package net.minecraft.command;
import java.util.List;
import net.minecraft.server.MinecraftServer;
import net.minecraft.world.GameRules;
public class CommandGameRule extends CommandBase
{
public String getCommandName()
{
return "gamerule";
}
/**
* Return the required permission level for this command.
*/
public int getRequiredPermissionLevel()
{
return 2;
}
public String getCommandUsage(ICommandSender par1ICommandSender)
{
return par1ICommandSender.translateString("commands.gamerule.usage", new Object[0]);
}
public void processCommand(ICommandSender par1ICommandSender, String[] par2ArrayOfStr)
{
String var6;
if (par2ArrayOfStr.length == 2)
{
var6 = par2ArrayOfStr[0];
String var7 = par2ArrayOfStr[1];
GameRules var8 = this.getGameRules();
if (var8.hasRule(var6))
{
var8.setOrCreateGameRule(var6, var7);
notifyAdmins(par1ICommandSender, "commands.gamerule.success", new Object[0]);
}
else
{
notifyAdmins(par1ICommandSender, "commands.gamerule.norule", new Object[] {var6});
}
}
else if (par2ArrayOfStr.length == 1)
{
var6 = par2ArrayOfStr[0];
GameRules var4 = this.getGameRules();
if (var4.hasRule(var6))
{
String var5 = var4.getGameRuleStringValue(var6);
par1ICommandSender.sendChatToPlayer(var6 + " = " + var5);
}
else
{
notifyAdmins(par1ICommandSender, "commands.gamerule.norule", new Object[] {var6});
}
}
else if (par2ArrayOfStr.length == 0)
{
GameRules var3 = this.getGameRules();
par1ICommandSender.sendChatToPlayer(joinNiceString(var3.getRules()));
}
else
{
throw new WrongUsageException("commands.gamerule.usage", new Object[0]);
}
}
/**
* Adds the strings available in this command to the given list of tab completion options.
*/
public List addTabCompletionOptions(ICommandSender par1ICommandSender, String[] par2ArrayOfStr)
{
return par2ArrayOfStr.length == 1 ? getListOfStringsMatchingLastWord(par2ArrayOfStr, this.getGameRules().getRules()) : (par2ArrayOfStr.length == 2 ? getListOfStringsMatchingLastWord(par2ArrayOfStr, new String[] {"true", "false"}): null);
}
/**
* Return the game rule set this command should be able to manipulate.
*/
private GameRules getGameRules()
{
return MinecraftServer.getServer().worldServerForDimension(0).getGameRules();
}
}