package net.minecraft.block; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.Random; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.stats.StatList; import net.minecraft.util.AxisAlignedBB; import net.minecraft.world.EnumSkyBlock; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; public class BlockSnow extends Block { protected BlockSnow(int par1, int par2) { super(par1, par2, Material.snow); this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.125F, 1.0F); this.setTickRandomly(true); this.setCreativeTab(CreativeTabs.tabDecorations); } /** * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been * cleared to be reused) */ public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4) { int var5 = par1World.getBlockMetadata(par2, par3, par4) & 7; return var5 >= 3 ? AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)((float)par3 + 0.5F), (double)par4 + this.maxZ) : null; } /** * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. */ public boolean isOpaqueCube() { return false; } /** * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) */ public boolean renderAsNormalBlock() { return false; } /** * Updates the blocks bounds based on its current state. Args: world, x, y, z */ public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) { int var5 = par1IBlockAccess.getBlockMetadata(par2, par3, par4) & 7; float var6 = (float)(2 * (1 + var5)) / 16.0F; this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, var6, 1.0F); } /** * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z */ public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4) { int var5 = par1World.getBlockId(par2, par3 - 1, par4); Block block = Block.blocksList[var5]; return block != null && (block.isLeaves(par1World, par2, par3 - 1, par4) || Block.blocksList[var5].isOpaqueCube()) ? par1World.getBlockMaterial(par2, par3 - 1, par4).blocksMovement() : false; } /** * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are * their own) Args: x, y, z, neighbor blockID */ public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) { this.canSnowStay(par1World, par2, par3, par4); } /** * Checks if this snow block can stay at this location. */ private boolean canSnowStay(World par1World, int par2, int par3, int par4) { if (!this.canPlaceBlockAt(par1World, par2, par3, par4)) { par1World.setBlockWithNotify(par2, par3, par4, 0); return false; } else { return true; } } /** * Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the * block and l is the block's subtype/damage. */ public void harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6) { super.harvestBlock(par1World, par2EntityPlayer, par3, par4, par5, par6); par1World.setBlockWithNotify(par3, par4, par5, 0); } /** * Returns the ID of the items to drop on destruction. */ public int idDropped(int par1, Random par2Random, int par3) { return Item.snowball.itemID; } /** * Returns the quantity of items to drop on block destruction. */ public int quantityDropped(Random par1Random) { return 1; } /** * Ticks the block if it's been scheduled */ public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) { if (par1World.getSavedLightValue(EnumSkyBlock.Block, par2, par3, par4) > 11) { par1World.setBlockWithNotify(par2, par3, par4, 0); } } @SideOnly(Side.CLIENT) /** * Returns true if the given side of this block type should be rendered, if the adjacent block is at the given * coordinates. Args: blockAccess, x, y, z, side */ public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) { return par5 == 1 ? true : super.shouldSideBeRendered(par1IBlockAccess, par2, par3, par4, par5); } }