package net.minecraft.entity.ai;
import java.util.Iterator;
import java.util.List;
import java.util.Random;
import net.minecraft.entity.EntityAgeable;
import net.minecraft.entity.item.EntityXPOrb;
import net.minecraft.entity.passive.EntityAnimal;
import net.minecraft.world.World;
public class EntityAIMate extends EntityAIBase
{
private EntityAnimal theAnimal;
World theWorld;
private EntityAnimal targetMate;
/**
* Delay preventing a baby from spawning immediately when two mate-able animals find each other.
*/
int spawnBabyDelay = 0;
/** The speed the creature moves at during mating behavior. */
float moveSpeed;
public EntityAIMate(EntityAnimal par1EntityAnimal, float par2)
{
this.theAnimal = par1EntityAnimal;
this.theWorld = par1EntityAnimal.worldObj;
this.moveSpeed = par2;
this.setMutexBits(3);
}
/**
* Returns whether the EntityAIBase should begin execution.
*/
public boolean shouldExecute()
{
if (!this.theAnimal.isInLove())
{
return false;
}
else
{
this.targetMate = this.getNearbyMate();
return this.targetMate != null;
}
}
/**
* Returns whether an in-progress EntityAIBase should continue executing
*/
public boolean continueExecuting()
{
return this.targetMate.isEntityAlive() && this.targetMate.isInLove() && this.spawnBabyDelay < 60;
}
/**
* Resets the task
*/
public void resetTask()
{
this.targetMate = null;
this.spawnBabyDelay = 0;
}
/**
* Updates the task
*/
public void updateTask()
{
this.theAnimal.getLookHelper().setLookPositionWithEntity(this.targetMate, 10.0F, (float)this.theAnimal.getVerticalFaceSpeed());
this.theAnimal.getNavigator().tryMoveToEntityLiving(this.targetMate, this.moveSpeed);
++this.spawnBabyDelay;
if (this.spawnBabyDelay == 60)
{
this.spawnBaby();
}
}
/**
* Loops through nearby animals and finds another animal of the same type that can be mated with. Returns the first
* valid mate found.
*/
private EntityAnimal getNearbyMate()
{
float var1 = 8.0F;
List var2 = this.theWorld.getEntitiesWithinAABB(this.theAnimal.getClass(), this.theAnimal.boundingBox.expand((double)var1, (double)var1, (double)var1));
Iterator var3 = var2.iterator();
EntityAnimal var4;
do
{
if (!var3.hasNext())
{
return null;
}
var4 = (EntityAnimal)var3.next();
}
while (!this.theAnimal.canMateWith(var4));
return var4;
}
/**
* Spawns a baby animal of the same type.
*/
private void spawnBaby()
{
EntityAgeable var1 = this.theAnimal.createChild(this.targetMate);
if (var1 != null)
{
this.theAnimal.setGrowingAge(6000);
this.targetMate.setGrowingAge(6000);
this.theAnimal.resetInLove();
this.targetMate.resetInLove();
var1.setGrowingAge(-24000);
var1.setLocationAndAngles(this.theAnimal.posX, this.theAnimal.posY, this.theAnimal.posZ, 0.0F, 0.0F);
this.theWorld.spawnEntityInWorld(var1);
Random var2 = this.theAnimal.getRNG();
for (int var3 = 0; var3 < 7; ++var3)
{
double var4 = var2.nextGaussian() * 0.02D;
double var6 = var2.nextGaussian() * 0.02D;
double var8 = var2.nextGaussian() * 0.02D;
this.theWorld.spawnParticle("heart", this.theAnimal.posX + (double)(var2.nextFloat() * this.theAnimal.width * 2.0F) - (double)this.theAnimal.width, this.theAnimal.posY + 0.5D + (double)(var2.nextFloat() * this.theAnimal.height), this.theAnimal.posZ + (double)(var2.nextFloat() * this.theAnimal.width * 2.0F) - (double)this.theAnimal.width, var4, var6, var8);
}
this.theWorld.spawnEntityInWorld(new EntityXPOrb(this.theWorld, this.theAnimal.posX, this.theAnimal.posY, this.theAnimal.posZ, var2.nextInt(7) + 1));
}
}
}