package net.minecraft.block; import java.util.List; import java.util.Random; import net.minecraft.entity.Entity; import net.minecraft.entity.item.EntityMinecart; import net.minecraft.util.AxisAlignedBB; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; public class BlockDetectorRail extends BlockRail { public BlockDetectorRail(int par1, int par2) { super(par1, par2, true); this.setTickRandomly(true); } /** * How many world ticks before ticking */ public int tickRate() { return 20; } /** * Can this block provide power. Only wire currently seems to have this change based on its state. */ public boolean canProvidePower() { return true; } /** * Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity */ public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity) { if (!par1World.isRemote) { int var6 = par1World.getBlockMetadata(par2, par3, par4); if ((var6 & 8) == 0) { this.setStateIfMinecartInteractsWithRail(par1World, par2, par3, par4, var6); } } } /** * Ticks the block if it's been scheduled */ public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) { if (!par1World.isRemote) { int var6 = par1World.getBlockMetadata(par2, par3, par4); if ((var6 & 8) != 0) { this.setStateIfMinecartInteractsWithRail(par1World, par2, par3, par4, var6); } } } /** * Returns true if the block is emitting indirect/weak redstone power on the specified side. If isBlockNormalCube * returns true, standard redstone propagation rules will apply instead and this will not be called. Args: World, X, * Y, Z, side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block. */ public boolean isProvidingWeakPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) { return (par1IBlockAccess.getBlockMetadata(par2, par3, par4) & 8) != 0; } /** * Returns true if the block is emitting direct/strong redstone power on the specified side. Args: World, X, Y, Z, * side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block. */ public boolean isProvidingStrongPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) { return (par1IBlockAccess.getBlockMetadata(par2, par3, par4) & 8) == 0 ? false : par5 == 1; } /** * Update the detector rail power state if a minecart enter, stays or leave the block. */ private void setStateIfMinecartInteractsWithRail(World par1World, int par2, int par3, int par4, int par5) { boolean var6 = (par5 & 8) != 0; boolean var7 = false; float var8 = 0.125F; List var9 = par1World.getEntitiesWithinAABB(EntityMinecart.class, AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)((float)par2 + var8), (double)par3, (double)((float)par4 + var8), (double)((float)(par2 + 1) - var8), (double)((float)(par3 + 1) - var8), (double)((float)(par4 + 1) - var8))); if (!var9.isEmpty()) { var7 = true; } if (var7 && !var6) { par1World.setBlockMetadataWithNotify(par2, par3, par4, par5 | 8); par1World.notifyBlocksOfNeighborChange(par2, par3, par4, this.blockID); par1World.notifyBlocksOfNeighborChange(par2, par3 - 1, par4, this.blockID); par1World.markBlockRangeForRenderUpdate(par2, par3, par4, par2, par3, par4); } if (!var7 && var6) { par1World.setBlockMetadataWithNotify(par2, par3, par4, par5 & 7); par1World.notifyBlocksOfNeighborChange(par2, par3, par4, this.blockID); par1World.notifyBlocksOfNeighborChange(par2, par3 - 1, par4, this.blockID); par1World.markBlockRangeForRenderUpdate(par2, par3, par4, par2, par3, par4); } if (var7) { par1World.scheduleBlockUpdate(par2, par3, par4, this.blockID, this.tickRate()); } } }