package net.minecraft.inventory; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntityBeacon; public class ContainerBeacon extends Container { private TileEntityBeacon theBeacon; /** * This beacon's slot where you put in Emerald, Diamond, Gold or Iron Ingot. */ private final SlotBeacon beaconSlot; private int field_82865_g; private int field_82867_h; private int field_82868_i; public ContainerBeacon(InventoryPlayer par1InventoryPlayer, TileEntityBeacon par2TileEntityBeacon) { this.theBeacon = par2TileEntityBeacon; this.addSlotToContainer(this.beaconSlot = new SlotBeacon(this, par2TileEntityBeacon, 0, 136, 110)); byte var3 = 36; short var4 = 137; int var5; for (var5 = 0; var5 < 3; ++var5) { for (int var6 = 0; var6 < 9; ++var6) { this.addSlotToContainer(new Slot(par1InventoryPlayer, var6 + var5 * 9 + 9, var3 + var6 * 18, var4 + var5 * 18)); } } for (var5 = 0; var5 < 9; ++var5) { this.addSlotToContainer(new Slot(par1InventoryPlayer, var5, var3 + var5 * 18, 58 + var4)); } this.field_82865_g = par2TileEntityBeacon.getLevels(); this.field_82867_h = par2TileEntityBeacon.getPrimaryEffect(); this.field_82868_i = par2TileEntityBeacon.getSecondaryEffect(); } public void addCraftingToCrafters(ICrafting par1ICrafting) { super.addCraftingToCrafters(par1ICrafting); par1ICrafting.sendProgressBarUpdate(this, 0, this.field_82865_g); par1ICrafting.sendProgressBarUpdate(this, 1, this.field_82867_h); par1ICrafting.sendProgressBarUpdate(this, 2, this.field_82868_i); } /** * Looks for changes made in the container, sends them to every listener. */ public void detectAndSendChanges() { super.detectAndSendChanges(); } @SideOnly(Side.CLIENT) public void updateProgressBar(int par1, int par2) { if (par1 == 0) { this.theBeacon.setLevels(par2); } if (par1 == 1) { this.theBeacon.func_82128_d(par2); } if (par1 == 2) { this.theBeacon.func_82127_e(par2); } } /** * Returns the Tile Entity behind this beacon inventory / container */ public TileEntityBeacon getBeacon() { return this.theBeacon; } public boolean canInteractWith(EntityPlayer par1EntityPlayer) { return this.theBeacon.isUseableByPlayer(par1EntityPlayer); } /** * Called when a player shift-clicks on a slot. You must override this or you will crash when someone does that. */ public ItemStack transferStackInSlot(EntityPlayer par1EntityPlayer, int par2) { ItemStack var3 = null; Slot var4 = (Slot)this.inventorySlots.get(par2); if (var4 != null && var4.getHasStack()) { ItemStack var5 = var4.getStack(); var3 = var5.copy(); if (par2 == 0) { if (!this.mergeItemStack(var5, 1, 37, true)) { return null; } var4.onSlotChange(var5, var3); } else if (!this.beaconSlot.getHasStack() && this.beaconSlot.isItemValid(var5) && var5.stackSize == 1) { if (!this.mergeItemStack(var5, 0, 1, false)) { return null; } } else if (par2 >= 1 && par2 < 28) { if (!this.mergeItemStack(var5, 28, 37, false)) { return null; } } else if (par2 >= 28 && par2 < 37) { if (!this.mergeItemStack(var5, 1, 28, false)) { return null; } } else if (!this.mergeItemStack(var5, 1, 37, false)) { return null; } if (var5.stackSize == 0) { var4.putStack((ItemStack)null); } else { var4.onSlotChanged(); } if (var5.stackSize == var3.stackSize) { return null; } var4.onPickupFromSlot(par1EntityPlayer, var5); } return var3; } }