package net.minecraft.entity.passive; import cpw.mods.fml.common.registry.VillagerRegistry; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.Collections; import java.util.HashMap; import java.util.Iterator; import java.util.Map; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.enchantment.Enchantment; import net.minecraft.enchantment.EnchantmentData; import net.minecraft.enchantment.EnchantmentHelper; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityAgeable; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.IMerchant; import net.minecraft.entity.INpc; import net.minecraft.entity.ai.EntityAIAvoidEntity; import net.minecraft.entity.ai.EntityAIFollowGolem; import net.minecraft.entity.ai.EntityAILookAtTradePlayer; import net.minecraft.entity.ai.EntityAIMoveIndoors; import net.minecraft.entity.ai.EntityAIMoveTwardsRestriction; import net.minecraft.entity.ai.EntityAIOpenDoor; import net.minecraft.entity.ai.EntityAIPlay; import net.minecraft.entity.ai.EntityAIRestrictOpenDoor; import net.minecraft.entity.ai.EntityAISwimming; import net.minecraft.entity.ai.EntityAITradePlayer; import net.minecraft.entity.ai.EntityAIVillagerMate; import net.minecraft.entity.ai.EntityAIWander; import net.minecraft.entity.ai.EntityAIWatchClosest; import net.minecraft.entity.ai.EntityAIWatchClosest2; import net.minecraft.entity.monster.EntityZombie; import net.minecraft.entity.monster.IMob; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.potion.Potion; import net.minecraft.potion.PotionEffect; import net.minecraft.util.ChunkCoordinates; import net.minecraft.util.DamageSource; import net.minecraft.util.MathHelper; import net.minecraft.util.Tuple; import net.minecraft.village.MerchantRecipe; import net.minecraft.village.MerchantRecipeList; import net.minecraft.village.Village; import net.minecraft.world.World; public class EntityVillager extends EntityAgeable implements INpc, IMerchant { private int randomTickDivider; private boolean isMating; private boolean isPlaying; Village villageObj; /** This villager's current customer. */ private EntityPlayer buyingPlayer; /** Initialises the MerchantRecipeList.java */ private MerchantRecipeList buyingList; private int timeUntilReset; /** addDefaultEquipmentAndRecipies is called if this is true */ private boolean needsInitilization; private int wealth; /** Last player to trade with this villager, used for aggressivity. */ private String lastBuyingPlayer; private boolean field_82190_bM; private float field_82191_bN; /** * a villagers recipe list is intialized off this list ; the 2 params are min/max amount they will trade for 1 * emerald */ public static final Map villagerStockList = new HashMap(); /** * Selling list of Blacksmith items. negative numbers mean 1 emerald for n items, positive numbers are n emeralds * for 1 item */ public static final Map blacksmithSellingList = new HashMap(); public EntityVillager(World par1World) { this(par1World, 0); } public EntityVillager(World par1World, int par2) { super(par1World); this.randomTickDivider = 0; this.isMating = false; this.isPlaying = false; this.villageObj = null; this.setProfession(par2); this.texture = "/mob/villager/villager.png"; this.moveSpeed = 0.5F; this.getNavigator().setBreakDoors(true); this.getNavigator().setAvoidsWater(true); this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.3F, 0.35F)); this.tasks.addTask(1, new EntityAITradePlayer(this)); this.tasks.addTask(1, new EntityAILookAtTradePlayer(this)); this.tasks.addTask(2, new EntityAIMoveIndoors(this)); this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this)); this.tasks.addTask(4, new EntityAIOpenDoor(this, true)); this.tasks.addTask(5, new EntityAIMoveTwardsRestriction(this, 0.3F)); this.tasks.addTask(6, new EntityAIVillagerMate(this)); this.tasks.addTask(7, new EntityAIFollowGolem(this)); this.tasks.addTask(8, new EntityAIPlay(this, 0.32F)); this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F)); this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityVillager.class, 5.0F, 0.02F)); this.tasks.addTask(9, new EntityAIWander(this, 0.3F)); this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F)); } /** * Returns true if the newer Entity AI code should be run */ public boolean isAIEnabled() { return true; } /** * main AI tick function, replaces updateEntityActionState */ protected void updateAITick() { if (--this.randomTickDivider <= 0) { this.worldObj.villageCollectionObj.addVillagerPosition(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ)); this.randomTickDivider = 70 + this.rand.nextInt(50); this.villageObj = this.worldObj.villageCollectionObj.findNearestVillage(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ), 32); if (this.villageObj == null) { this.detachHome(); } else { ChunkCoordinates var1 = this.villageObj.getCenter(); this.setHomeArea(var1.posX, var1.posY, var1.posZ, (int)((float)this.villageObj.getVillageRadius() * 0.6F)); if (this.field_82190_bM) { this.field_82190_bM = false; this.villageObj.func_82683_b(5); } } } if (!this.isTrading() && this.timeUntilReset > 0) { --this.timeUntilReset; if (this.timeUntilReset <= 0) { if (this.needsInitilization) { if (this.buyingList.size() > 1) { Iterator var3 = this.buyingList.iterator(); while (var3.hasNext()) { MerchantRecipe var2 = (MerchantRecipe)var3.next(); if (var2.func_82784_g()) { var2.func_82783_a(this.rand.nextInt(6) + this.rand.nextInt(6) + 2); } } } this.addDefaultEquipmentAndRecipies(1); this.needsInitilization = false; if (this.villageObj != null && this.lastBuyingPlayer != null) { this.worldObj.setEntityState(this, (byte)14); this.villageObj.setReputationForPlayer(this.lastBuyingPlayer, 1); } } this.addPotionEffect(new PotionEffect(Potion.regeneration.id, 200, 0)); } } super.updateAITick(); } /** * Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig. */ public boolean interact(EntityPlayer par1EntityPlayer) { ItemStack var2 = par1EntityPlayer.inventory.getCurrentItem(); boolean var3 = var2 != null && var2.itemID == Item.monsterPlacer.itemID; if (!var3 && this.isEntityAlive() && !this.isTrading() && !this.isChild()) { if (!this.worldObj.isRemote) { this.setCustomer(par1EntityPlayer); par1EntityPlayer.displayGUIMerchant(this); } return true; } else { return super.interact(par1EntityPlayer); } } protected void entityInit() { super.entityInit(); this.dataWatcher.addObject(16, Integer.valueOf(0)); } public int getMaxHealth() { return 20; } /** * (abstract) Protected helper method to write subclass entity data to NBT. */ public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound) { super.writeEntityToNBT(par1NBTTagCompound); par1NBTTagCompound.setInteger("Profession", this.getProfession()); par1NBTTagCompound.setInteger("Riches", this.wealth); if (this.buyingList != null) { par1NBTTagCompound.setCompoundTag("Offers", this.buyingList.getRecipiesAsTags()); } } /** * (abstract) Protected helper method to read subclass entity data from NBT. */ public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound) { super.readEntityFromNBT(par1NBTTagCompound); this.setProfession(par1NBTTagCompound.getInteger("Profession")); this.wealth = par1NBTTagCompound.getInteger("Riches"); if (par1NBTTagCompound.hasKey("Offers")) { NBTTagCompound var2 = par1NBTTagCompound.getCompoundTag("Offers"); this.buyingList = new MerchantRecipeList(var2); } } @SideOnly(Side.CLIENT) /** * Returns the texture's file path as a String. */ public String getTexture() { switch (this.getProfession()) { case 0: return "/mob/villager/farmer.png"; case 1: return "/mob/villager/librarian.png"; case 2: return "/mob/villager/priest.png"; case 3: return "/mob/villager/smith.png"; case 4: return "/mob/villager/butcher.png"; default: return VillagerRegistry.getVillagerSkin(this.getProfession(), super.getTexture()); } } /** * Determines if an entity can be despawned, used on idle far away entities */ protected boolean canDespawn() { return false; } /** * Returns the sound this mob makes while it's alive. */ protected String getLivingSound() { return "mob.villager.default"; } /** * Returns the sound this mob makes when it is hurt. */ protected String getHurtSound() { return "mob.villager.defaulthurt"; } /** * Returns the sound this mob makes on death. */ protected String getDeathSound() { return "mob.villager.defaultdeath"; } public void setProfession(int par1) { this.dataWatcher.updateObject(16, Integer.valueOf(par1)); } public int getProfession() { return this.dataWatcher.getWatchableObjectInt(16); } public boolean isMating() { return this.isMating; } public void setMating(boolean par1) { this.isMating = par1; } public void setPlaying(boolean par1) { this.isPlaying = par1; } public boolean isPlaying() { return this.isPlaying; } public void setRevengeTarget(EntityLiving par1EntityLiving) { super.setRevengeTarget(par1EntityLiving); if (this.villageObj != null && par1EntityLiving != null) { this.villageObj.addOrRenewAgressor(par1EntityLiving); if (par1EntityLiving instanceof EntityPlayer) { byte var2 = -1; if (this.isChild()) { var2 = -3; } this.villageObj.setReputationForPlayer(((EntityPlayer)par1EntityLiving).getCommandSenderName(), var2); if (this.isEntityAlive()) { this.worldObj.setEntityState(this, (byte)13); } } } } /** * Called when the mob's health reaches 0. */ public void onDeath(DamageSource par1DamageSource) { if (this.villageObj != null) { Entity var2 = par1DamageSource.getEntity(); if (var2 != null) { if (var2 instanceof EntityPlayer) { this.villageObj.setReputationForPlayer(((EntityPlayer)var2).getCommandSenderName(), -2); } else if (var2 instanceof IMob) { this.villageObj.endMatingSeason(); } } else if (var2 == null) { EntityPlayer var3 = this.worldObj.getClosestPlayerToEntity(this, 16.0D); if (var3 != null) { this.villageObj.endMatingSeason(); } } } super.onDeath(par1DamageSource); } public void setCustomer(EntityPlayer par1EntityPlayer) { this.buyingPlayer = par1EntityPlayer; } public EntityPlayer getCustomer() { return this.buyingPlayer; } public boolean isTrading() { return this.buyingPlayer != null; } public void useRecipe(MerchantRecipe par1MerchantRecipe) { par1MerchantRecipe.incrementToolUses(); if (par1MerchantRecipe.hasSameIDsAs((MerchantRecipe)this.buyingList.get(this.buyingList.size() - 1))) { this.timeUntilReset = 40; this.needsInitilization = true; if (this.buyingPlayer != null) { this.lastBuyingPlayer = this.buyingPlayer.getCommandSenderName(); } else { this.lastBuyingPlayer = null; } } if (par1MerchantRecipe.getItemToBuy().itemID == Item.emerald.itemID) { this.wealth += par1MerchantRecipe.getItemToBuy().stackSize; } } public MerchantRecipeList getRecipes(EntityPlayer par1EntityPlayer) { if (this.buyingList == null) { this.addDefaultEquipmentAndRecipies(1); } return this.buyingList; } private float func_82188_j(float par1) { float var2 = par1 + this.field_82191_bN; return var2 > 0.9F ? 0.9F - (var2 - 0.9F) : var2; } /** * based on the villagers profession add items, equipment, and recipies adds par1 random items to the list of things * that the villager wants to buy. (at most 1 of each wanted type is added) */ private void addDefaultEquipmentAndRecipies(int par1) { if (this.buyingList != null) { this.field_82191_bN = MathHelper.sqrt_float((float)this.buyingList.size()) * 0.2F; } else { this.field_82191_bN = 0.0F; } MerchantRecipeList var2; var2 = new MerchantRecipeList(); VillagerRegistry.manageVillagerTrades(var2, this, this.getProfession(), this.rand); int var6; label50: switch (this.getProfession()) { case 0: addMerchantItem(var2, Item.wheat.itemID, this.rand, this.func_82188_j(0.9F)); addMerchantItem(var2, Block.cloth.blockID, this.rand, this.func_82188_j(0.5F)); addMerchantItem(var2, Item.chickenRaw.itemID, this.rand, this.func_82188_j(0.5F)); addMerchantItem(var2, Item.fishCooked.itemID, this.rand, this.func_82188_j(0.4F)); addBlacksmithItem(var2, Item.bread.itemID, this.rand, this.func_82188_j(0.9F)); addBlacksmithItem(var2, Item.melon.itemID, this.rand, this.func_82188_j(0.3F)); addBlacksmithItem(var2, Item.appleRed.itemID, this.rand, this.func_82188_j(0.3F)); addBlacksmithItem(var2, Item.cookie.itemID, this.rand, this.func_82188_j(0.3F)); addBlacksmithItem(var2, Item.shears.itemID, this.rand, this.func_82188_j(0.3F)); addBlacksmithItem(var2, Item.flintAndSteel.itemID, this.rand, this.func_82188_j(0.3F)); addBlacksmithItem(var2, Item.chickenCooked.itemID, this.rand, this.func_82188_j(0.3F)); addBlacksmithItem(var2, Item.arrow.itemID, this.rand, this.func_82188_j(0.5F)); if (this.rand.nextFloat() < this.func_82188_j(0.5F)) { var2.add(new MerchantRecipe(new ItemStack(Block.gravel, 10), new ItemStack(Item.emerald), new ItemStack(Item.flint.itemID, 4 + this.rand.nextInt(2), 0))); } break; case 1: addMerchantItem(var2, Item.paper.itemID, this.rand, this.func_82188_j(0.8F)); addMerchantItem(var2, Item.book.itemID, this.rand, this.func_82188_j(0.8F)); addMerchantItem(var2, Item.writtenBook.itemID, this.rand, this.func_82188_j(0.3F)); addBlacksmithItem(var2, Block.bookShelf.blockID, this.rand, this.func_82188_j(0.8F)); addBlacksmithItem(var2, Block.glass.blockID, this.rand, this.func_82188_j(0.2F)); addBlacksmithItem(var2, Item.compass.itemID, this.rand, this.func_82188_j(0.2F)); addBlacksmithItem(var2, Item.pocketSundial.itemID, this.rand, this.func_82188_j(0.2F)); if (this.rand.nextFloat() < this.func_82188_j(0.07F)) { Enchantment var8 = Enchantment.field_92038_c[this.rand.nextInt(Enchantment.field_92038_c.length)]; int var10 = MathHelper.getRandomIntegerInRange(this.rand, var8.getMinLevel(), var8.getMaxLevel()); ItemStack var11 = Item.field_92053_bW.func_92057_a(new EnchantmentData(var8, var10)); var6 = 2 + this.rand.nextInt(5 + var10 * 10) + 3 * var10; var2.add(new MerchantRecipe(new ItemStack(Item.book), new ItemStack(Item.emerald, var6), var11)); } break; case 2: addBlacksmithItem(var2, Item.eyeOfEnder.itemID, this.rand, this.func_82188_j(0.3F)); addBlacksmithItem(var2, Item.expBottle.itemID, this.rand, this.func_82188_j(0.2F)); addBlacksmithItem(var2, Item.redstone.itemID, this.rand, this.func_82188_j(0.4F)); addBlacksmithItem(var2, Block.glowStone.blockID, this.rand, this.func_82188_j(0.3F)); int[] var3 = new int[] {Item.swordSteel.itemID, Item.swordDiamond.itemID, Item.plateSteel.itemID, Item.plateDiamond.itemID, Item.axeSteel.itemID, Item.axeDiamond.itemID, Item.pickaxeSteel.itemID, Item.pickaxeDiamond.itemID}; int[] var4 = var3; int var5 = var3.length; var6 = 0; while (true) { if (var6 >= var5) { break label50; } int var7 = var4[var6]; if (this.rand.nextFloat() < this.func_82188_j(0.05F)) { var2.add(new MerchantRecipe(new ItemStack(var7, 1, 0), new ItemStack(Item.emerald, 2 + this.rand.nextInt(3), 0), EnchantmentHelper.addRandomEnchantment(this.rand, new ItemStack(var7, 1, 0), 5 + this.rand.nextInt(15)))); } ++var6; } case 3: addMerchantItem(var2, Item.coal.itemID, this.rand, this.func_82188_j(0.7F)); addMerchantItem(var2, Item.ingotIron.itemID, this.rand, this.func_82188_j(0.5F)); addMerchantItem(var2, Item.ingotGold.itemID, this.rand, this.func_82188_j(0.5F)); addMerchantItem(var2, Item.diamond.itemID, this.rand, this.func_82188_j(0.5F)); addBlacksmithItem(var2, Item.swordSteel.itemID, this.rand, this.func_82188_j(0.5F)); addBlacksmithItem(var2, Item.swordDiamond.itemID, this.rand, this.func_82188_j(0.5F)); addBlacksmithItem(var2, Item.axeSteel.itemID, this.rand, this.func_82188_j(0.3F)); addBlacksmithItem(var2, Item.axeDiamond.itemID, this.rand, this.func_82188_j(0.3F)); addBlacksmithItem(var2, Item.pickaxeSteel.itemID, this.rand, this.func_82188_j(0.5F)); addBlacksmithItem(var2, Item.pickaxeDiamond.itemID, this.rand, this.func_82188_j(0.5F)); addBlacksmithItem(var2, Item.shovelSteel.itemID, this.rand, this.func_82188_j(0.2F)); addBlacksmithItem(var2, Item.shovelDiamond.itemID, this.rand, this.func_82188_j(0.2F)); addBlacksmithItem(var2, Item.hoeSteel.itemID, this.rand, this.func_82188_j(0.2F)); addBlacksmithItem(var2, Item.hoeDiamond.itemID, this.rand, this.func_82188_j(0.2F)); addBlacksmithItem(var2, Item.bootsSteel.itemID, this.rand, this.func_82188_j(0.2F)); addBlacksmithItem(var2, Item.bootsDiamond.itemID, this.rand, this.func_82188_j(0.2F)); addBlacksmithItem(var2, Item.helmetSteel.itemID, this.rand, this.func_82188_j(0.2F)); addBlacksmithItem(var2, Item.helmetDiamond.itemID, this.rand, this.func_82188_j(0.2F)); addBlacksmithItem(var2, Item.plateSteel.itemID, this.rand, this.func_82188_j(0.2F)); addBlacksmithItem(var2, Item.plateDiamond.itemID, this.rand, this.func_82188_j(0.2F)); addBlacksmithItem(var2, Item.legsSteel.itemID, this.rand, this.func_82188_j(0.2F)); addBlacksmithItem(var2, Item.legsDiamond.itemID, this.rand, this.func_82188_j(0.2F)); addBlacksmithItem(var2, Item.bootsChain.itemID, this.rand, this.func_82188_j(0.1F)); addBlacksmithItem(var2, Item.helmetChain.itemID, this.rand, this.func_82188_j(0.1F)); addBlacksmithItem(var2, Item.plateChain.itemID, this.rand, this.func_82188_j(0.1F)); addBlacksmithItem(var2, Item.legsChain.itemID, this.rand, this.func_82188_j(0.1F)); break; case 4: addMerchantItem(var2, Item.coal.itemID, this.rand, this.func_82188_j(0.7F)); addMerchantItem(var2, Item.porkRaw.itemID, this.rand, this.func_82188_j(0.5F)); addMerchantItem(var2, Item.beefRaw.itemID, this.rand, this.func_82188_j(0.5F)); addBlacksmithItem(var2, Item.saddle.itemID, this.rand, this.func_82188_j(0.1F)); addBlacksmithItem(var2, Item.plateLeather.itemID, this.rand, this.func_82188_j(0.3F)); addBlacksmithItem(var2, Item.bootsLeather.itemID, this.rand, this.func_82188_j(0.3F)); addBlacksmithItem(var2, Item.helmetLeather.itemID, this.rand, this.func_82188_j(0.3F)); addBlacksmithItem(var2, Item.legsLeather.itemID, this.rand, this.func_82188_j(0.3F)); addBlacksmithItem(var2, Item.porkCooked.itemID, this.rand, this.func_82188_j(0.3F)); addBlacksmithItem(var2, Item.beefCooked.itemID, this.rand, this.func_82188_j(0.3F)); } if (var2.isEmpty()) { addMerchantItem(var2, Item.ingotGold.itemID, this.rand, 1.0F); } Collections.shuffle(var2); if (this.buyingList == null) { this.buyingList = new MerchantRecipeList(); } for (int var9 = 0; var9 < par1 && var9 < var2.size(); ++var9) { this.buyingList.addToListWithCheck((MerchantRecipe)var2.get(var9)); } } @SideOnly(Side.CLIENT) public void setRecipes(MerchantRecipeList par1MerchantRecipeList) {} /** * each recipie takes a random stack from villagerStockList and offers it for 1 emerald */ public static void addMerchantItem(MerchantRecipeList par0MerchantRecipeList, int par1, Random par2Random, float par3) { if (par2Random.nextFloat() < par3) { par0MerchantRecipeList.add(new MerchantRecipe(getRandomSizedStack(par1, par2Random), Item.emerald)); } } private static ItemStack getRandomSizedStack(int par0, Random par1Random) { return new ItemStack(par0, getRandomCountForItem(par0, par1Random), 0); } /** * default to 1, and villagerStockList contains a min/max amount for each index */ private static int getRandomCountForItem(int par0, Random par1Random) { Tuple var2 = (Tuple)villagerStockList.get(Integer.valueOf(par0)); return var2 == null ? 1 : (((Integer)var2.getFirst()).intValue() >= ((Integer)var2.getSecond()).intValue() ? ((Integer)var2.getFirst()).intValue() : ((Integer)var2.getFirst()).intValue() + par1Random.nextInt(((Integer)var2.getSecond()).intValue() - ((Integer)var2.getFirst()).intValue())); } public static void addBlacksmithItem(MerchantRecipeList par0MerchantRecipeList, int par1, Random par2Random, float par3) { if (par2Random.nextFloat() < par3) { int var4 = getRandomCountForBlacksmithItem(par1, par2Random); ItemStack var5; ItemStack var6; if (var4 < 0) { var5 = new ItemStack(Item.emerald.itemID, 1, 0); var6 = new ItemStack(par1, -var4, 0); } else { var5 = new ItemStack(Item.emerald.itemID, var4, 0); var6 = new ItemStack(par1, 1, 0); } par0MerchantRecipeList.add(new MerchantRecipe(var5, var6)); } } private static int getRandomCountForBlacksmithItem(int par0, Random par1Random) { Tuple var2 = (Tuple)blacksmithSellingList.get(Integer.valueOf(par0)); return var2 == null ? 1 : (((Integer)var2.getFirst()).intValue() >= ((Integer)var2.getSecond()).intValue() ? ((Integer)var2.getFirst()).intValue() : ((Integer)var2.getFirst()).intValue() + par1Random.nextInt(((Integer)var2.getSecond()).intValue() - ((Integer)var2.getFirst()).intValue())); } @SideOnly(Side.CLIENT) public void handleHealthUpdate(byte par1) { if (par1 == 12) { this.generateRandomParticles("heart"); } else if (par1 == 13) { this.generateRandomParticles("angryVillager"); } else if (par1 == 14) { this.generateRandomParticles("happyVillager"); } else { super.handleHealthUpdate(par1); } } @SideOnly(Side.CLIENT) /** * par1 is the particleName */ private void generateRandomParticles(String par1Str) { for (int var2 = 0; var2 < 5; ++var2) { double var3 = this.rand.nextGaussian() * 0.02D; double var5 = this.rand.nextGaussian() * 0.02D; double var7 = this.rand.nextGaussian() * 0.02D; this.worldObj.spawnParticle(par1Str, this.posX + (double)(this.rand.nextFloat() * this.width * 2.0F) - (double)this.width, this.posY + 1.0D + (double)(this.rand.nextFloat() * this.height), this.posZ + (double)(this.rand.nextFloat() * this.width * 2.0F) - (double)this.width, var3, var5, var7); } } /** * Initialize this creature. */ public void initCreature() { VillagerRegistry.applyRandomTrade(this, worldObj.rand); } public void func_82187_q() { this.field_82190_bM = true; } public EntityVillager func_90012_b(EntityAgeable par1EntityAgeable) { EntityVillager var2 = new EntityVillager(this.worldObj); var2.initCreature(); return var2; } public EntityAgeable createChild(EntityAgeable par1EntityAgeable) { return this.func_90012_b(par1EntityAgeable); } static { villagerStockList.put(Integer.valueOf(Item.coal.itemID), new Tuple(Integer.valueOf(16), Integer.valueOf(24))); villagerStockList.put(Integer.valueOf(Item.ingotIron.itemID), new Tuple(Integer.valueOf(8), Integer.valueOf(10))); villagerStockList.put(Integer.valueOf(Item.ingotGold.itemID), new Tuple(Integer.valueOf(8), Integer.valueOf(10))); villagerStockList.put(Integer.valueOf(Item.diamond.itemID), new Tuple(Integer.valueOf(4), Integer.valueOf(6))); villagerStockList.put(Integer.valueOf(Item.paper.itemID), new Tuple(Integer.valueOf(24), Integer.valueOf(36))); villagerStockList.put(Integer.valueOf(Item.book.itemID), new Tuple(Integer.valueOf(11), Integer.valueOf(13))); villagerStockList.put(Integer.valueOf(Item.writtenBook.itemID), new Tuple(Integer.valueOf(1), Integer.valueOf(1))); villagerStockList.put(Integer.valueOf(Item.enderPearl.itemID), new Tuple(Integer.valueOf(3), Integer.valueOf(4))); villagerStockList.put(Integer.valueOf(Item.eyeOfEnder.itemID), new Tuple(Integer.valueOf(2), Integer.valueOf(3))); villagerStockList.put(Integer.valueOf(Item.porkRaw.itemID), new Tuple(Integer.valueOf(14), Integer.valueOf(18))); villagerStockList.put(Integer.valueOf(Item.beefRaw.itemID), new Tuple(Integer.valueOf(14), Integer.valueOf(18))); villagerStockList.put(Integer.valueOf(Item.chickenRaw.itemID), new Tuple(Integer.valueOf(14), Integer.valueOf(18))); villagerStockList.put(Integer.valueOf(Item.fishCooked.itemID), new Tuple(Integer.valueOf(9), Integer.valueOf(13))); villagerStockList.put(Integer.valueOf(Item.seeds.itemID), new Tuple(Integer.valueOf(34), Integer.valueOf(48))); villagerStockList.put(Integer.valueOf(Item.melonSeeds.itemID), new Tuple(Integer.valueOf(30), Integer.valueOf(38))); villagerStockList.put(Integer.valueOf(Item.pumpkinSeeds.itemID), new Tuple(Integer.valueOf(30), Integer.valueOf(38))); villagerStockList.put(Integer.valueOf(Item.wheat.itemID), new Tuple(Integer.valueOf(18), Integer.valueOf(22))); villagerStockList.put(Integer.valueOf(Block.cloth.blockID), new Tuple(Integer.valueOf(14), Integer.valueOf(22))); villagerStockList.put(Integer.valueOf(Item.rottenFlesh.itemID), new Tuple(Integer.valueOf(36), Integer.valueOf(64))); blacksmithSellingList.put(Integer.valueOf(Item.flintAndSteel.itemID), new Tuple(Integer.valueOf(3), Integer.valueOf(4))); blacksmithSellingList.put(Integer.valueOf(Item.shears.itemID), new Tuple(Integer.valueOf(3), Integer.valueOf(4))); blacksmithSellingList.put(Integer.valueOf(Item.swordSteel.itemID), new Tuple(Integer.valueOf(7), Integer.valueOf(11))); blacksmithSellingList.put(Integer.valueOf(Item.swordDiamond.itemID), new Tuple(Integer.valueOf(12), Integer.valueOf(14))); blacksmithSellingList.put(Integer.valueOf(Item.axeSteel.itemID), new Tuple(Integer.valueOf(6), Integer.valueOf(8))); blacksmithSellingList.put(Integer.valueOf(Item.axeDiamond.itemID), new Tuple(Integer.valueOf(9), Integer.valueOf(12))); blacksmithSellingList.put(Integer.valueOf(Item.pickaxeSteel.itemID), new Tuple(Integer.valueOf(7), Integer.valueOf(9))); blacksmithSellingList.put(Integer.valueOf(Item.pickaxeDiamond.itemID), new Tuple(Integer.valueOf(10), Integer.valueOf(12))); blacksmithSellingList.put(Integer.valueOf(Item.shovelSteel.itemID), new Tuple(Integer.valueOf(4), Integer.valueOf(6))); blacksmithSellingList.put(Integer.valueOf(Item.shovelDiamond.itemID), new Tuple(Integer.valueOf(7), Integer.valueOf(8))); blacksmithSellingList.put(Integer.valueOf(Item.hoeSteel.itemID), new Tuple(Integer.valueOf(4), Integer.valueOf(6))); blacksmithSellingList.put(Integer.valueOf(Item.hoeDiamond.itemID), new Tuple(Integer.valueOf(7), Integer.valueOf(8))); blacksmithSellingList.put(Integer.valueOf(Item.bootsSteel.itemID), new Tuple(Integer.valueOf(4), Integer.valueOf(6))); blacksmithSellingList.put(Integer.valueOf(Item.bootsDiamond.itemID), new Tuple(Integer.valueOf(7), Integer.valueOf(8))); blacksmithSellingList.put(Integer.valueOf(Item.helmetSteel.itemID), new Tuple(Integer.valueOf(4), Integer.valueOf(6))); blacksmithSellingList.put(Integer.valueOf(Item.helmetDiamond.itemID), new Tuple(Integer.valueOf(7), Integer.valueOf(8))); blacksmithSellingList.put(Integer.valueOf(Item.plateSteel.itemID), new Tuple(Integer.valueOf(10), Integer.valueOf(14))); blacksmithSellingList.put(Integer.valueOf(Item.plateDiamond.itemID), new Tuple(Integer.valueOf(16), Integer.valueOf(19))); blacksmithSellingList.put(Integer.valueOf(Item.legsSteel.itemID), new Tuple(Integer.valueOf(8), Integer.valueOf(10))); blacksmithSellingList.put(Integer.valueOf(Item.legsDiamond.itemID), new Tuple(Integer.valueOf(11), Integer.valueOf(14))); blacksmithSellingList.put(Integer.valueOf(Item.bootsChain.itemID), new Tuple(Integer.valueOf(5), Integer.valueOf(7))); blacksmithSellingList.put(Integer.valueOf(Item.helmetChain.itemID), new Tuple(Integer.valueOf(5), Integer.valueOf(7))); blacksmithSellingList.put(Integer.valueOf(Item.plateChain.itemID), new Tuple(Integer.valueOf(11), Integer.valueOf(15))); blacksmithSellingList.put(Integer.valueOf(Item.legsChain.itemID), new Tuple(Integer.valueOf(9), Integer.valueOf(11))); blacksmithSellingList.put(Integer.valueOf(Item.bread.itemID), new Tuple(Integer.valueOf(-4), Integer.valueOf(-2))); blacksmithSellingList.put(Integer.valueOf(Item.melon.itemID), new Tuple(Integer.valueOf(-8), Integer.valueOf(-4))); blacksmithSellingList.put(Integer.valueOf(Item.appleRed.itemID), new Tuple(Integer.valueOf(-8), Integer.valueOf(-4))); blacksmithSellingList.put(Integer.valueOf(Item.cookie.itemID), new Tuple(Integer.valueOf(-10), Integer.valueOf(-7))); blacksmithSellingList.put(Integer.valueOf(Block.glass.blockID), new Tuple(Integer.valueOf(-5), Integer.valueOf(-3))); blacksmithSellingList.put(Integer.valueOf(Block.bookShelf.blockID), new Tuple(Integer.valueOf(3), Integer.valueOf(4))); blacksmithSellingList.put(Integer.valueOf(Item.plateLeather.itemID), new Tuple(Integer.valueOf(4), Integer.valueOf(5))); blacksmithSellingList.put(Integer.valueOf(Item.bootsLeather.itemID), new Tuple(Integer.valueOf(2), Integer.valueOf(4))); blacksmithSellingList.put(Integer.valueOf(Item.helmetLeather.itemID), new Tuple(Integer.valueOf(2), Integer.valueOf(4))); blacksmithSellingList.put(Integer.valueOf(Item.legsLeather.itemID), new Tuple(Integer.valueOf(2), Integer.valueOf(4))); blacksmithSellingList.put(Integer.valueOf(Item.saddle.itemID), new Tuple(Integer.valueOf(6), Integer.valueOf(8))); blacksmithSellingList.put(Integer.valueOf(Item.expBottle.itemID), new Tuple(Integer.valueOf(-4), Integer.valueOf(-1))); blacksmithSellingList.put(Integer.valueOf(Item.redstone.itemID), new Tuple(Integer.valueOf(-4), Integer.valueOf(-1))); blacksmithSellingList.put(Integer.valueOf(Item.compass.itemID), new Tuple(Integer.valueOf(10), Integer.valueOf(12))); blacksmithSellingList.put(Integer.valueOf(Item.pocketSundial.itemID), new Tuple(Integer.valueOf(10), Integer.valueOf(12))); blacksmithSellingList.put(Integer.valueOf(Block.glowStone.blockID), new Tuple(Integer.valueOf(-3), Integer.valueOf(-1))); blacksmithSellingList.put(Integer.valueOf(Item.porkCooked.itemID), new Tuple(Integer.valueOf(-7), Integer.valueOf(-5))); blacksmithSellingList.put(Integer.valueOf(Item.beefCooked.itemID), new Tuple(Integer.valueOf(-7), Integer.valueOf(-5))); blacksmithSellingList.put(Integer.valueOf(Item.chickenCooked.itemID), new Tuple(Integer.valueOf(-8), Integer.valueOf(-6))); blacksmithSellingList.put(Integer.valueOf(Item.eyeOfEnder.itemID), new Tuple(Integer.valueOf(7), Integer.valueOf(11))); blacksmithSellingList.put(Integer.valueOf(Item.arrow.itemID), new Tuple(Integer.valueOf(-12), Integer.valueOf(-8))); } }