package net.minecraft.block;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
public class BlockCake extends Block
{
protected BlockCake(int par1, int par2)
{
super(par1, par2, Material.cake);
this.setTickRandomly(true);
}
/**
* Updates the blocks bounds based on its current state. Args: world, x, y, z
*/
public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
{
int var5 = par1IBlockAccess.getBlockMetadata(par2, par3, par4);
float var6 = 0.0625F;
float var7 = (float)(1 + var5 * 2) / 16.0F;
float var8 = 0.5F;
this.setBlockBounds(var7, 0.0F, var6, 1.0F - var6, var8, 1.0F - var6);
}
/**
* Sets the block's bounds for rendering it as an item
*/
public void setBlockBoundsForItemRender()
{
float var1 = 0.0625F;
float var2 = 0.5F;
this.setBlockBounds(var1, 0.0F, var1, 1.0F - var1, var2, 1.0F - var1);
}
/**
* Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
* cleared to be reused)
*/
public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
{
int var5 = par1World.getBlockMetadata(par2, par3, par4);
float var6 = 0.0625F;
float var7 = (float)(1 + var5 * 2) / 16.0F;
float var8 = 0.5F;
return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)((float)par2 + var7), (double)par3, (double)((float)par4 + var6), (double)((float)(par2 + 1) - var6), (double)((float)par3 + var8 - var6), (double)((float)(par4 + 1) - var6));
}
@SideOnly(Side.CLIENT)
/**
* Returns the bounding box of the wired rectangular prism to render.
*/
public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
{
int var5 = par1World.getBlockMetadata(par2, par3, par4);
float var6 = 0.0625F;
float var7 = (float)(1 + var5 * 2) / 16.0F;
float var8 = 0.5F;
return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)((float)par2 + var7), (double)par3, (double)((float)par4 + var6), (double)((float)(par2 + 1) - var6), (double)((float)par3 + var8), (double)((float)(par4 + 1) - var6));
}
/**
* From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
*/
public int getBlockTextureFromSideAndMetadata(int par1, int par2)
{
return par1 == 1 ? this.blockIndexInTexture : (par1 == 0 ? this.blockIndexInTexture + 3 : (par2 > 0 && par1 == 4 ? this.blockIndexInTexture + 2 : this.blockIndexInTexture + 1));
}
/**
* Returns the block texture based on the side being looked at. Args: side
*/
public int getBlockTextureFromSide(int par1)
{
return par1 == 1 ? this.blockIndexInTexture : (par1 == 0 ? this.blockIndexInTexture + 3 : this.blockIndexInTexture + 1);
}
/**
* If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
*/
public boolean renderAsNormalBlock()
{
return false;
}
/**
* Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
* adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
*/
public boolean isOpaqueCube()
{
return false;
}
/**
* Called upon block activation (right click on the block.)
*/
public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
{
this.eatCakeSlice(par1World, par2, par3, par4, par5EntityPlayer);
return true;
}
/**
* Called when the block is clicked by a player. Args: x, y, z, entityPlayer
*/
public void onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer)
{
this.eatCakeSlice(par1World, par2, par3, par4, par5EntityPlayer);
}
/**
* Heals the player and removes a slice from the cake.
*/
private void eatCakeSlice(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer)
{
if (par5EntityPlayer.canEat(false))
{
par5EntityPlayer.getFoodStats().addStats(2, 0.1F);
int var6 = par1World.getBlockMetadata(par2, par3, par4) + 1;
if (var6 >= 6)
{
par1World.setBlockWithNotify(par2, par3, par4, 0);
}
else
{
par1World.setBlockMetadataWithNotify(par2, par3, par4, var6);
par1World.markBlockForRenderUpdate2(par2, par3, par4);
}
}
}
/**
* Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
*/
public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
{
return !super.canPlaceBlockAt(par1World, par2, par3, par4) ? false : this.canBlockStay(par1World, par2, par3, par4);
}
/**
* Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
* their own) Args: x, y, z, neighbor blockID
*/
public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
{
if (!this.canBlockStay(par1World, par2, par3, par4))
{
this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
par1World.setBlockWithNotify(par2, par3, par4, 0);
}
}
/**
* Can this block stay at this position. Similar to canPlaceBlockAt except gets checked often with plants.
*/
public boolean canBlockStay(World par1World, int par2, int par3, int par4)
{
return par1World.getBlockMaterial(par2, par3 - 1, par4).isSolid();
}
/**
* Returns the quantity of items to drop on block destruction.
*/
public int quantityDropped(Random par1Random)
{
return 0;
}
/**
* Returns the ID of the items to drop on destruction.
*/
public int idDropped(int par1, Random par2Random, int par3)
{
return 0;
}
@SideOnly(Side.CLIENT)
/**
* only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
*/
public int idPicked(World par1World, int par2, int par3, int par4)
{
return Item.cake.itemID;
}
}