package net.minecraft.block; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.List; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.ItemStack; public class BlockSandStone extends Block { public static final String[] SAND_STONE_TYPES = new String[] {"default", "chiseled", "smooth"}; public BlockSandStone(int par1) { super(par1, 192, Material.rock); this.setCreativeTab(CreativeTabs.tabBlock); } /** * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata */ public int getBlockTextureFromSideAndMetadata(int par1, int par2) { return par1 != 1 && (par1 != 0 || par2 != 1 && par2 != 2) ? (par1 == 0 ? 208 : (par2 == 1 ? 229 : (par2 == 2 ? 230 : 192))) : 176; } /** * Returns the block texture based on the side being looked at. Args: side */ public int getBlockTextureFromSide(int par1) { return par1 == 1 ? this.blockIndexInTexture - 16 : (par1 == 0 ? this.blockIndexInTexture + 16 : this.blockIndexInTexture); } /** * Determines the damage on the item the block drops. Used in cloth and wood. */ public int damageDropped(int par1) { return par1; } @SideOnly(Side.CLIENT) /** * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks) */ public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List) { par3List.add(new ItemStack(par1, 1, 0)); par3List.add(new ItemStack(par1, 1, 1)); par3List.add(new ItemStack(par1, 1, 2)); } }