ICommandSender) { return par1ICommandSender.translateString("commands.gamerule.usage", new Object[0]); } public void processCommand(ICommandSender par1ICommandSender, String[] par2ArrayOfStr) { String var6; if (par2ArrayOfStr.length == 2) { var6 = par2ArrayOfStr[0]; String var7 = par2ArrayOfStr[1]; GameRules var8 = this.getGameRules(); if (var8.hasRule(var6)) { var8.setOrCreateGameRule(var6, var7); notifyAdmins(par1ICommandSender, "commands.gamerule.success", new Object[0]); } else { notifyAdmins(par1ICommandSender, "commands.gamerule.norule", new Object[] {var6}); } } else if (par2ArrayOfStr.length == 1) { var6 = par2ArrayOfStr[0]; GameRules var4 = this.getGameRules(); if (var4.hasRule(var6)) { String var5 = var4.getGameRuleStringValue(var6); par1ICommandSender.sendChatToPlayer(var6 + " = " + var5); } else { notifyAdmins(par1ICommandSender, "commands.gamerule.norule", new Object[] {var6}); } } else if (par2ArrayOfStr.length == 0) { GameRules var3 = this.getGameRules(); par1ICommandSender.sendChatToPlayer(joinNiceString(var3.getRules())); } else { throw new WrongUsageException("commands.gamerule.usage", new Object[0]); } } /** * Adds the strings available in this command to the given list of tab completion options. */ public List addTabCompletionOptions(ICommandSender par1ICommandSender, String[] par2ArrayOfStr) { return par2ArrayOfStr.length == 1 ? getListOfStringsMatchingLastWord(par2ArrayOfStr, this.getGameRules().getRules()) : (par2ArrayOfStr.length == 2 ? getListOfStringsMatchingLastWord(par2ArrayOfStr, new String[] {"true", "false"}): null); } /** * Return the game rule set this command should be able to manipulate. */ private GameRules getGameRules() { return MinecraftServer.getServer().worldServerForDimension(0).getGameRules(); } }