package net.minecraft.world.gen; import java.util.Random; import net.minecraft.util.MathHelper; public class NoiseGeneratorOctaves extends NoiseGenerator { /** * Collection of noise generation functions. Output is combined to produce different octaves of noise. */ private NoiseGeneratorPerlin[] generatorCollection; private int octaves; public NoiseGeneratorOctaves(Random par1Random, int par2) { this.octaves = par2; this.generatorCollection = new NoiseGeneratorPerlin[par2]; for (int var3 = 0; var3 < par2; ++var3) { this.generatorCollection[var3] = new NoiseGeneratorPerlin(par1Random); } } /** * pars:(par2,3,4=noiseOffset ; so that adjacent noise segments connect) (pars5,6,7=x,y,zArraySize),(pars8,10,12 = * x,y,z noiseScale) */ public double[] generateNoiseOctaves(double[] par1ArrayOfDouble, int par2, int par3, int par4, int par5, int par6, int par7, double par8, double par10, double par12) { if (par1ArrayOfDouble == null) { par1ArrayOfDouble = new double[par5 * par6 * par7]; } else { for (int var14 = 0; var14 < par1ArrayOfDouble.length; ++var14) { par1ArrayOfDouble[var14] = 0.0D; } } double var27 = 1.0D; for (int var16 = 0; var16 < this.octaves; ++var16) { double var17 = (double)par2 * var27 * par8; double var19 = (double)par3 * var27 * par10; double var21 = (double)par4 * var27 * par12; long var23 = MathHelper.floor_double_long(var17); long var25 = MathHelper.floor_double_long(var21); var17 -= (double)var23; var21 -= (double)var25; var23 %= 16777216L; var25 %= 16777216L; var17 += (double)var23; var21 += (double)var25; this.generatorCollection[var16].populateNoiseArray(par1ArrayOfDouble, var17, var19, var21, par5, par6, par7, par8 * var27, par10 * var27, par12 * var27, var27); var27 /= 2.0D; } return par1ArrayOfDouble; } /** * Bouncer function to the main one with some default arguments. */ public double[] generateNoiseOctaves(double[] par1ArrayOfDouble, int par2, int par3, int par4, int par5, double par6, double par8, double par10) { return this.generateNoiseOctaves(par1ArrayOfDouble, par2, 10, par3, par4, 1, par5, par6, 1.0D, par8); } }