package net.minecraft.client.renderer.entity; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.model.ModelBase; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.passive.EntitySquid; import org.lwjgl.opengl.GL11; @SideOnly(Side.CLIENT) public class RenderSquid extends RenderLiving { public RenderSquid(ModelBase par1ModelBase, float par2) { super(par1ModelBase, par2); } /** * Renders the Living Squid. */ public void renderLivingSquid(EntitySquid par1EntitySquid, double par2, double par4, double par6, float par8, float par9) { super.doRenderLiving(par1EntitySquid, par2, par4, par6, par8, par9); } /** * Rotates the Squid's corpse. */ protected void rotateSquidsCorpse(EntitySquid par1EntitySquid, float par2, float par3, float par4) { float var5 = par1EntitySquid.field_70862_e + (par1EntitySquid.field_70861_d - par1EntitySquid.field_70862_e) * par4; float var6 = par1EntitySquid.field_70860_g + (par1EntitySquid.field_70859_f - par1EntitySquid.field_70860_g) * par4; GL11.glTranslatef(0.0F, 0.5F, 0.0F); GL11.glRotatef(180.0F - par3, 0.0F, 1.0F, 0.0F); GL11.glRotatef(var5, 1.0F, 0.0F, 0.0F); GL11.glRotatef(var6, 0.0F, 1.0F, 0.0F); GL11.glTranslatef(0.0F, -1.2F, 0.0F); } protected float handleRotationFloat(EntitySquid par1EntitySquid, float par2) { return par1EntitySquid.lastTentacleAngle + (par1EntitySquid.tentacleAngle - par1EntitySquid.lastTentacleAngle) * par2; } /** * Defines what float the third param in setRotationAngles of ModelBase is */ protected float handleRotationFloat(EntityLiving par1EntityLiving, float par2) { return this.handleRotationFloat((EntitySquid)par1EntityLiving, par2); } protected void rotateCorpse(EntityLiving par1EntityLiving, float par2, float par3, float par4) { this.rotateSquidsCorpse((EntitySquid)par1EntityLiving, par2, par3, par4); } public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9) { this.renderLivingSquid((EntitySquid)par1EntityLiving, par2, par4, par6, par8, par9); } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) { this.renderLivingSquid((EntitySquid)par1Entity, par2, par4, par6, par8, par9); } }