package net.minecraft.tileentity; import net.minecraft.block.Block; import net.minecraft.entity.player.EntityPlayer; public class TileEntityEnderChest extends TileEntity { /** The current angle of the chest lid (between 0 and 1) */ public float lidAngle; /** The angle of the chest lid last tick */ public float prevLidAngle; /** The number of players currently using this ender chest. */ public int numUsingPlayers; /** Server sync counter (once per 20 ticks) */ private int ticksSinceSync; /** * Allows the entity to update its state. Overridden in most subclasses, e.g. the mob spawner uses this to count * ticks and creates a new spawn inside its implementation. */ public void updateEntity() { super.updateEntity(); if (++this.ticksSinceSync % 20 * 4 == 0) { this.worldObj.addBlockEvent(this.xCoord, this.yCoord, this.zCoord, Block.enderChest.blockID, 1, this.numUsingPlayers); } this.prevLidAngle = this.lidAngle; float var1 = 0.1F; double var4; if (this.numUsingPlayers > 0 && this.lidAngle == 0.0F) { double var2 = (double)this.xCoord + 0.5D; var4 = (double)this.zCoord + 0.5D; this.worldObj.playSoundEffect(var2, (double)this.yCoord + 0.5D, var4, "random.chestopen", 0.5F, this.worldObj.rand.nextFloat() * 0.1F + 0.9F); } if (this.numUsingPlayers == 0 && this.lidAngle > 0.0F || this.numUsingPlayers > 0 && this.lidAngle < 1.0F) { float var8 = this.lidAngle; if (this.numUsingPlayers > 0) { this.lidAngle += var1; } else { this.lidAngle -= var1; } if (this.lidAngle > 1.0F) { this.lidAngle = 1.0F; } float var3 = 0.5F; if (this.lidAngle < var3 && var8 >= var3) { var4 = (double)this.xCoord + 0.5D; double var6 = (double)this.zCoord + 0.5D; this.worldObj.playSoundEffect(var4, (double)this.yCoord + 0.5D, var6, "random.chestclosed", 0.5F, this.worldObj.rand.nextFloat() * 0.1F + 0.9F); } if (this.lidAngle < 0.0F) { this.lidAngle = 0.0F; } } } /** * Called when a client event is received with the event number and argument, see World.sendClientEvent */ public void receiveClientEvent(int par1, int par2) { if (par1 == 1) { this.numUsingPlayers = par2; } } /** * invalidates a tile entity */ public void invalidate() { this.updateContainingBlockInfo(); super.invalidate(); } public void openChest() { ++this.numUsingPlayers; this.worldObj.addBlockEvent(this.xCoord, this.yCoord, this.zCoord, Block.enderChest.blockID, 1, this.numUsingPlayers); } public void closeChest() { --this.numUsingPlayers; this.worldObj.addBlockEvent(this.xCoord, this.yCoord, this.zCoord, Block.enderChest.blockID, 1, this.numUsingPlayers); } public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer) { return this.worldObj.getBlockTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : par1EntityPlayer.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64.0D; } }