package net.minecraft.client.model; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.passive.EntityOcelot; import net.minecraft.util.MathHelper; import org.lwjgl.opengl.GL11; @SideOnly(Side.CLIENT) public class ModelOcelot extends ModelBase { /** The back left leg model for the Ocelot. */ ModelRenderer ocelotBackLeftLeg; /** The back right leg model for the Ocelot. */ ModelRenderer ocelotBackRightLeg; /** The front left leg model for the Ocelot. */ ModelRenderer ocelotFrontLeftLeg; /** The front right leg model for the Ocelot. */ ModelRenderer ocelotFrontRightLeg; /** The tail model for the Ocelot. */ ModelRenderer ocelotTail; /** The second part of tail model for the Ocelot. */ ModelRenderer ocelotTail2; /** The head model for the Ocelot. */ ModelRenderer ocelotHead; /** The body model for the Ocelot. */ ModelRenderer ocelotBody; int field_78163_i = 1; public ModelOcelot() { this.setTextureOffset("head.main", 0, 0); this.setTextureOffset("head.nose", 0, 24); this.setTextureOffset("head.ear1", 0, 10); this.setTextureOffset("head.ear2", 6, 10); this.ocelotHead = new ModelRenderer(this, "head"); this.ocelotHead.addBox("main", -2.5F, -2.0F, -3.0F, 5, 4, 5); this.ocelotHead.addBox("nose", -1.5F, 0.0F, -4.0F, 3, 2, 2); this.ocelotHead.addBox("ear1", -2.0F, -3.0F, 0.0F, 1, 1, 2); this.ocelotHead.addBox("ear2", 1.0F, -3.0F, 0.0F, 1, 1, 2); this.ocelotHead.setRotationPoint(0.0F, 15.0F, -9.0F); this.ocelotBody = new ModelRenderer(this, 20, 0); this.ocelotBody.addBox(-2.0F, 3.0F, -8.0F, 4, 16, 6, 0.0F); this.ocelotBody.setRotationPoint(0.0F, 12.0F, -10.0F); this.ocelotTail = new ModelRenderer(this, 0, 15); this.ocelotTail.addBox(-0.5F, 0.0F, 0.0F, 1, 8, 1); this.ocelotTail.rotateAngleX = 0.9F; this.ocelotTail.setRotationPoint(0.0F, 15.0F, 8.0F); this.ocelotTail2 = new ModelRenderer(this, 4, 15); this.ocelotTail2.addBox(-0.5F, 0.0F, 0.0F, 1, 8, 1); this.ocelotTail2.setRotationPoint(0.0F, 20.0F, 14.0F); this.ocelotBackLeftLeg = new ModelRenderer(this, 8, 13); this.ocelotBackLeftLeg.addBox(-1.0F, 0.0F, 1.0F, 2, 6, 2); this.ocelotBackLeftLeg.setRotationPoint(1.1F, 18.0F, 5.0F); this.ocelotBackRightLeg = new ModelRenderer(this, 8, 13); this.ocelotBackRightLeg.addBox(-1.0F, 0.0F, 1.0F, 2, 6, 2); this.ocelotBackRightLeg.setRotationPoint(-1.1F, 18.0F, 5.0F); this.ocelotFrontLeftLeg = new ModelRenderer(this, 40, 0); this.ocelotFrontLeftLeg.addBox(-1.0F, 0.0F, 0.0F, 2, 10, 2); this.ocelotFrontLeftLeg.setRotationPoint(1.2F, 13.8F, -5.0F); this.ocelotFrontRightLeg = new ModelRenderer(this, 40, 0); this.ocelotFrontRightLeg.addBox(-1.0F, 0.0F, 0.0F, 2, 10, 2); this.ocelotFrontRightLeg.setRotationPoint(-1.2F, 13.8F, -5.0F); } /** * Sets the models various rotation angles then renders the model. */ public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) { this.setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity); if (this.isChild) { float var8 = 2.0F; GL11.glPushMatrix(); GL11.glScalef(1.5F / var8, 1.5F / var8, 1.5F / var8); GL11.glTranslatef(0.0F, 10.0F * par7, 4.0F * par7); this.ocelotHead.render(par7); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glScalef(1.0F / var8, 1.0F / var8, 1.0F / var8); GL11.glTranslatef(0.0F, 24.0F * par7, 0.0F); this.ocelotBody.render(par7); this.ocelotBackLeftLeg.render(par7); this.ocelotBackRightLeg.render(par7); this.ocelotFrontLeftLeg.render(par7); this.ocelotFrontRightLeg.render(par7); this.ocelotTail.render(par7); this.ocelotTail2.render(par7); GL11.glPopMatrix(); } else { this.ocelotHead.render(par7); this.ocelotBody.render(par7); this.ocelotTail.render(par7); this.ocelotTail2.render(par7); this.ocelotBackLeftLeg.render(par7); this.ocelotBackRightLeg.render(par7); this.ocelotFrontLeftLeg.render(par7); this.ocelotFrontRightLeg.render(par7); } } /** * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how * "far" arms and legs can swing at most. */ public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity) { this.ocelotHead.rotateAngleX = par5 / (180F / (float)Math.PI); this.ocelotHead.rotateAngleY = par4 / (180F / (float)Math.PI); if (this.field_78163_i != 3) { this.ocelotBody.rotateAngleX = ((float)Math.PI / 2F); if (this.field_78163_i == 2) { this.ocelotBackLeftLeg.rotateAngleX = MathHelper.cos(par1 * 0.6662F) * 1.0F * par2; this.ocelotBackRightLeg.rotateAngleX = MathHelper.cos(par1 * 0.6662F + 0.3F) * 1.0F * par2; this.ocelotFrontLeftLeg.rotateAngleX = MathHelper.cos(par1 * 0.6662F + (float)Math.PI + 0.3F) * 1.0F * par2; this.ocelotFrontRightLeg.rotateAngleX = MathHelper.cos(par1 * 0.6662F + (float)Math.PI) * 1.0F * par2; this.ocelotTail2.rotateAngleX = 1.7278761F + ((float)Math.PI / 10F) * MathHelper.cos(par1) * par2; } else { this.ocelotBackLeftLeg.rotateAngleX = MathHelper.cos(par1 * 0.6662F) * 1.0F * par2; this.ocelotBackRightLeg.rotateAngleX = MathHelper.cos(par1 * 0.6662F + (float)Math.PI) * 1.0F * par2; this.ocelotFrontLeftLeg.rotateAngleX = MathHelper.cos(par1 * 0.6662F + (float)Math.PI) * 1.0F * par2; this.ocelotFrontRightLeg.rotateAngleX = MathHelper.cos(par1 * 0.6662F) * 1.0F * par2; if (this.field_78163_i == 1) { this.ocelotTail2.rotateAngleX = 1.7278761F + ((float)Math.PI / 4F) * MathHelper.cos(par1) * par2; } else { this.ocelotTail2.rotateAngleX = 1.7278761F + 0.47123894F * MathHelper.cos(par1) * par2; } } } } /** * Used for easily adding entity-dependent animations. The second and third float params here are the same second * and third as in the setRotationAngles method. */ public void setLivingAnimations(EntityLiving par1EntityLiving, float par2, float par3, float par4) { EntityOcelot var5 = (EntityOcelot)par1EntityLiving; this.ocelotBody.rotationPointY = 12.0F; this.ocelotBody.rotationPointZ = -10.0F; this.ocelotHead.rotationPointY = 15.0F; this.ocelotHead.rotationPointZ = -9.0F; this.ocelotTail.rotationPointY = 15.0F; this.ocelotTail.rotationPointZ = 8.0F; this.ocelotTail2.rotationPointY = 20.0F; this.ocelotTail2.rotationPointZ = 14.0F; this.ocelotFrontLeftLeg.rotationPointY = this.ocelotFrontRightLeg.rotationPointY = 13.8F; this.ocelotFrontLeftLeg.rotationPointZ = this.ocelotFrontRightLeg.rotationPointZ = -5.0F; this.ocelotBackLeftLeg.rotationPointY = this.ocelotBackRightLeg.rotationPointY = 18.0F; this.ocelotBackLeftLeg.rotationPointZ = this.ocelotBackRightLeg.rotationPointZ = 5.0F; this.ocelotTail.rotateAngleX = 0.9F; if (var5.isSneaking()) { ++this.ocelotBody.rotationPointY; this.ocelotHead.rotationPointY += 2.0F; ++this.ocelotTail.rotationPointY; this.ocelotTail2.rotationPointY += -4.0F; this.ocelotTail2.rotationPointZ += 2.0F; this.ocelotTail.rotateAngleX = ((float)Math.PI / 2F); this.ocelotTail2.rotateAngleX = ((float)Math.PI / 2F); this.field_78163_i = 0; } else if (var5.isSprinting()) { this.ocelotTail2.rotationPointY = this.ocelotTail.rotationPointY; this.ocelotTail2.rotationPointZ += 2.0F; this.ocelotTail.rotateAngleX = ((float)Math.PI / 2F); this.ocelotTail2.rotateAngleX = ((float)Math.PI / 2F); this.field_78163_i = 2; } else if (var5.isSitting()) { this.ocelotBody.rotateAngleX = ((float)Math.PI / 4F); this.ocelotBody.rotationPointY += -4.0F; this.ocelotBody.rotationPointZ += 5.0F; this.ocelotHead.rotationPointY += -3.3F; ++this.ocelotHead.rotationPointZ; this.ocelotTail.rotationPointY += 8.0F; this.ocelotTail.rotationPointZ += -2.0F; this.ocelotTail2.rotationPointY += 2.0F; this.ocelotTail2.rotationPointZ += -0.8F; this.ocelotTail.rotateAngleX = 1.7278761F; this.ocelotTail2.rotateAngleX = 2.670354F; this.ocelotFrontLeftLeg.rotateAngleX = this.ocelotFrontRightLeg.rotateAngleX = -0.15707964F; this.ocelotFrontLeftLeg.rotationPointY = this.ocelotFrontRightLeg.rotationPointY = 15.8F; this.ocelotFrontLeftLeg.rotationPointZ = this.ocelotFrontRightLeg.rotationPointZ = -7.0F; this.ocelotBackLeftLeg.rotateAngleX = this.ocelotBackRightLeg.rotateAngleX = -((float)Math.PI / 2F); this.ocelotBackLeftLeg.rotationPointY = this.ocelotBackRightLeg.rotationPointY = 21.0F; this.ocelotBackLeftLeg.rotationPointZ = this.ocelotBackRightLeg.rotationPointZ = 1.0F; this.field_78163_i = 3; } else { this.field_78163_i = 1; } } }