package net.minecraft.block;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.InventoryEnderChest;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityEnderChest;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
public class BlockEnderChest extends BlockContainer
{
protected BlockEnderChest(int par1)
{
super(par1, Material.rock);
this.blockIndexInTexture = 37;
this.setCreativeTab(CreativeTabs.tabDecorations);
this.setBlockBounds(0.0625F, 0.0F, 0.0625F, 0.9375F, 0.875F, 0.9375F);
}
/**
* Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
* adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
*/
public boolean isOpaqueCube()
{
return false;
}
/**
* If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
*/
public boolean renderAsNormalBlock()
{
return false;
}
/**
* The type of render function that is called for this block
*/
public int getRenderType()
{
return 22;
}
/**
* Returns the ID of the items to drop on destruction.
*/
public int idDropped(int par1, Random par2Random, int par3)
{
return Block.obsidian.blockID;
}
/**
* Returns the quantity of items to drop on block destruction.
*/
public int quantityDropped(Random par1Random)
{
return 8;
}
/**
* Return true if a player with Silk Touch can harvest this block directly, and not its normal drops.
*/
protected boolean canSilkHarvest()
{
return true;
}
/**
* Called when the block is placed in the world.
*/
public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)
{
byte var6 = 0;
int var7 = MathHelper.floor_double((double)(par5EntityLiving.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3;
if (var7 == 0)
{
var6 = 2;
}
if (var7 == 1)
{
var6 = 5;
}
if (var7 == 2)
{
var6 = 3;
}
if (var7 == 3)
{
var6 = 4;
}
par1World.setBlockMetadataWithNotify(par2, par3, par4, var6);
}
/**
* Called upon block activation (right click on the block.)
*/
public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
{
InventoryEnderChest var10 = par5EntityPlayer.getInventoryEnderChest();
TileEntityEnderChest var11 = (TileEntityEnderChest)par1World.getBlockTileEntity(par2, par3, par4);
if (var10 != null && var11 != null)
{
if (par1World.isBlockNormalCube(par2, par3 + 1, par4))
{
return true;
}
else if (par1World.isRemote)
{
return true;
}
else
{
var10.setAssociatedChest(var11);
par5EntityPlayer.displayGUIChest(var10);
return true;
}
}
else
{
return true;
}
}
/**
* Returns a new instance of a block's tile entity class. Called on placing the block.
*/
public TileEntity createNewTileEntity(World par1World)
{
return new TileEntityEnderChest();
}
@SideOnly(Side.CLIENT)
/**
* A randomly called display update to be able to add particles or other items for display
*/
public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
{
for (int var6 = 0; var6 < 3; ++var6)
{
double var10000 = (double)((float)par2 + par5Random.nextFloat());
double var9 = (double)((float)par3 + par5Random.nextFloat());
var10000 = (double)((float)par4 + par5Random.nextFloat());
double var13 = 0.0D;
double var15 = 0.0D;
double var17 = 0.0D;
int var19 = par5Random.nextInt(2) * 2 - 1;
int var20 = par5Random.nextInt(2) * 2 - 1;
var13 = ((double)par5Random.nextFloat() - 0.5D) * 0.125D;
var15 = ((double)par5Random.nextFloat() - 0.5D) * 0.125D;
var17 = ((double)par5Random.nextFloat() - 0.5D) * 0.125D;
double var11 = (double)par4 + 0.5D + 0.25D * (double)var20;
var17 = (double)(par5Random.nextFloat() * 1.0F * (float)var20);
double var7 = (double)par2 + 0.5D + 0.25D * (double)var19;
var13 = (double)(par5Random.nextFloat() * 1.0F * (float)var19);
par1World.spawnParticle("portal", var7, var9, var11, var13, var15, var17);
}
}
}