package net.minecraft.entity.projectile; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.List; import net.minecraft.block.material.Material; import net.minecraft.entity.Entity; import net.minecraft.entity.item.EntityItem; import net.minecraft.entity.item.EntityXPOrb; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.stats.StatList; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.DamageSource; import net.minecraft.util.MathHelper; import net.minecraft.util.MovingObjectPosition; import net.minecraft.util.Vec3; import net.minecraft.world.World; public class EntityFishHook extends Entity { /** The tile this entity is on, X position */ private int xTile; /** The tile this entity is on, Y position */ private int yTile; /** The tile this entity is on, Z position */ private int zTile; private int inTile; private boolean inGround; public int shake; public EntityPlayer angler; private int ticksInGround; private int ticksInAir; /** the number of ticks remaining until this fish can no longer be caught */ private int ticksCatchable; /** * The entity that the fishing rod is connected to, if any. When you right click on the fishing rod and the hook * falls on to an entity, this it that entity. */ public Entity bobber; private int fishPosRotationIncrements; private double fishX; private double fishY; private double fishZ; private double fishYaw; private double fishPitch; @SideOnly(Side.CLIENT) private double velocityX; @SideOnly(Side.CLIENT) private double velocityY; @SideOnly(Side.CLIENT) private double velocityZ; public EntityFishHook(World par1World) { super(par1World); this.xTile = -1; this.yTile = -1; this.zTile = -1; this.inTile = 0; this.inGround = false; this.shake = 0; this.ticksInAir = 0; this.ticksCatchable = 0; this.bobber = null; this.setSize(0.25F, 0.25F); this.ignoreFrustumCheck = true; } @SideOnly(Side.CLIENT) public EntityFishHook(World par1World, double par2, double par4, double par6, EntityPlayer par8EntityPlayer) { this(par1World); this.setPosition(par2, par4, par6); this.ignoreFrustumCheck = true; this.angler = par8EntityPlayer; par8EntityPlayer.fishEntity = this; } public EntityFishHook(World par1World, EntityPlayer par2EntityPlayer) { super(par1World); this.xTile = -1; this.yTile = -1; this.zTile = -1; this.inTile = 0; this.inGround = false; this.shake = 0; this.ticksInAir = 0; this.ticksCatchable = 0; this.bobber = null; this.ignoreFrustumCheck = true; this.angler = par2EntityPlayer; this.angler.fishEntity = this; this.setSize(0.25F, 0.25F); this.setLocationAndAngles(par2EntityPlayer.posX, par2EntityPlayer.posY + 1.62D - (double)par2EntityPlayer.yOffset, par2EntityPlayer.posZ, par2EntityPlayer.rotationYaw, par2EntityPlayer.rotationPitch); this.posX -= (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F); this.posY -= 0.10000000149011612D; this.posZ -= (double)(MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F); this.setPosition(this.posX, this.posY, this.posZ); this.yOffset = 0.0F; float var3 = 0.4F; this.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI) * var3); this.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI) * var3); this.motionY = (double)(-MathHelper.sin(this.rotationPitch / 180.0F * (float)Math.PI) * var3); this.calculateVelocity(this.motionX, this.motionY, this.motionZ, 1.5F, 1.0F); } protected void entityInit() {} @SideOnly(Side.CLIENT) /** * Checks if the entity is in range to render by using the past in distance and comparing it to its average edge * length * 64 * renderDistanceWeight Args: distance */ public boolean isInRangeToRenderDist(double par1) { double var3 = this.boundingBox.getAverageEdgeLength() * 4.0D; var3 *= 64.0D; return par1 < var3 * var3; } public void calculateVelocity(double par1, double par3, double par5, float par7, float par8) { float var9 = MathHelper.sqrt_double(par1 * par1 + par3 * par3 + par5 * par5); par1 /= (double)var9; par3 /= (double)var9; par5 /= (double)var9; par1 += this.rand.nextGaussian() * 0.007499999832361937D * (double)par8; par3 += this.rand.nextGaussian() * 0.007499999832361937D * (double)par8; par5 += this.rand.nextGaussian() * 0.007499999832361937D * (double)par8; par1 *= (double)par7; par3 *= (double)par7; par5 *= (double)par7; this.motionX = par1; this.motionY = par3; this.motionZ = par5; float var10 = MathHelper.sqrt_double(par1 * par1 + par5 * par5); this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(par1, par5) * 180.0D / Math.PI); this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(par3, (double)var10) * 180.0D / Math.PI); this.ticksInGround = 0; } @SideOnly(Side.CLIENT) /** * Sets the position and rotation. Only difference from the other one is no bounding on the rotation. Args: posX, * posY, posZ, yaw, pitch */ public void setPositionAndRotation2(double par1, double par3, double par5, float par7, float par8, int par9) { this.fishX = par1; this.fishY = par3; this.fishZ = par5; this.fishYaw = (double)par7; this.fishPitch = (double)par8; this.fishPosRotationIncrements = par9; this.motionX = this.velocityX; this.motionY = this.velocityY; this.motionZ = this.velocityZ; } @SideOnly(Side.CLIENT) /** * Sets the velocity to the args. Args: x, y, z */ public void setVelocity(double par1, double par3, double par5) { this.velocityX = this.motionX = par1; this.velocityY = this.motionY = par3; this.velocityZ = this.motionZ = par5; } /** * Called to update the entity's position/logic. */ public void onUpdate() { super.onUpdate(); if (this.fishPosRotationIncrements > 0) { double var21 = this.posX + (this.fishX - this.posX) / (double)this.fishPosRotationIncrements; double var22 = this.posY + (this.fishY - this.posY) / (double)this.fishPosRotationIncrements; double var23 = this.posZ + (this.fishZ - this.posZ) / (double)this.fishPosRotationIncrements; double var7 = MathHelper.wrapAngleTo180_double(this.fishYaw - (double)this.rotationYaw); this.rotationYaw = (float)((double)this.rotationYaw + var7 / (double)this.fishPosRotationIncrements); this.rotationPitch = (float)((double)this.rotationPitch + (this.fishPitch - (double)this.rotationPitch) / (double)this.fishPosRotationIncrements); --this.fishPosRotationIncrements; this.setPosition(var21, var22, var23); this.setRotation(this.rotationYaw, this.rotationPitch); } else { if (!this.worldObj.isRemote) { ItemStack var1 = this.angler.getCurrentEquippedItem(); if (this.angler.isDead || !this.angler.isEntityAlive() || var1 == null || var1.getItem() != Item.fishingRod || this.getDistanceSqToEntity(this.angler) > 1024.0D) { this.setDead(); this.angler.fishEntity = null; return; } if (this.bobber != null) { if (!this.bobber.isDead) { this.posX = this.bobber.posX; this.posY = this.bobber.boundingBox.minY + (double)this.bobber.height * 0.8D; this.posZ = this.bobber.posZ; return; } this.bobber = null; } } if (this.shake > 0) { --this.shake; } if (this.inGround) { int var19 = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile); if (var19 == this.inTile) { ++this.ticksInGround; if (this.ticksInGround == 1200) { this.setDead(); } return; } this.inGround = false; this.motionX *= (double)(this.rand.nextFloat() * 0.2F); this.motionY *= (double)(this.rand.nextFloat() * 0.2F); this.motionZ *= (double)(this.rand.nextFloat() * 0.2F); this.ticksInGround = 0; this.ticksInAir = 0; } else { ++this.ticksInAir; } Vec3 var20 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ); Vec3 var2 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ); MovingObjectPosition var3 = this.worldObj.rayTraceBlocks(var20, var2); var20 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ); var2 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ); if (var3 != null) { var2 = this.worldObj.getWorldVec3Pool().getVecFromPool(var3.hitVec.xCoord, var3.hitVec.yCoord, var3.hitVec.zCoord); } Entity var4 = null; List var5 = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D)); double var6 = 0.0D; double var13; for (int var8 = 0; var8 < var5.size(); ++var8) { Entity var9 = (Entity)var5.get(var8); if (var9.canBeCollidedWith() && (var9 != this.angler || this.ticksInAir >= 5)) { float var10 = 0.3F; AxisAlignedBB var11 = var9.boundingBox.expand((double)var10, (double)var10, (double)var10); MovingObjectPosition var12 = var11.calculateIntercept(var20, var2); if (var12 != null) { var13 = var20.distanceTo(var12.hitVec); if (var13 < var6 || var6 == 0.0D) { var4 = var9; var6 = var13; } } } } if (var4 != null) { var3 = new MovingObjectPosition(var4); } if (var3 != null) { if (var3.entityHit != null) { if (var3.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, this.angler), 0)) { this.bobber = var3.entityHit; } } else { this.inGround = true; } } if (!this.inGround) { this.moveEntity(this.motionX, this.motionY, this.motionZ); float var24 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI); for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)var24) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F) { ; } while (this.rotationPitch - this.prevRotationPitch >= 180.0F) { this.prevRotationPitch += 360.0F; } while (this.rotationYaw - this.prevRotationYaw < -180.0F) { this.prevRotationYaw -= 360.0F; } while (this.rotationYaw - this.prevRotationYaw >= 180.0F) { this.prevRotationYaw += 360.0F; } this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F; this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F; float var25 = 0.92F; if (this.onGround || this.isCollidedHorizontally) { var25 = 0.5F; } byte var27 = 5; double var26 = 0.0D; for (int var29 = 0; var29 < var27; ++var29) { double var14 = this.boundingBox.minY + (this.boundingBox.maxY - this.boundingBox.minY) * (double)(var29 + 0) / (double)var27 - 0.125D + 0.125D; double var16 = this.boundingBox.minY + (this.boundingBox.maxY - this.boundingBox.minY) * (double)(var29 + 1) / (double)var27 - 0.125D + 0.125D; AxisAlignedBB var18 = AxisAlignedBB.getAABBPool().addOrModifyAABBInPool(this.boundingBox.minX, var14, this.boundingBox.minZ, this.boundingBox.maxX, var16, this.boundingBox.maxZ); if (this.worldObj.isAABBInMaterial(var18, Material.water)) { var26 += 1.0D / (double)var27; } } if (var26 > 0.0D) { if (this.ticksCatchable > 0) { --this.ticksCatchable; } else { short var28 = 500; if (this.worldObj.canLightningStrikeAt(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY) + 1, MathHelper.floor_double(this.posZ))) { var28 = 300; } if (this.rand.nextInt(var28) == 0) { this.ticksCatchable = this.rand.nextInt(30) + 10; this.motionY -= 0.20000000298023224D; this.playSound("random.splash", 0.25F, 1.0F + (this.rand.nextFloat() - this.rand.nextFloat()) * 0.4F); float var30 = (float)MathHelper.floor_double(this.boundingBox.minY); int var15; float var17; float var31; for (var15 = 0; (float)var15 < 1.0F + this.width * 20.0F; ++var15) { var31 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width; var17 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width; this.worldObj.spawnParticle("bubble", this.posX + (double)var31, (double)(var30 + 1.0F), this.posZ + (double)var17, this.motionX, this.motionY - (double)(this.rand.nextFloat() * 0.2F), this.motionZ); } for (var15 = 0; (float)var15 < 1.0F + this.width * 20.0F; ++var15) { var31 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width; var17 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width; this.worldObj.spawnParticle("splash", this.posX + (double)var31, (double)(var30 + 1.0F), this.posZ + (double)var17, this.motionX, this.motionY, this.motionZ); } } } } if (this.ticksCatchable > 0) { this.motionY -= (double)(this.rand.nextFloat() * this.rand.nextFloat() * this.rand.nextFloat()) * 0.2D; } var13 = var26 * 2.0D - 1.0D; this.motionY += 0.03999999910593033D * var13; if (var26 > 0.0D) { var25 = (float)((double)var25 * 0.9D); this.motionY *= 0.8D; } this.motionX *= (double)var25; this.motionY *= (double)var25; this.motionZ *= (double)var25; this.setPosition(this.posX, this.posY, this.posZ); } } } /** * (abstract) Protected helper method to write subclass entity data to NBT. */ public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound) { par1NBTTagCompound.setShort("xTile", (short)this.xTile); par1NBTTagCompound.setShort("yTile", (short)this.yTile); par1NBTTagCompound.setShort("zTile", (short)this.zTile); par1NBTTagCompound.setByte("inTile", (byte)this.inTile); par1NBTTagCompound.setByte("shake", (byte)this.shake); par1NBTTagCompound.setByte("inGround", (byte)(this.inGround ? 1 : 0)); } /** * (abstract) Protected helper method to read subclass entity data from NBT. */ public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound) { this.xTile = par1NBTTagCompound.getShort("xTile"); this.yTile = par1NBTTagCompound.getShort("yTile"); this.zTile = par1NBTTagCompound.getShort("zTile"); this.inTile = par1NBTTagCompound.getByte("inTile") & 255; this.shake = par1NBTTagCompound.getByte("shake") & 255; this.inGround = par1NBTTagCompound.getByte("inGround") == 1; } @SideOnly(Side.CLIENT) public float getShadowSize() { return 0.0F; } public int catchFish() { if (this.worldObj.isRemote) { return 0; } else { byte var1 = 0; if (this.bobber != null) { double var2 = this.angler.posX - this.posX; double var4 = this.angler.posY - this.posY; double var6 = this.angler.posZ - this.posZ; double var8 = (double)MathHelper.sqrt_double(var2 * var2 + var4 * var4 + var6 * var6); double var10 = 0.1D; this.bobber.motionX += var2 * var10; this.bobber.motionY += var4 * var10 + (double)MathHelper.sqrt_double(var8) * 0.08D; this.bobber.motionZ += var6 * var10; var1 = 3; } else if (this.ticksCatchable > 0) { EntityItem var13 = new EntityItem(this.worldObj, this.posX, this.posY, this.posZ, new ItemStack(Item.fishRaw)); double var3 = this.angler.posX - this.posX; double var5 = this.angler.posY - this.posY; double var7 = this.angler.posZ - this.posZ; double var9 = (double)MathHelper.sqrt_double(var3 * var3 + var5 * var5 + var7 * var7); double var11 = 0.1D; var13.motionX = var3 * var11; var13.motionY = var5 * var11 + (double)MathHelper.sqrt_double(var9) * 0.08D; var13.motionZ = var7 * var11; this.worldObj.spawnEntityInWorld(var13); this.angler.addStat(StatList.fishCaughtStat, 1); this.angler.worldObj.spawnEntityInWorld(new EntityXPOrb(this.angler.worldObj, this.angler.posX, this.angler.posY + 0.5D, this.angler.posZ + 0.5D, this.rand.nextInt(6) + 1)); var1 = 1; } if (this.inGround) { var1 = 2; } this.setDead(); this.angler.fishEntity = null; return var1; } } /** * Will get destroyed next tick. */ public void setDead() { super.setDead(); if (this.angler != null) { this.angler.fishEntity = null; } } }