package net.minecraft.client.renderer.entity; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.model.ModelBook; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.entity.Entity; import net.minecraft.tileentity.TileEntity; import net.minecraft.tileentity.TileEntityEnchantmentTable; import net.minecraft.util.MathHelper; import org.lwjgl.opengl.GL11; @SideOnly(Side.CLIENT) public class RenderEnchantmentTable extends TileEntitySpecialRenderer { private ModelBook enchantmentBook = new ModelBook(); public void renderTileEntityEnchantmentTableAt(TileEntityEnchantmentTable par1TileEntityEnchantmentTable, double par2, double par4, double par6, float par8) { GL11.glPushMatrix(); GL11.glTranslatef((float)par2 + 0.5F, (float)par4 + 0.75F, (float)par6 + 0.5F); float var9 = (float)par1TileEntityEnchantmentTable.tickCount + par8; GL11.glTranslatef(0.0F, 0.1F + MathHelper.sin(var9 * 0.1F) * 0.01F, 0.0F); float var10; for (var10 = par1TileEntityEnchantmentTable.bookRotation2 - par1TileEntityEnchantmentTable.bookRotationPrev; var10 >= (float)Math.PI; var10 -= ((float)Math.PI * 2F)) { ; } while (var10 < -(float)Math.PI) { var10 += ((float)Math.PI * 2F); } float var11 = par1TileEntityEnchantmentTable.bookRotationPrev + var10 * par8; GL11.glRotatef(-var11 * 180.0F / (float)Math.PI, 0.0F, 1.0F, 0.0F); GL11.glRotatef(80.0F, 0.0F, 0.0F, 1.0F); this.bindTextureByName("/item/book.png"); float var12 = par1TileEntityEnchantmentTable.pageFlipPrev + (par1TileEntityEnchantmentTable.pageFlip - par1TileEntityEnchantmentTable.pageFlipPrev) * par8 + 0.25F; float var13 = par1TileEntityEnchantmentTable.pageFlipPrev + (par1TileEntityEnchantmentTable.pageFlip - par1TileEntityEnchantmentTable.pageFlipPrev) * par8 + 0.75F; var12 = (var12 - (float)MathHelper.truncateDoubleToInt((double)var12)) * 1.6F - 0.3F; var13 = (var13 - (float)MathHelper.truncateDoubleToInt((double)var13)) * 1.6F - 0.3F; if (var12 < 0.0F) { var12 = 0.0F; } if (var13 < 0.0F) { var13 = 0.0F; } if (var12 > 1.0F) { var12 = 1.0F; } if (var13 > 1.0F) { var13 = 1.0F; } float var14 = par1TileEntityEnchantmentTable.bookSpreadPrev + (par1TileEntityEnchantmentTable.bookSpread - par1TileEntityEnchantmentTable.bookSpreadPrev) * par8; GL11.glEnable(GL11.GL_CULL_FACE); this.enchantmentBook.render((Entity)null, var9, var12, var13, var14, 0.0F, 0.0625F); GL11.glPopMatrix(); } public void renderTileEntityAt(TileEntity par1TileEntity, double par2, double par4, double par6, float par8) { this.renderTileEntityEnchantmentTableAt((TileEntityEnchantmentTable)par1TileEntity, par2, par4, par6, par8); } }