package net.minecraft.block; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.ArrayList; import java.util.HashSet; import java.util.Random; import java.util.Set; import net.minecraft.block.material.Material; import net.minecraft.item.Item; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.Direction; import net.minecraft.world.ChunkPosition; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; public class BlockRedstoneWire extends Block { /** * When false, power transmission methods do not look at other redstone wires. Used internally during * updateCurrentStrength. */ private boolean wiresProvidePower = true; private Set blocksNeedingUpdate = new HashSet(); public BlockRedstoneWire(int par1, int par2) { super(par1, par2, Material.circuits); this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.0625F, 1.0F); } /** * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata */ public int getBlockTextureFromSideAndMetadata(int par1, int par2) { return this.blockIndexInTexture; } /** * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been * cleared to be reused) */ public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4) { return null; } /** * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. */ public boolean isOpaqueCube() { return false; } /** * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) */ public boolean renderAsNormalBlock() { return false; } /** * The type of render function that is called for this block */ public int getRenderType() { return 5; } @SideOnly(Side.CLIENT) /** * Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called * when first determining what to render. */ public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) { return 8388608; } /** * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z */ public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4) { return par1World.doesBlockHaveSolidTopSurface(par2, par3 - 1, par4) || par1World.getBlockId(par2, par3 - 1, par4) == Block.glowStone.blockID; } /** * Sets the strength of the wire current (0-15) for this block based on neighboring blocks and propagates to * neighboring redstone wires */ private void updateAndPropagateCurrentStrength(World par1World, int par2, int par3, int par4) { this.calculateCurrentChanges(par1World, par2, par3, par4, par2, par3, par4); ArrayList var5 = new ArrayList(this.blocksNeedingUpdate); this.blocksNeedingUpdate.clear(); for (int var6 = 0; var6 < var5.size(); ++var6) { ChunkPosition var7 = (ChunkPosition)var5.get(var6); par1World.notifyBlocksOfNeighborChange(var7.x, var7.y, var7.z, this.blockID); } } private void calculateCurrentChanges(World par1World, int par2, int par3, int par4, int par5, int par6, int par7) { int var8 = par1World.getBlockMetadata(par2, par3, par4); int var9 = 0; this.wiresProvidePower = false; boolean var10 = par1World.isBlockIndirectlyGettingPowered(par2, par3, par4); this.wiresProvidePower = true; int var11; int var12; int var13; if (var10) { var9 = 15; } else { for (var11 = 0; var11 < 4; ++var11) { var12 = par2; var13 = par4; if (var11 == 0) { var12 = par2 - 1; } if (var11 == 1) { ++var12; } if (var11 == 2) { var13 = par4 - 1; } if (var11 == 3) { ++var13; } if (var12 != par5 || par3 != par6 || var13 != par7) { var9 = this.getMaxCurrentStrength(par1World, var12, par3, var13, var9); } if (par1World.isBlockNormalCube(var12, par3, var13) && !par1World.isBlockNormalCube(par2, par3 + 1, par4)) { if (var12 != par5 || par3 + 1 != par6 || var13 != par7) { var9 = this.getMaxCurrentStrength(par1World, var12, par3 + 1, var13, var9); } } else if (!par1World.isBlockNormalCube(var12, par3, var13) && (var12 != par5 || par3 - 1 != par6 || var13 != par7)) { var9 = this.getMaxCurrentStrength(par1World, var12, par3 - 1, var13, var9); } } if (var9 > 0) { --var9; } else { var9 = 0; } } if (var8 != var9) { par1World.editingBlocks = true; par1World.setBlockMetadataWithNotify(par2, par3, par4, var9); par1World.markBlockRangeForRenderUpdate(par2, par3, par4, par2, par3, par4); par1World.editingBlocks = false; for (var11 = 0; var11 < 4; ++var11) { var12 = par2; var13 = par4; int var14 = par3 - 1; if (var11 == 0) { var12 = par2 - 1; } if (var11 == 1) { ++var12; } if (var11 == 2) { var13 = par4 - 1; } if (var11 == 3) { ++var13; } if (par1World.isBlockNormalCube(var12, par3, var13)) { var14 += 2; } boolean var15 = false; int var16 = this.getMaxCurrentStrength(par1World, var12, par3, var13, -1); var9 = par1World.getBlockMetadata(par2, par3, par4); if (var9 > 0) { --var9; } if (var16 >= 0 && var16 != var9) { this.calculateCurrentChanges(par1World, var12, par3, var13, par2, par3, par4); } var16 = this.getMaxCurrentStrength(par1World, var12, var14, var13, -1); var9 = par1World.getBlockMetadata(par2, par3, par4); if (var9 > 0) { --var9; } if (var16 >= 0 && var16 != var9) { this.calculateCurrentChanges(par1World, var12, var14, var13, par2, par3, par4); } } if (var8 < var9 || var9 == 0) { this.blocksNeedingUpdate.add(new ChunkPosition(par2, par3, par4)); this.blocksNeedingUpdate.add(new ChunkPosition(par2 - 1, par3, par4)); this.blocksNeedingUpdate.add(new ChunkPosition(par2 + 1, par3, par4)); this.blocksNeedingUpdate.add(new ChunkPosition(par2, par3 - 1, par4)); this.blocksNeedingUpdate.add(new ChunkPosition(par2, par3 + 1, par4)); this.blocksNeedingUpdate.add(new ChunkPosition(par2, par3, par4 - 1)); this.blocksNeedingUpdate.add(new ChunkPosition(par2, par3, par4 + 1)); } } } /** * Calls World.notifyBlocksOfNeighborChange() for all neighboring blocks, but only if the given block is a redstone * wire. */ private void notifyWireNeighborsOfNeighborChange(World par1World, int par2, int par3, int par4) { if (par1World.getBlockId(par2, par3, par4) == this.blockID) { par1World.notifyBlocksOfNeighborChange(par2, par3, par4, this.blockID); par1World.notifyBlocksOfNeighborChange(par2 - 1, par3, par4, this.blockID); par1World.notifyBlocksOfNeighborChange(par2 + 1, par3, par4, this.blockID); par1World.notifyBlocksOfNeighborChange(par2, par3, par4 - 1, this.blockID); par1World.notifyBlocksOfNeighborChange(par2, par3, par4 + 1, this.blockID); par1World.notifyBlocksOfNeighborChange(par2, par3 - 1, par4, this.blockID); par1World.notifyBlocksOfNeighborChange(par2, par3 + 1, par4, this.blockID); } } /** * Called whenever the block is added into the world. Args: world, x, y, z */ public void onBlockAdded(World par1World, int par2, int par3, int par4) { super.onBlockAdded(par1World, par2, par3, par4); if (!par1World.isRemote) { this.updateAndPropagateCurrentStrength(par1World, par2, par3, par4); par1World.notifyBlocksOfNeighborChange(par2, par3 + 1, par4, this.blockID); par1World.notifyBlocksOfNeighborChange(par2, par3 - 1, par4, this.blockID); this.notifyWireNeighborsOfNeighborChange(par1World, par2 - 1, par3, par4); this.notifyWireNeighborsOfNeighborChange(par1World, par2 + 1, par3, par4); this.notifyWireNeighborsOfNeighborChange(par1World, par2, par3, par4 - 1); this.notifyWireNeighborsOfNeighborChange(par1World, par2, par3, par4 + 1); if (par1World.isBlockNormalCube(par2 - 1, par3, par4)) { this.notifyWireNeighborsOfNeighborChange(par1World, par2 - 1, par3 + 1, par4); } else { this.notifyWireNeighborsOfNeighborChange(par1World, par2 - 1, par3 - 1, par4); } if (par1World.isBlockNormalCube(par2 + 1, par3, par4)) { this.notifyWireNeighborsOfNeighborChange(par1World, par2 + 1, par3 + 1, par4); } else { this.notifyWireNeighborsOfNeighborChange(par1World, par2 + 1, par3 - 1, par4); } if (par1World.isBlockNormalCube(par2, par3, par4 - 1)) { this.notifyWireNeighborsOfNeighborChange(par1World, par2, par3 + 1, par4 - 1); } else { this.notifyWireNeighborsOfNeighborChange(par1World, par2, par3 - 1, par4 - 1); } if (par1World.isBlockNormalCube(par2, par3, par4 + 1)) { this.notifyWireNeighborsOfNeighborChange(par1World, par2, par3 + 1, par4 + 1); } else { this.notifyWireNeighborsOfNeighborChange(par1World, par2, par3 - 1, par4 + 1); } } } /** * ejects contained items into the world, and notifies neighbours of an update, as appropriate */ public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6) { super.breakBlock(par1World, par2, par3, par4, par5, par6); if (!par1World.isRemote) { par1World.notifyBlocksOfNeighborChange(par2, par3 + 1, par4, this.blockID); par1World.notifyBlocksOfNeighborChange(par2, par3 - 1, par4, this.blockID); par1World.notifyBlocksOfNeighborChange(par2 + 1, par3, par4, this.blockID); par1World.notifyBlocksOfNeighborChange(par2 - 1, par3, par4, this.blockID); par1World.notifyBlocksOfNeighborChange(par2, par3, par4 + 1, this.blockID); par1World.notifyBlocksOfNeighborChange(par2, par3, par4 - 1, this.blockID); this.updateAndPropagateCurrentStrength(par1World, par2, par3, par4); this.notifyWireNeighborsOfNeighborChange(par1World, par2 - 1, par3, par4); this.notifyWireNeighborsOfNeighborChange(par1World, par2 + 1, par3, par4); this.notifyWireNeighborsOfNeighborChange(par1World, par2, par3, par4 - 1); this.notifyWireNeighborsOfNeighborChange(par1World, par2, par3, par4 + 1); if (par1World.isBlockNormalCube(par2 - 1, par3, par4)) { this.notifyWireNeighborsOfNeighborChange(par1World, par2 - 1, par3 + 1, par4); } else { this.notifyWireNeighborsOfNeighborChange(par1World, par2 - 1, par3 - 1, par4); } if (par1World.isBlockNormalCube(par2 + 1, par3, par4)) { this.notifyWireNeighborsOfNeighborChange(par1World, par2 + 1, par3 + 1, par4); } else { this.notifyWireNeighborsOfNeighborChange(par1World, par2 + 1, par3 - 1, par4); } if (par1World.isBlockNormalCube(par2, par3, par4 - 1)) { this.notifyWireNeighborsOfNeighborChange(par1World, par2, par3 + 1, par4 - 1); } else { this.notifyWireNeighborsOfNeighborChange(par1World, par2, par3 - 1, par4 - 1); } if (par1World.isBlockNormalCube(par2, par3, par4 + 1)) { this.notifyWireNeighborsOfNeighborChange(par1World, par2, par3 + 1, par4 + 1); } else { this.notifyWireNeighborsOfNeighborChange(par1World, par2, par3 - 1, par4 + 1); } } } /** * Returns the current strength at the specified block if it is greater than the passed value, or the passed value * otherwise. Signature: (world, x, y, z, strength) */ private int getMaxCurrentStrength(World par1World, int par2, int par3, int par4, int par5) { if (par1World.getBlockId(par2, par3, par4) != this.blockID) { return par5; } else { int var6 = par1World.getBlockMetadata(par2, par3, par4); return var6 > par5 ? var6 : par5; } } /** * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are * their own) Args: x, y, z, neighbor blockID */ public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) { if (!par1World.isRemote) { int var6 = par1World.getBlockMetadata(par2, par3, par4); boolean var7 = this.canPlaceBlockAt(par1World, par2, par3, par4); if (var7) { this.updateAndPropagateCurrentStrength(par1World, par2, par3, par4); } else { this.dropBlockAsItem(par1World, par2, par3, par4, var6, 0); par1World.setBlockWithNotify(par2, par3, par4, 0); } super.onNeighborBlockChange(par1World, par2, par3, par4, par5); } } /** * Returns the ID of the items to drop on destruction. */ public int idDropped(int par1, Random par2Random, int par3) { return Item.redstone.itemID; } /** * Returns true if the block is emitting direct/strong redstone power on the specified side. Args: World, X, Y, Z, * side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block. */ public boolean isProvidingStrongPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) { return !this.wiresProvidePower ? false : this.isProvidingWeakPower(par1IBlockAccess, par2, par3, par4, par5); } /** * Returns true if the block is emitting indirect/weak redstone power on the specified side. If isBlockNormalCube * returns true, standard redstone propagation rules will apply instead and this will not be called. Args: World, X, * Y, Z, side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block. */ public boolean isProvidingWeakPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) { if (!this.wiresProvidePower) { return false; } else if (par1IBlockAccess.getBlockMetadata(par2, par3, par4) == 0) { return false; } else if (par5 == 1) { return true; } else { boolean var6 = isPoweredOrRepeater(par1IBlockAccess, par2 - 1, par3, par4, 1) || !par1IBlockAccess.isBlockNormalCube(par2 - 1, par3, par4) && isPoweredOrRepeater(par1IBlockAccess, par2 - 1, par3 - 1, par4, -1); boolean var7 = isPoweredOrRepeater(par1IBlockAccess, par2 + 1, par3, par4, 3) || !par1IBlockAccess.isBlockNormalCube(par2 + 1, par3, par4) && isPoweredOrRepeater(par1IBlockAccess, par2 + 1, par3 - 1, par4, -1); boolean var8 = isPoweredOrRepeater(par1IBlockAccess, par2, par3, par4 - 1, 2) || !par1IBlockAccess.isBlockNormalCube(par2, par3, par4 - 1) && isPoweredOrRepeater(par1IBlockAccess, par2, par3 - 1, par4 - 1, -1); boolean var9 = isPoweredOrRepeater(par1IBlockAccess, par2, par3, par4 + 1, 0) || !par1IBlockAccess.isBlockNormalCube(par2, par3, par4 + 1) && isPoweredOrRepeater(par1IBlockAccess, par2, par3 - 1, par4 + 1, -1); if (!par1IBlockAccess.isBlockNormalCube(par2, par3 + 1, par4)) { if (par1IBlockAccess.isBlockNormalCube(par2 - 1, par3, par4) && isPoweredOrRepeater(par1IBlockAccess, par2 - 1, par3 + 1, par4, -1)) { var6 = true; } if (par1IBlockAccess.isBlockNormalCube(par2 + 1, par3, par4) && isPoweredOrRepeater(par1IBlockAccess, par2 + 1, par3 + 1, par4, -1)) { var7 = true; } if (par1IBlockAccess.isBlockNormalCube(par2, par3, par4 - 1) && isPoweredOrRepeater(par1IBlockAccess, par2, par3 + 1, par4 - 1, -1)) { var8 = true; } if (par1IBlockAccess.isBlockNormalCube(par2, par3, par4 + 1) && isPoweredOrRepeater(par1IBlockAccess, par2, par3 + 1, par4 + 1, -1)) { var9 = true; } } return !var8 && !var7 && !var6 && !var9 && par5 >= 2 && par5 <= 5 ? true : (par5 == 2 && var8 && !var6 && !var7 ? true : (par5 == 3 && var9 && !var6 && !var7 ? true : (par5 == 4 && var6 && !var8 && !var9 ? true : par5 == 5 && var7 && !var8 && !var9))); } } /** * Can this block provide power. Only wire currently seems to have this change based on its state. */ public boolean canProvidePower() { return this.wiresProvidePower; } @SideOnly(Side.CLIENT) /** * A randomly called display update to be able to add particles or other items for display */ public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random) { int var6 = par1World.getBlockMetadata(par2, par3, par4); if (var6 > 0) { double var7 = (double)par2 + 0.5D + ((double)par5Random.nextFloat() - 0.5D) * 0.2D; double var9 = (double)((float)par3 + 0.0625F); double var11 = (double)par4 + 0.5D + ((double)par5Random.nextFloat() - 0.5D) * 0.2D; float var13 = (float)var6 / 15.0F; float var14 = var13 * 0.6F + 0.4F; if (var6 == 0) { var14 = 0.0F; } float var15 = var13 * var13 * 0.7F - 0.5F; float var16 = var13 * var13 * 0.6F - 0.7F; if (var15 < 0.0F) { var15 = 0.0F; } if (var16 < 0.0F) { var16 = 0.0F; } par1World.spawnParticle("reddust", var7, var9, var11, (double)var14, (double)var15, (double)var16); } } /** * Returns true if redstone wire can connect to the specified block. Params: World, X, Y, Z, side (not a normal * notch-side, this can be 0, 1, 2, 3 or -1) */ public static boolean isPowerProviderOrWire(IBlockAccess par0IBlockAccess, int par1, int par2, int par3, int par4) { int var5 = par0IBlockAccess.getBlockId(par1, par2, par3); if (var5 == Block.redstoneWire.blockID) { return true; } else if (var5 == 0) { return false; } else if (var5 != Block.redstoneRepeaterIdle.blockID && var5 != Block.redstoneRepeaterActive.blockID) { return (Block.blocksList[var5] != null && Block.blocksList[var5].canConnectRedstone(par0IBlockAccess, par1, par2, par3, par4)); } else { int var6 = par0IBlockAccess.getBlockMetadata(par1, par2, par3); return par4 == (var6 & 3) || par4 == Direction.footInvisibleFaceRemap[var6 & 3]; } } /** * Returns true if the block coordinate passed can provide power, or is a redstone wire, or if its a repeater that * is powered. */ public static boolean isPoweredOrRepeater(IBlockAccess par0IBlockAccess, int par1, int par2, int par3, int par4) { if (isPowerProviderOrWire(par0IBlockAccess, par1, par2, par3, par4)) { return true; } else { int var5 = par0IBlockAccess.getBlockId(par1, par2, par3); if (var5 == Block.redstoneRepeaterActive.blockID) { int var6 = par0IBlockAccess.getBlockMetadata(par1, par2, par3); return par4 == (var6 & 3); } else { return false; } } } @SideOnly(Side.CLIENT) /** * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative) */ public int idPicked(World par1World, int par2, int par3, int par4) { return Item.redstone.itemID; } }