package net.minecraft.entity.ai; import java.util.Iterator; import java.util.List; import java.util.Random; import net.minecraft.entity.EntityAgeable; import net.minecraft.entity.item.EntityXPOrb; import net.minecraft.entity.passive.EntityAnimal; import net.minecraft.world.World; public class EntityAIMate extends EntityAIBase { private EntityAnimal theAnimal; World theWorld; private EntityAnimal targetMate; /** * Delay preventing a baby from spawning immediately when two mate-able animals find each other. */ int spawnBabyDelay = 0; /** The speed the creature moves at during mating behavior. */ float moveSpeed; public EntityAIMate(EntityAnimal par1EntityAnimal, float par2) { this.theAnimal = par1EntityAnimal; this.theWorld = par1EntityAnimal.worldObj; this.moveSpeed = par2; this.setMutexBits(3); } /** * Returns whether the EntityAIBase should begin execution. */ public boolean shouldExecute() { if (!this.theAnimal.isInLove()) { return false; } else { this.targetMate = this.getNearbyMate(); return this.targetMate != null; } } /** * Returns whether an in-progress EntityAIBase should continue executing */ public boolean continueExecuting() { return this.targetMate.isEntityAlive() && this.targetMate.isInLove() && this.spawnBabyDelay < 60; } /** * Resets the task */ public void resetTask() { this.targetMate = null; this.spawnBabyDelay = 0; } /** * Updates the task */ public void updateTask() { this.theAnimal.getLookHelper().setLookPositionWithEntity(this.targetMate, 10.0F, (float)this.theAnimal.getVerticalFaceSpeed()); this.theAnimal.getNavigator().tryMoveToEntityLiving(this.targetMate, this.moveSpeed); ++this.spawnBabyDelay; if (this.spawnBabyDelay == 60) { this.spawnBaby(); } } /** * Loops through nearby animals and finds another animal of the same type that can be mated with. Returns the first * valid mate found. */ private EntityAnimal getNearbyMate() { float var1 = 8.0F; List var2 = this.theWorld.getEntitiesWithinAABB(this.theAnimal.getClass(), this.theAnimal.boundingBox.expand((double)var1, (double)var1, (double)var1)); Iterator var3 = var2.iterator(); EntityAnimal var4; do { if (!var3.hasNext()) { return null; } var4 = (EntityAnimal)var3.next(); } while (!this.theAnimal.canMateWith(var4)); return var4; } /** * Spawns a baby animal of the same type. */ private void spawnBaby() { EntityAgeable var1 = this.theAnimal.createChild(this.targetMate); if (var1 != null) { this.theAnimal.setGrowingAge(6000); this.targetMate.setGrowingAge(6000); this.theAnimal.resetInLove(); this.targetMate.resetInLove(); var1.setGrowingAge(-24000); var1.setLocationAndAngles(this.theAnimal.posX, this.theAnimal.posY, this.theAnimal.posZ, 0.0F, 0.0F); this.theWorld.spawnEntityInWorld(var1); Random var2 = this.theAnimal.getRNG(); for (int var3 = 0; var3 < 7; ++var3) { double var4 = var2.nextGaussian() * 0.02D; double var6 = var2.nextGaussian() * 0.02D; double var8 = var2.nextGaussian() * 0.02D; this.theWorld.spawnParticle("heart", this.theAnimal.posX + (double)(var2.nextFloat() * this.theAnimal.width * 2.0F) - (double)this.theAnimal.width, this.theAnimal.posY + 0.5D + (double)(var2.nextFloat() * this.theAnimal.height), this.theAnimal.posZ + (double)(var2.nextFloat() * this.theAnimal.width * 2.0F) - (double)this.theAnimal.width, var4, var6, var8); } this.theWorld.spawnEntityInWorld(new EntityXPOrb(this.theWorld, this.theAnimal.posX, this.theAnimal.posY, this.theAnimal.posZ, var2.nextInt(7) + 1)); } } }