package net.minecraft.client.particle; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.renderer.Tessellator; import net.minecraft.world.World; @SideOnly(Side.CLIENT) public class EntitySnowShovelFX extends EntityFX { float snowDigParticleScale; public EntitySnowShovelFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12) { this(par1World, par2, par4, par6, par8, par10, par12, 1.0F); } public EntitySnowShovelFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, float par14) { super(par1World, par2, par4, par6, par8, par10, par12); this.motionX *= 0.10000000149011612D; this.motionY *= 0.10000000149011612D; this.motionZ *= 0.10000000149011612D; this.motionX += par8; this.motionY += par10; this.motionZ += par12; this.particleRed = this.particleGreen = this.particleBlue = 1.0F - (float)(Math.random() * 0.30000001192092896D); this.particleScale *= 0.75F; this.particleScale *= par14; this.snowDigParticleScale = this.particleScale; this.particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.2D)); this.particleMaxAge = (int)((float)this.particleMaxAge * par14); this.noClip = false; } public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7) { float var8 = ((float)this.particleAge + par2) / (float)this.particleMaxAge * 32.0F; if (var8 < 0.0F) { var8 = 0.0F; } if (var8 > 1.0F) { var8 = 1.0F; } this.particleScale = this.snowDigParticleScale * var8; super.renderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7); } /** * Called to update the entity's position/logic. */ public void onUpdate() { this.prevPosX = this.posX; this.prevPosY = this.posY; this.prevPosZ = this.posZ; if (this.particleAge++ >= this.particleMaxAge) { this.setDead(); } this.setParticleTextureIndex(7 - this.particleAge * 8 / this.particleMaxAge); this.motionY -= 0.03D; this.moveEntity(this.motionX, this.motionY, this.motionZ); this.motionX *= 0.9900000095367432D; this.motionY *= 0.9900000095367432D; this.motionZ *= 0.9900000095367432D; if (this.onGround) { this.motionX *= 0.699999988079071D; this.motionZ *= 0.699999988079071D; } } }