package net.minecraft.inventory;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntityBeacon;
public class ContainerBeacon extends Container
{
private TileEntityBeacon theBeacon;
/**
* This beacon's slot where you put in Emerald, Diamond, Gold or Iron Ingot.
*/
private final SlotBeacon beaconSlot;
private int field_82865_g;
private int field_82867_h;
private int field_82868_i;
public ContainerBeacon(InventoryPlayer par1InventoryPlayer, TileEntityBeacon par2TileEntityBeacon)
{
this.theBeacon = par2TileEntityBeacon;
this.addSlotToContainer(this.beaconSlot = new SlotBeacon(this, par2TileEntityBeacon, 0, 136, 110));
byte var3 = 36;
short var4 = 137;
int var5;
for (var5 = 0; var5 < 3; ++var5)
{
for (int var6 = 0; var6 < 9; ++var6)
{
this.addSlotToContainer(new Slot(par1InventoryPlayer, var6 + var5 * 9 + 9, var3 + var6 * 18, var4 + var5 * 18));
}
}
for (var5 = 0; var5 < 9; ++var5)
{
this.addSlotToContainer(new Slot(par1InventoryPlayer, var5, var3 + var5 * 18, 58 + var4));
}
this.field_82865_g = par2TileEntityBeacon.getLevels();
this.field_82867_h = par2TileEntityBeacon.getPrimaryEffect();
this.field_82868_i = par2TileEntityBeacon.getSecondaryEffect();
}
public void addCraftingToCrafters(ICrafting par1ICrafting)
{
super.addCraftingToCrafters(par1ICrafting);
par1ICrafting.sendProgressBarUpdate(this, 0, this.field_82865_g);
par1ICrafting.sendProgressBarUpdate(this, 1, this.field_82867_h);
par1ICrafting.sendProgressBarUpdate(this, 2, this.field_82868_i);
}
/**
* Looks for changes made in the container, sends them to every listener.
*/
public void detectAndSendChanges()
{
super.detectAndSendChanges();
}
@SideOnly(Side.CLIENT)
public void updateProgressBar(int par1, int par2)
{
if (par1 == 0)
{
this.theBeacon.setLevels(par2);
}
if (par1 == 1)
{
this.theBeacon.func_82128_d(par2);
}
if (par1 == 2)
{
this.theBeacon.func_82127_e(par2);
}
}
/**
* Returns the Tile Entity behind this beacon inventory / container
*/
public TileEntityBeacon getBeacon()
{
return this.theBeacon;
}
public boolean canInteractWith(EntityPlayer par1EntityPlayer)
{
return this.theBeacon.isUseableByPlayer(par1EntityPlayer);
}
/**
* Called when a player shift-clicks on a slot. You must override this or you will crash when someone does that.
*/
public ItemStack transferStackInSlot(EntityPlayer par1EntityPlayer, int par2)
{
ItemStack var3 = null;
Slot var4 = (Slot)this.inventorySlots.get(par2);
if (var4 != null && var4.getHasStack())
{
ItemStack var5 = var4.getStack();
var3 = var5.copy();
if (par2 == 0)
{
if (!this.mergeItemStack(var5, 1, 37, true))
{
return null;
}
var4.onSlotChange(var5, var3);
}
else if (!this.beaconSlot.getHasStack() && this.beaconSlot.isItemValid(var5) && var5.stackSize == 1)
{
if (!this.mergeItemStack(var5, 0, 1, false))
{
return null;
}
}
else if (par2 >= 1 && par2 < 28)
{
if (!this.mergeItemStack(var5, 28, 37, false))
{
return null;
}
}
else if (par2 >= 28 && par2 < 37)
{
if (!this.mergeItemStack(var5, 1, 28, false))
{
return null;
}
}
else if (!this.mergeItemStack(var5, 1, 37, false))
{
return null;
}
if (var5.stackSize == 0)
{
var4.putStack((ItemStack)null);
}
else
{
var4.onSlotChanged();
}
if (var5.stackSize == var3.stackSize)
{
return null;
}
var4.onPickupFromSlot(par1EntityPlayer, var5);
}
return var3;
}
}