package net.minecraft.world.gen.feature;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.world.EnumSkyBlock;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeGenBase;
public class WorldGenLakes extends WorldGenerator
{
private int blockIndex;
public WorldGenLakes(int par1)
{
this.blockIndex = par1;
}
public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5)
{
par3 -= 8;
for (par5 -= 8; par4 > 5 && par1World.isAirBlock(par3, par4, par5); --par4)
{
;
}
if (par4 <= 4)
{
return false;
}
else
{
par4 -= 4;
boolean[] var6 = new boolean[2048];
int var7 = par2Random.nextInt(4) + 4;
int var8;
for (var8 = 0; var8 < var7; ++var8)
{
double var9 = par2Random.nextDouble() * 6.0D + 3.0D;
double var11 = par2Random.nextDouble() * 4.0D + 2.0D;
double var13 = par2Random.nextDouble() * 6.0D + 3.0D;
double var15 = par2Random.nextDouble() * (16.0D - var9 - 2.0D) + 1.0D + var9 / 2.0D;
double var17 = par2Random.nextDouble() * (8.0D - var11 - 4.0D) + 2.0D + var11 / 2.0D;
double var19 = par2Random.nextDouble() * (16.0D - var13 - 2.0D) + 1.0D + var13 / 2.0D;
for (int var21 = 1; var21 < 15; ++var21)
{
for (int var22 = 1; var22 < 15; ++var22)
{
for (int var23 = 1; var23 < 7; ++var23)
{
double var24 = ((double)var21 - var15) / (var9 / 2.0D);
double var26 = ((double)var23 - var17) / (var11 / 2.0D);
double var28 = ((double)var22 - var19) / (var13 / 2.0D);
double var30 = var24 * var24 + var26 * var26 + var28 * var28;
if (var30 < 1.0D)
{
var6[(var21 * 16 + var22) * 8 + var23] = true;
}
}
}
}
}
int var10;
int var32;
boolean var33;
for (var8 = 0; var8 < 16; ++var8)
{
for (var32 = 0; var32 < 16; ++var32)
{
for (var10 = 0; var10 < 8; ++var10)
{
var33 = !var6[(var8 * 16 + var32) * 8 + var10] && (var8 < 15 && var6[((var8 + 1) * 16 + var32) * 8 + var10] || var8 > 0 && var6[((var8 - 1) * 16 + var32) * 8 + var10] || var32 < 15 && var6[(var8 * 16 + var32 + 1) * 8 + var10] || var32 > 0 && var6[(var8 * 16 + (var32 - 1)) * 8 + var10] || var10 < 7 && var6[(var8 * 16 + var32) * 8 + var10 + 1] || var10 > 0 && var6[(var8 * 16 + var32) * 8 + (var10 - 1)]);
if (var33)
{
Material var12 = par1World.getBlockMaterial(par3 + var8, par4 + var10, par5 + var32);
if (var10 >= 4 && var12.isLiquid())
{
return false;
}
if (var10 < 4 && !var12.isSolid() && par1World.getBlockId(par3 + var8, par4 + var10, par5 + var32) != this.blockIndex)
{
return false;
}
}
}
}
}
for (var8 = 0; var8 < 16; ++var8)
{
for (var32 = 0; var32 < 16; ++var32)
{
for (var10 = 0; var10 < 8; ++var10)
{
if (var6[(var8 * 16 + var32) * 8 + var10])
{
par1World.setBlock(par3 + var8, par4 + var10, par5 + var32, var10 >= 4 ? 0 : this.blockIndex);
}
}
}
}
for (var8 = 0; var8 < 16; ++var8)
{
for (var32 = 0; var32 < 16; ++var32)
{
for (var10 = 4; var10 < 8; ++var10)
{
if (var6[(var8 * 16 + var32) * 8 + var10] && par1World.getBlockId(par3 + var8, par4 + var10 - 1, par5 + var32) == Block.dirt.blockID && par1World.getSavedLightValue(EnumSkyBlock.Sky, par3 + var8, par4 + var10, par5 + var32) > 0)
{
BiomeGenBase var35 = par1World.getBiomeGenForCoords(par3 + var8, par5 + var32);
if (var35.topBlock == Block.mycelium.blockID)
{
par1World.setBlock(par3 + var8, par4 + var10 - 1, par5 + var32, Block.mycelium.blockID);
}
else
{
par1World.setBlock(par3 + var8, par4 + var10 - 1, par5 + var32, Block.grass.blockID);
}
}
}
}
}
if (Block.blocksList[this.blockIndex].blockMaterial == Material.lava)
{
for (var8 = 0; var8 < 16; ++var8)
{
for (var32 = 0; var32 < 16; ++var32)
{
for (var10 = 0; var10 < 8; ++var10)
{
var33 = !var6[(var8 * 16 + var32) * 8 + var10] && (var8 < 15 && var6[((var8 + 1) * 16 + var32) * 8 + var10] || var8 > 0 && var6[((var8 - 1) * 16 + var32) * 8 + var10] || var32 < 15 && var6[(var8 * 16 + var32 + 1) * 8 + var10] || var32 > 0 && var6[(var8 * 16 + (var32 - 1)) * 8 + var10] || var10 < 7 && var6[(var8 * 16 + var32) * 8 + var10 + 1] || var10 > 0 && var6[(var8 * 16 + var32) * 8 + (var10 - 1)]);
if (var33 && (var10 < 4 || par2Random.nextInt(2) != 0) && par1World.getBlockMaterial(par3 + var8, par4 + var10, par5 + var32).isSolid())
{
par1World.setBlock(par3 + var8, par4 + var10, par5 + var32, Block.stone.blockID);
}
}
}
}
}
if (Block.blocksList[this.blockIndex].blockMaterial == Material.water)
{
for (var8 = 0; var8 < 16; ++var8)
{
for (var32 = 0; var32 < 16; ++var32)
{
byte var34 = 4;
if (par1World.isBlockFreezable(par3 + var8, par4 + var34, par5 + var32))
{
par1World.setBlock(par3 + var8, par4 + var34, par5 + var32, Block.ice.blockID);
}
}
}
}
return true;
}
}
}