package net.minecraft.client.renderer.culling; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class ClippingHelper { public float[][] frustum = new float[16][16]; public float[] projectionMatrix = new float[16]; public float[] modelviewMatrix = new float[16]; public float[] clippingMatrix = new float[16]; /** * Returns true if the box is inside all 6 clipping planes, otherwise returns false. */ public boolean isBoxInFrustum(double par1, double par3, double par5, double par7, double par9, double par11) { for (int var13 = 0; var13 < 6; ++var13) { if ((double)this.frustum[var13][0] * par1 + (double)this.frustum[var13][1] * par3 + (double)this.frustum[var13][2] * par5 + (double)this.frustum[var13][3] <= 0.0D && (double)this.frustum[var13][0] * par7 + (double)this.frustum[var13][1] * par3 + (double)this.frustum[var13][2] * par5 + (double)this.frustum[var13][3] <= 0.0D && (double)this.frustum[var13][0] * par1 + (double)this.frustum[var13][1] * par9 + (double)this.frustum[var13][2] * par5 + (double)this.frustum[var13][3] <= 0.0D && (double)this.frustum[var13][0] * par7 + (double)this.frustum[var13][1] * par9 + (double)this.frustum[var13][2] * par5 + (double)this.frustum[var13][3] <= 0.0D && (double)this.frustum[var13][0] * par1 + (double)this.frustum[var13][1] * par3 + (double)this.frustum[var13][2] * par11 + (double)this.frustum[var13][3] <= 0.0D && (double)this.frustum[var13][0] * par7 + (double)this.frustum[var13][1] * par3 + (double)this.frustum[var13][2] * par11 + (double)this.frustum[var13][3] <= 0.0D && (double)this.frustum[var13][0] * par1 + (double)this.frustum[var13][1] * par9 + (double)this.frustum[var13][2] * par11 + (double)this.frustum[var13][3] <= 0.0D && (double)this.frustum[var13][0] * par7 + (double)this.frustum[var13][1] * par9 + (double)this.frustum[var13][2] * par11 + (double)this.frustum[var13][3] <= 0.0D) { return false; } } return true; } }