package net.minecraft.client.renderer.entity; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.block.Block; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.entity.Entity; import net.minecraft.entity.item.EntityTNTPrimed; import org.lwjgl.opengl.GL11; @SideOnly(Side.CLIENT) public class RenderTNTPrimed extends Render { private RenderBlocks blockRenderer = new RenderBlocks(); public RenderTNTPrimed() { this.shadowSize = 0.5F; } public void renderPrimedTNT(EntityTNTPrimed par1EntityTNTPrimed, double par2, double par4, double par6, float par8, float par9) { GL11.glPushMatrix(); GL11.glTranslatef((float)par2, (float)par4, (float)par6); float var10; if ((float)par1EntityTNTPrimed.fuse - par9 + 1.0F < 10.0F) { var10 = 1.0F - ((float)par1EntityTNTPrimed.fuse - par9 + 1.0F) / 10.0F; if (var10 < 0.0F) { var10 = 0.0F; } if (var10 > 1.0F) { var10 = 1.0F; } var10 *= var10; var10 *= var10; float var11 = 1.0F + var10 * 0.3F; GL11.glScalef(var11, var11, var11); } var10 = (1.0F - ((float)par1EntityTNTPrimed.fuse - par9 + 1.0F) / 100.0F) * 0.8F; this.loadTexture("/terrain.png"); this.blockRenderer.renderBlockAsItem(Block.tnt, 0, par1EntityTNTPrimed.getBrightness(par9)); if (par1EntityTNTPrimed.fuse / 5 % 2 == 0) { GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_DST_ALPHA); GL11.glColor4f(1.0F, 1.0F, 1.0F, var10); this.blockRenderer.renderBlockAsItem(Block.tnt, 0, 1.0F); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_TEXTURE_2D); } GL11.glPopMatrix(); } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) { this.renderPrimedTNT((EntityTNTPrimed)par1Entity, par2, par4, par6, par8, par9); } }